Page 15 of 39

Posted: 2008-04-22 00:21
by HughJass
AIRBORNE! game type. EY?

Posted: 2008-04-22 06:45
by Sabre_tooth_tigger
Give Medic a shovel.
Shovel is buggy with medics apparently

I noticed their first patch does drop quicker now though


That objective mode sounds good, hope that makes 0.8

Posted: 2008-04-22 07:14
by mazur mikola
m16 with automatic fire 3 rounds and half autumat

Posted: 2008-04-22 11:47
by Maxfragg
mazur mikola wrote:m16 with automatic fire 3 rounds and half autumat
since we are in project REALITY and no US unit uses such a config . . .
(there are some M16A4 with fullauto triggergroup around (sometimes called M16A3), but these have no 3 round burst and are usually selfmade modifications that are allowed in some units)

Posted: 2008-04-22 12:48
by Tomato-Rifle
-No more huey lag bug

-Rock on hueys for pilots and passengers to listen too

-More urban maps

-More secret tunnels and things, like in operation archer.

-Chinese special ops weapon changed into something beter, with scopes.

-More uses for slug-shot shotgun

-Buggies!

-Hueys with weapons, mabey hydras =)

-More parashute kits

-A chinook


Image

Image

Posted: 2008-04-22 13:41
by Sabre_tooth_tigger
Where is that first Chinook pic from?

Posted: 2008-04-22 21:20
by Chimpanzeeee
TheScot666 wrote:make the armour on the bottom off helis (especially blackhawk and merlin and all transport choppers in general) very hard, as IRL i believe it is very hard as to withstand RPG attack
I seriously doubt the choppers can withstand something that can punch through 300-400mm of RH steel. even attack helicopters and IFVs are only protected up against 30mm incoming fire.

But a transport chopper that doesn't burst into flames every time it goes near a jeep would be nice :mrgreen:

Maxfragg wrote:since we are in project REALITY and no US unit uses such a config . . .
(there are some M16A4 with fullauto triggergroup around (sometimes called M16A3), but these have no 3 round burst and are usually selfmade modifications that are allowed in some units)
I think the canadian C7 has 3round burst replaced by auto - so that's something to look forward to.

Posted: 2008-04-22 21:31
by agentscar
My WishList:

-NEW Abrams/USI/PoE2 Abrams or something to replace stupid,shitty,crappy vBF2 Abrams.

-[Map]Fallujah West

-[Map]Operation Barracuda

-[Map]Sangin

-[Map]Kashan Desert Night and Day versions

-[Map]Muttrah v2

-RAF Tornado GR4

-V-22 Osprey for USMC (only ones that actually use it) (AND YES IT'S USED IN COMBAT,it saw it's first op. in Al Anbar)

-SA80 Bayonet

-U.S. Army Faction/Stryker/New Bradley(USI Bradley?)

-SSG-P1

-GR9 Harrier (possible version of it for marines also???)

-Some of the community mod material. (canadian forces and etc.)

-Seperate Gunner and driver positions in Anti-Air vehicles.

Posted: 2008-04-22 21:37
by Kalo Shin
Fixed Collision on buildings, so in Maps like Al Basrah i can actually get in the Balcony Buildings with my Grapple Hook...

A Dense Swamp Map.

Posted: 2008-04-23 17:23
by Lachtan
- Get rid of all old vanilla models( except player models)
- Get back some old AWESOME maps (official poll+few screens to help remember names)
- Ricochet of bullets
- New nightvision + Kashan desert in night
- Maps up to 128 players maybe...
- *Improved "kick" of weapons* (as seen in ARMA and Insurgency mod)
- Make m16s smaller in first p. view.

*Please

Posted: 2008-04-23 17:39
by Ironcomatose
Lachtan wrote:-
- *Improved "kick" of weapons* (as seen in ARMA and Insurgency mod)

*Please
Have you ever fired an AR-15? They arent exactly hard to control. As for machine guns i present you this..... YouTube - Dual Weilding M249 Machine Guns


These are trained soldiers, not kids. They know how to handle their weapons. I mean for gods sake we do have REAL soldiers on the DEV team!! Dont you think they know how a gun should handle??

Posted: 2008-04-23 17:48
by Masaq
Iron - he didn't actually say he wanted it massively increased, or even increased at all :p

And anyways, I actually support having fairly high recoil values for weapons - the player should be controlling the recoil of the weapon, not the game.

Posted: 2008-04-23 17:51
by Ironcomatose
'[R-MOD wrote:Masaq;660575']Iron - he didn't actually say he wanted it massively increased, or even increased at all :p

And anyways, I actually support having fairly high recoil values for weapons - the player should be controlling the recoil of the weapon, not the game.
The only way i could see that implemented is if the player had to push down the mouse while shooting which is something you see in a lot of games. I think that would be annoying and just wouldnt feel right.

I really enjoy the way the weapons are set now and i think they should stay the way they are.

Posted: 2008-04-23 17:57
by ARMY RANGER
1.U.S. ARMY
2.U.S. ARMY
3.U.S. ARMY
4.U.S. ARMY
5.U.S. ARMY
6.U.S. ARMY
7.U.S. ARMY
8.U.S. ARMY
9.U.S. ARMY
10.U.S. ARMY

Then again i play coop pr_sp and i modded it to have u.s army universal
thx outlaw!!!

Posted: 2008-04-23 19:28
by Ironcomatose
ARMY RANGER wrote:1.U.S. ARMY
2.U.S. ARMY
3.U.S. ARMY
4.U.S. ARMY
5.U.S. ARMY
6.U.S. ARMY
7.U.S. ARMY
8.U.S. ARMY
9.U.S. ARMY
10.U.S. ARMY

Then again i play coop pr_sp and i modded it to have u.s army universal
thx outlaw!!!
:lol: This guy makes me laugh. All he mentions is the US Army and then he forgots the most important thing...













































THE US ARMY RAWR!! 8)

Posted: 2008-04-23 19:51
by =Romagnolo=
No dude, you are wrong, he meant US AMRY, FUCK YEAH

Posted: 2008-04-23 19:58
by CodeC.Seven
some girls pls ^^

Posted: 2008-04-23 20:00
by 101 bassdrive
- more friction! Im no coder but it has to be managable because some surfaces have more than others
- improved support truck handling: added shift overboost and not so darn eager to tip over
- light transport: more grip for the front wheels. whilst itd be funny to slide around its actually not sliding ingame atm but immense overstearing
- scoped mounted 50cal would be neat.

Posted: 2008-04-23 20:16
by Gamerofthegame
All of the MGs (Primarily the ones on walls and stuff, like the ones in the bunkers in Operation Ghost Train) really need either a crosshair or a ironsite.

Posted: 2008-04-23 20:39
by 099TMO
I want single player maps... i tried creating code in the

EAgames/bf2/mods/pr/levels/whatever map)/info

and open the code and place a single player line of code adding that map to the single player

ex. mapname = "16" players = "1" -and so on-------(single player)

instead of mapname= players ="16" - and so on --------(multiplayer)

))))))))))))))the map showed up under the single player but the game crashes when the level loads...

))))))))))))))Is this because the moders made no "bot paths" for project reality .75?

-a bot path is the code that conducts the computer players (cp)throughout the map

))))))))))))IF THAT IS THE REASON I WOULD LIKE TO TALK TO THE MAKERS ABOUT v.8 having single player...i am so disapointed and i dont know how many times this topic has been shown and nothing has changed!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !