Posted: 2008-01-12 04:40
Yeah, oldie pic there Req. You made it for some next generation projects right?
Z, loving the T-Rex. What made you decide to do it?
Z, loving the T-Rex. What made you decide to do it?


[R-CON]Desertfox wrote:Or for Rhino
"Hold on, lads, it's my DesertFox callin'"



I think I know what you mean about you not feeling quite satisfied. Requiem's stuff looks very life like and very crisp and clear, but somehow your grenade seems kind of blured (and I think that is why you arent feeling that satisfied).'[R-MOD wrote:Dylan;580160']No, its cool you actually have reasons for doing it. You should show us the animation when your done, it sounds awesome.
What I really want to learn to improve on is my texturing, and I'm not sure whats holding me back. Im thinking its the way my UVs are, because all I do is make the model, and while attaching put the separate objects on different material maps, and then when I do the unwrapUVWs, I flatten by material IDs. When I do it I get some big pieces, some small pieces, and its so out of place.
Ill just show an example. Thanks Requiem for making me so self conscious about it.
UVS (Orig 1024-scaled 512)
I just dont feel satisfied with it, yet I dont know how to improve.


cool, I think I'll do the MP5A4 a bit more scratched inspired by your posts here. After all hamas is using it and I wouldnt bet on it being in prime condition.requiem wrote:You're on the right track bud, for me the biggest jump in my texture quality is when i fully embraced specular & normal maps. Here's something for you to help explain
My diffuse/color is not awesome by any means, actually, none of the maps are awesome by themselves, you need to use all 3 in synergy. Keep at it!
I dont know that much about it either, but I have some video tuts on the subject that I will have to find. I can maybe try explaining it after watching them again, but if someone thats used to working with it could explain it, that would be great.[R-MOD]Dylan wrote:I do not really know anything about specular or normal maps, so I guess that is my problem. I appreciate the feedback.





hehe, I havent really used lattice since that model. After I saw some modeling tutorials I discovered polygon modeling and, well, here I am...requiem wrote:Well first real/completed model, I did a bunch of stupid chess pieces with the same technique as your describe above, oh the 1337 1a77ice...
