Page 15 of 39
Posted: 2008-04-22 00:21
by HughJass
AIRBORNE! game type. EY?
Posted: 2008-04-22 06:45
by Sabre_tooth_tigger
Give Medic a shovel.
Shovel is buggy with medics apparently
I noticed their first patch does drop quicker now though
That objective mode sounds good, hope that makes 0.8
Posted: 2008-04-22 07:14
by mazur mikola
m16 with automatic fire 3 rounds and half autumat
Posted: 2008-04-22 11:47
by Maxfragg
mazur mikola wrote:m16 with automatic fire 3 rounds and half autumat
since we are in project REALITY and no US unit uses such a config . . .
(there are some M16A4 with fullauto triggergroup around (sometimes called M16A3), but these have no 3 round burst and are usually selfmade modifications that are allowed in some units)
Posted: 2008-04-22 12:48
by Tomato-Rifle
-No more huey lag bug
-Rock on hueys for pilots and passengers to listen too
-More urban maps
-More secret tunnels and things, like in operation archer.
-Chinese special ops weapon changed into something beter, with scopes.
-More uses for slug-shot shotgun
-Buggies!
-Hueys with weapons, mabey hydras =)
-More parashute kits
-A chinook

Posted: 2008-04-22 13:41
by Sabre_tooth_tigger
Where is that first Chinook pic from?
Posted: 2008-04-22 21:20
by Chimpanzeeee
TheScot666 wrote:make the armour on the bottom off helis (especially blackhawk and merlin and all transport choppers in general) very hard, as IRL i believe it is very hard as to withstand RPG attack
I seriously doubt the choppers can withstand something that can punch through 300-400mm of RH steel. even attack helicopters and IFVs are only protected up against 30mm incoming fire.
But a transport chopper that doesn't burst into flames every time it goes near a jeep would be nice
Maxfragg wrote:since we are in project REALITY and no US unit uses such a config . . .
(there are some M16A4 with fullauto triggergroup around (sometimes called M16A3), but these have no 3 round burst and are usually selfmade modifications that are allowed in some units)
I think the canadian C7 has 3round burst replaced by auto - so that's something to look forward to.
Posted: 2008-04-22 21:31
by agentscar
My WishList:
-NEW Abrams/USI/PoE2 Abrams or something to replace stupid,shitty,crappy vBF2 Abrams.
-[Map]Fallujah West
-[Map]Operation Barracuda
-[Map]Sangin
-[Map]Kashan Desert Night and Day versions
-[Map]Muttrah v2
-RAF Tornado GR4
-V-22 Osprey for USMC (only ones that actually use it) (AND YES IT'S USED IN COMBAT,it saw it's first op. in Al Anbar)
-SA80 Bayonet
-U.S. Army Faction/Stryker/New Bradley(USI Bradley?)
-SSG-P1
-GR9 Harrier (possible version of it for marines also???)
-Some of the community mod material. (canadian forces and etc.)
-Seperate Gunner and driver positions in Anti-Air vehicles.
Posted: 2008-04-22 21:37
by Kalo Shin
Fixed Collision on buildings, so in Maps like Al Basrah i can actually get in the Balcony Buildings with my Grapple Hook...
A Dense Swamp Map.
Posted: 2008-04-23 17:23
by Lachtan
- Get rid of all old vanilla models( except player models)
- Get back some old AWESOME maps (official poll+few screens to help remember names)
- Ricochet of bullets
- New nightvision + Kashan desert in night
- Maps up to 128 players maybe...
- *Improved "kick" of weapons* (as seen in ARMA and Insurgency mod)
- Make m16s smaller in first p. view.
*Please
Posted: 2008-04-23 17:39
by Ironcomatose
Lachtan wrote:-
- *Improved "kick" of weapons* (as seen in ARMA and Insurgency mod)
*Please
Have you ever fired an AR-15? They arent exactly hard to control. As for machine guns i present you this.....
YouTube - Dual Weilding M249 Machine Guns
These are trained soldiers, not kids. They know how to handle their weapons.
I mean for gods sake we do have REAL soldiers on the DEV team!! Dont you think they know how a gun should handle??
Posted: 2008-04-23 17:48
by Masaq
Iron - he didn't actually say he wanted it massively increased, or even increased at all
And anyways, I actually support having fairly high recoil values for weapons - the
player should be controlling the recoil of the weapon, not the
game.
Posted: 2008-04-23 17:51
by Ironcomatose
'[R-MOD wrote:Masaq;660575']Iron - he didn't actually say he wanted it massively increased, or even increased at all
And anyways, I actually support having fairly high recoil values for weapons - the
player should be controlling the recoil of the weapon, not the
game.
The only way i could see that implemented is if the player had to push down the mouse while shooting which is something you see in a lot of games. I think that would be annoying and just wouldnt feel right.
I really enjoy the way the weapons are set now and i think they should stay the way they are.
Posted: 2008-04-23 17:57
by ARMY RANGER
1.U.S. ARMY
2.U.S. ARMY
3.U.S. ARMY
4.U.S. ARMY
5.U.S. ARMY
6.U.S. ARMY
7.U.S. ARMY
8.U.S. ARMY
9.U.S. ARMY
10.U.S. ARMY
Then again i play coop pr_sp and i modded it to have u.s army universal
thx outlaw!!!
Posted: 2008-04-23 19:28
by Ironcomatose
ARMY RANGER wrote:1.U.S. ARMY
2.U.S. ARMY
3.U.S. ARMY
4.U.S. ARMY
5.U.S. ARMY
6.U.S. ARMY
7.U.S. ARMY
8.U.S. ARMY
9.U.S. ARMY
10.U.S. ARMY
Then again i play coop pr_sp and i modded it to have u.s army universal
thx outlaw!!!

This guy makes me laugh. All he mentions is the US Army and then he forgots the most important thing...
THE US ARMY RAWR!!
Posted: 2008-04-23 19:51
by =Romagnolo=
No dude, you are wrong, he meant US AMRY, FUCK YEAH
Posted: 2008-04-23 19:58
by CodeC.Seven
some girls pls ^^
Posted: 2008-04-23 20:00
by 101 bassdrive
- more friction! Im no coder but it has to be managable because some surfaces have more than others
- improved support truck handling: added shift overboost and not so darn eager to tip over
- light transport: more grip for the front wheels. whilst itd be funny to slide around its actually not sliding ingame atm but immense overstearing
- scoped mounted 50cal would be neat.
Posted: 2008-04-23 20:16
by Gamerofthegame
All of the MGs (Primarily the ones on walls and stuff, like the ones in the bunkers in Operation Ghost Train) really need either a crosshair or a ironsite.
Posted: 2008-04-23 20:39
by 099TMO
I want single player maps... i tried creating code in the
EAgames/bf2/mods/pr/levels/whatever map)/info
and open the code and place a single player line of code adding that map to the single player
ex. mapname = "16" players = "1" -and so on-------(single player)
instead of mapname= players ="16" - and so on --------(multiplayer)
))))))))))))))the map showed up under the single player but the game crashes when the level loads...
))))))))))))))Is this because the moders made no "bot paths" for project reality .75?
-a bot path is the code that conducts the computer players (cp)throughout the map
))))))))))))IF THAT IS THE REASON I WOULD LIKE TO TALK TO THE MAKERS ABOUT v.8 having single player...i am so disapointed and i dont know how many times this topic has been shown and nothing has changed!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !