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Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-14 02:34
by Cassius
jigsaw-uk wrote:I can see what you are saying, and it may be useful in pub games but it would require extreme discipline from all concerned which is the only way it would work in a pub game, and im sure you must understand that that simply will not happen in 95% of pub games. It also means that every1 in the server has to be connected to the same mumble server. What then happens to the guy who doesnt have mumble (which would inevitably happen countless times in a pub game), does he just sit and cry in a corner?

It necessitates having 2 methods of communication, VOIP and mumble in order to maintain any kind of squad cohesion. For example, I like to split my squads into 2 or 3 man fireteams dependent on the situation. How am I supposed to speak to the other fireteams which could be some distance away without using the existing VOIP/TS method.

Now Tartantyco I believe that you are in the PRT as well as I am so lets look at it from that angle. During battle I have 1 main TS button and 4 keybinds. It takes around 10 seconds to set up a keybind, and allows you to then communicate with each specific SL in your team, without all of them hearing the 2 of you jabbering on about whatever.
In addition you can set whispers so that all SLs can converse in private with each other.

Now to some of your other points:
1. If you see a enemy moving up behind your "blue" m8 how about you just shoot that enemy and you've got no problems. The very fact that your shooting will alert him.
2. Why would I want to break up different squads into different fireteams. How the hell is that supposed to work. Having fireteams composed of different members of different squads is pointless, counter-productive and confusing as hell.
3. Flooding the VOIP? VOIP is within your own squad. If you want to talk to another squad then use your keybinds as detailed above. Your still using the VOIP for in-squad comms so why would you bother with mumble? Sounds to me like the VOIP would be pretty well flooded if all SMs from 2 different squads are chatting away to one another.
4. You can only talk to each other within a certain distance. What happens then when you split to envelope an enemy position by flanking from the left and right with a base of fire? You then have to use the existing VOIP/TS, cos you'll be just that far away that in the heat of battle you cant quite make out what the others are saying, so whats the point in using the mumble in the 1st place? Why not just use VOIP/TS all the time?

Therefore in my mind it is fixing something that was not broken in the 1st place. The only feasible benefits of mumble over TS are to allow individuals to talk to each other in-game without using chat (so long as they are close enough) and allowing their voices to seem as though they are coming from each players position in-game.



Ok, now I admit that I have done the above :| Although im not saying its shit and doesnt work (im sure it does work if you are prepared to screw around with the settings for long enough). What im saying is that it has nothing which sets it apart enough from the existing communication applications to be worth all this fuss.
Only one or 2 guys in a squad need to be on mumble, to talk to the apc guys that they found and ide in their path, or to tell the other squad to cover while they rush.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-14 17:48
by Jigsaw
[R-DEV]CodeRedFox wrote:Well that comment right there shows me you dont understand the pluses of this software. So you dont need to use it, move on.

While BF2 VOIP was good its been a huge problem for Project reality. Squads not being able to talk to each other, players right next to each other cant communicate. Commanders not passing info to squads. its just doesn't work for PR.

Mumble on the other hand its like giving us the abillity to mod the VOIP system. And that's the idea behind it.
Ok. My main point on this was that we have existing applications that do virtually the same thing and I cant really see all that much point in having to use several different apps all at once.

For example last night I had TS, Mumble and in-game VOIP and I still couldnt communicate with my squad. Now thats probably got something to do with my inability to set up mumble to work properly but still... I will persevere with it to see if I can make it work.

However if you can get mumble to the point where you can; set up whispers between channels, use it for in squad comms when you dont want any1 outside your squad to hear and talk to players in other squads without it sounding like you're whispering from half a mile away then i'll be interested.

So further to the idea of modding the in-game VOIP are there any plans to include this as part of the full download so that every1 has it? How integrated into PR is it going to become cos that factor will determine its success for me?

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-14 19:09
by Lord.Helmet
This is what I love about mumble: open source, which means that it's not like ts and ventrilo.... there will always be a way to change what we don't like about it. I'm sure that it would be possible for the dev team to work with the guys of mumble and get a PR version that would already have all the right settings so the only thing pr users would have to do is run the audio wizard.

I'm no expert at coding but I did a skin for my clan so this is another proof how customizable it is.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-14 19:22
by Tartantyco
-In the PR Mumble Server, please don't jump into a channel and just join some unspecified server. If you join the iGi mumble channel then join the iGi PR server as well. There were three groups of player in the iGi channel today on three different servers and that's just annoying. You can't find out what server people are on without asking, which means you'll be asking everyone in the channel. You get three replies, you flood everyone's channel and you don't get anywhere.

-There won't be any large numbers of people on a single server using Mumble at this moment unless we actually do this in an organized manner. If you join the TCombat channel you join the TCombat server. If you join the iGi channel you join the iGi server. It's not that hard is it?

