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Posted: 2008-01-15 06:44
by Xander[nl]
Yeah, the chinook could have like 2 supply crates and one vehicledrop. Would be very usefull.

Posted: 2008-01-15 06:49
by AfterDune
'Xander[nl wrote:;582306']Yeah, the chinook could have like 2 supply crates and one vehicledrop. Would be very usefull.
I can see it already, the Chinook flying around, bombing the enemy with cars :o .

Hehe, I like the idea of a vehicle "drop", but it should be landed to be able to spawn the vehicle. But I don't know if that's possible to measure?

Posted: 2008-01-15 07:01
by ice_killer
requiem wrote:Getting there bud :D
yay thanks :15_cheers

Posted: 2008-01-16 16:55
by ice_killer
naim doing the uv mapping it sucks take's a lot of time and you cant show off any thing

Posted: 2008-01-17 19:22
by Ninja2dan
Correct me if I'm wrong, but when I first was keeping track of this item a couple of months ago, I thought I read that it was being done for another game and would not be used for PR?

So far the work of the item is coming along quite well, and it would break my black little heart if this never made it into PR.

Posted: 2008-01-18 18:21
by ice_killer
Ninja2dan wrote:Correct me if I'm wrong, but when I first was keeping track of this item a couple of months ago, I thought I read that it was being done for another game and would not be used for PR?

So far the work of the item is coming along quite well, and it would break my black little heart if this never made it into PR.
i dont know hwere that story came from my idea was from the start this has to be in PR. Pr whit out a chinook aint realistick :mrgreen:

Posted: 2008-01-18 20:17
by mrmong
[R-CON]ice_killer wrote:naim doing the uv mapping it sucks take's a lot of time and you cant show off any thing
show of your UV map, i can appeiciate a good clean texture layout

Posted: 2008-01-18 20:40
by Pride
Congratulations on the R-CON :smile:

Looking forward to seeing this finished, i can't wait.

Posted: 2008-01-18 21:48
by ice_killer
thanks guys

@mrmong ill post 1 tommoro ill try to clean it a bit more for now

Posted: 2008-01-19 13:04
by Z-trooper
Yea, congrats on the CON title ;)

Posted: 2008-01-19 13:26
by requiem
[R-CON]ice_killer wrote:naim doing the uv mapping it sucks take's a lot of time and you cant show off any thing
Be sure to use one of these:

UV Reference - Game Artist Forums

Makes the process 10x times faster & cleaner.

Posted: 2008-01-19 13:32
by mrmong
post it here i dont want to register to that site.

Posted: 2008-01-19 13:48
by Rhino
mrmong wrote:post it here i dont want to register to that site.
well i think you can see it even if you aint signed up but its a really gd site, founded by req here and has loads of really talented modelers, skinners etc on it :)

Posted: 2008-01-19 14:02
by mrmong
you need to be a member to view attachments, i think i'm a member of game artisans already though if you heard of that one.

Posted: 2008-01-19 14:03
by ice_killer
requiem wrote:Be sure to use one of these:

UV Reference - Game Artist Forums

Makes the process 10x times faster & cleaner.

ok this might be very noob but how dos it work ?

Posted: 2008-01-19 14:07
by ice_killer
ok here is the uv ( yes i know it socks :mrgreen :)

Image

Posted: 2008-01-19 14:10
by ice_killer
and the rest

Weel UV
Image
The rotor UV
Image
The hatch UV
Image

Posted: 2008-01-19 14:21
by mrmong
okay there is a lot of wasted space on this texture sheet, one second and ill help you with super screenshots.