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-14 19:24
by Rudd
they were in teh iGi channel because T&T didn't have their own channel. but it was pretty annoying to hear all their chatting when we were loading a new map etc.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-14 19:32
by Snares
[R-DEV]CodeRedFox wrote:Well that comment right there shows me you dont understand the pluses of this software. So you dont need to use it, move on.

While BF2 VOIP was good its been a huge problem for Project reality. Squads not being able to talk to each other, players right next to each other cant communicate. Commanders not passing info to squads. its just doesn't work for PR.

Mumble on the other hand its like giving us the abillity to mod the VOIP system. And that's the idea behind it.
The Mumble team highly encourages third parties to hack Mumble all they want. Mod away! The license is so unrestrictive that basically the only rule you need to follow is to credit Mumble's authors for their code. If you guys have any awesome changes you can always submit it in the Patch section on the tracker: SourceForge.net: Mumble: Patches

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-14 19:36
by Tartantyco
Dr2B Rudd wrote:they were in teh iGi channel because T&T didn't have their own channel. but it was pretty annoying to hear all their chatting when we were loading a new map etc.
-And until T&T gets a Mumble server(or channel) they can help out by not using Mumble when playing on T&T. Both the iGi and T&T server have the same ping, and the iGi server is more frequently unpopulated so it's easier to fill it up with many Mumble users. This way we can actually use it in a practical manner.

When people hear you:
If you're unrevivable, waiting for respawn everyone in the channel can hear you all across the map.
When you're not logged onto the server everyone in the channel can hear you.
When the server changes to a new map everyone in the channel can hear you.

-If I'm playing on the iGi server in the Mumble channel and someone else is playing on T&T and that server is currently changing maps my VOIP gets flooded with the irrelevant babbling of people on another server.

-If you're not in the same server and Mumble channel people will have to ask what server you're on and if people are on different servers you will get several answers, prolonging the global VOIP spam you're currently engaged in in order to get to the server people are playing on. If people can just stick to the same server/channel these problems will not arise.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-14 20:09
by crazy11
If you're unrevivable, waiting for respawn everyone in the channel can hear you all across the map.
Um no, your avatar is still on the ground so your voice comes from there.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-14 20:11
by Rudd
at one point som1 was using mumble all chat to talk to all the T&T players, I politely informed them that iGi server players were in the same channel, thanks for the cooperation lads.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-14 20:16
by Tartantyco
crazyasian11 wrote:Um no, your avatar is still on the ground so your voice comes from there.
-Um, that's my experience. When the screen goes black I can hear everyone. But nonetheless, having people all across several servers isn't going to work. If you want to use mumble on T&T then have the T&T people set up a mumble server or get a T&T channel on the PR server.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-14 20:20
by crazy11
Maybe you are playing with people using force center.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-14 20:32
by Tartantyco
crazyasian11 wrote:Maybe you are playing with people using force center.
-No.

.
.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-14 21:15
by Jaymz
crazyasian11 wrote:Um no, your avatar is still on the ground so your voice comes from there.
I'm actually pretty certain he's right crazy. When you're unrevivable, everybody can hear you because as far as BF2 (and hence Mumble) is concerned that body is no longer you.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-14 21:31
by Tartantyco
-There might be a difference between when you're insta-killed and when you give up.

EDIT: But, back to the topic of channel discipline... Are there any dissenters or should I expect people to play and mumble on respective server? I'm just not using mumble right now because there's people in one channel who are spread over several servers and that makes it impossible for me to join a mumble channel and the corresponding server expecting people in-game to have mumble as well. There's a reason why the channels are marked by server names.

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-14 21:51
by crazy11
[R-DEV]Jaymz wrote:I'm actually pretty certain he's right crazy. When you're unrevivable, everybody can hear you because as far as BF2 (and hence Mumble) is concerned that body is no longer you.
Maybe I dont die enough :lol:

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-14 21:54
by Doro
Quick mumble question! IF I make my mumble push to talk button "B" will it interfere with BF2's VOIP? The reason I ask is incase other people in my squad aren't using mumble...I dont want to have to repeat myself on different comms.


thanks

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-14 23:41
by Salah ad Din
If I use that option, my mouse freezes up. I have to navigate to the marker with the tab key, use the space key to unmark and then move to Apply with the tab again to unfreeze it.

Weird, huh?

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-15 01:25
by Scot
I find that when turned around, it mutes people too much. I mean, all i've done is turn around, it's not like I've run away from them... it does make for fun though, getting lost and faintly hearing your squad member running towards you, only to get run over by a bomb car...

Re: Mumble VOIP and PR (ongoing development)

Posted: 2009-02-15 01:30
by Jigsaw
Scot wrote:I find that when turned around, it mutes people too much. I mean, all i've done is turn around, it's not like I've run away from them... it does make for fun though, getting lost and faintly hearing your squad member running towards you, only to get run over by a bomb car...
Yeah sounds like so much fun to me... :wink: