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Re: [Map] Sangin - Update
Posted: 2009-04-26 22:33
by Dr Rank
'[uBp wrote:Irish;1004630']to Fix the AA problem (and i haven't read through the whole thread, so my suggestion could have been said) but isnt there spots on Korengal that have the Quad-AA emplacements? Quad AA placed in some good spots by Dr. Rank, could probably provide a good balance to CAS vs. AA, without it being ridiculous like Karbala.
Have like 2-3 AA watching the valley areas or whatever. Might be a nice way to work around the problem.
Won't be needed mate, the AA thang shouldn't be an issue

The only aspect I really need to put a lot more work in on gameplay wise is Taliban spawning. Everything else comes down to testing.
Re: [Map] Sangin - Update
Posted: 2009-04-26 22:35
by vilhelm123
Fantastic update Rank. Interesting to read about the king of the hill mode and the way your planning to have the Chinooks do all the heavy lifting for the map, very good representation of the situation on the ground.
Will be sad not having to defend the Fob I have images of it just going unused and unprotected if its got a DOD around it in teh 32 & 64 modes. King of the hill mode looks mega though very much looking forward to that!
Thanks for the update
Dr2B Rudd wrote:I'm disappointed you haven’t included a layer featuring the warrior instead of rovers

but I guess its a realism decision.
The Warrior IS deployed in Afghanistan at the moment, while it is a rather morbid example a Gurka got killed in one back in sometime late last year. Also evidence
here. So another possible asset or is the scimmy likely to remain the armoured vehicle on this map?
Re: [Map] Sangin - Update
Posted: 2009-04-26 22:44
by Dr Rank
Cheers mate, nps. Thanks for the extra refs!

I have been thinking about the Warrior since it got deployed there, but I'm not sure about it. It wasn't there in 2006, the time I'm really setting the map. I could update it a bit, although I'm not sure how many Warriors are currently deployed there now, and gameplay wise it might cause some balance issues. Definately something I will consider/may try out during the testing phase.
Re: [Map] Sangin - Update
Posted: 2009-04-26 22:45
by Sgt.Trip
DrRank because the brits will have not logistic truck and will rely on the 3 chinooks, will the chinooks have deployable repair stations like the logi's have?? for in field repairs?
Re: [Map] Sangin - Update
Posted: 2009-04-26 23:08
by Dr Rank
Sgt.Trip wrote:DrRank because the brits will have not logistic truck and will rely on the 3 chinooks, will the chinooks have deployable repair stations like the logi's have?? for in field repairs?
Not sure yet mate. Such information would still be in the 'classified' section even if I did know.
Re: [Map] Sangin - Update
Posted: 2009-04-26 23:14
by rangedReCon
Nice update, king of the hill mode sounds cool.
Re: [Map] Sangin - Update
Posted: 2009-04-26 23:20
by TJ-XRL
\_/\/\________________________ we lost him CHENOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! OMG OMG OMG (FAINTED)
Re: [Map] Sangin - Update
Posted: 2009-04-26 23:42
by Mora
No aa sounds good to me

Re: [Map] Sangin - Update
Posted: 2009-04-27 01:42
by Snazz
Sgt.Trip wrote:DrRank because the brits will have not logistic truck and will rely on the 3 chinooks, will the chinooks have deployable repair stations like the logi's have?? for in field repairs?
Ahh good point.
Perhaps an alternative weapon option (HUD could say 'Supplies' or 'Repairs'), OR since there's not likely to be any AA a special version of the Chinook could be coded to drop repairs instead of flares. The former would probably be more practical...
I'm not sure if there can be two repair depos per side on a map but a second one could be placed in the FOB so vehicles could at least get repaired quicker (if still moving).
Otherwise 1 logistic truck wouldn't be too disruptive to the Chinook's importance as the truck is still slower, less mobile and only carries 1 passenger.
Re: [Map] Sangin - Update
Posted: 2009-04-27 01:56
by [uBp]Irish
Or left click for Chinook could be the repair station drop, while right click (as it is now) stays to drop the crates
Re: [Map] Sangin - Update
Posted: 2009-04-27 02:06
by Snazz
^ True I overlooked that, the logi truck's primary fire is a horn which wouldn't have much use on the Chinook.
Re: [Map] Sangin - Update
Posted: 2009-04-27 10:20
by Rico
Have we got any more details on how the Chinook will be equipped? I.e 1 or 2 crates? Vehicle drop? Repair crate?
I'm thinking 3 Chinooks would be one too many and unrealistic considering.
Re: [Map] Sangin - Update
Posted: 2009-04-27 10:30
by gazzthompson
Rico wrote:
I'm thinking 3 Chinooks would be one too many and unrealistic considering.
maybe be, but as chinooks will be such a valuable asset we need all the chances we can to get a good pilot.
Re: [Map] Sangin - Update
Posted: 2009-04-27 10:42
by Chuc
First we gotta
make the dern thing

Re: [Map] Sangin - Update
Posted: 2009-04-27 11:41
by Gore
'[R-DEV wrote:Chuc;1005024']First we gotta
make the dern thing
But ay saw an chinookz in betaz?+??+
Re: [Map] Sangin - Update
Posted: 2009-04-27 16:05
by thejollyroger12345
Rico wrote:Have we got any more details on how the Chinook will be equipped? I.e 1 or 2 crates? Vehicle drop? Repair crate?
I'm thinking 3 Chinooks would be one too many and unrealistic considering.
i have to agree but also disagree seeing as there is only somthing like 8 chinooks in afganstan so three in one fight would be a bit unrealistic but yes gazz has a point if theres only one or two it would be stupid because theres gonna be one guy who always rushs to it and then flips it and thats all the supplys to the field gone before the times turned to 3.55
maybe an idea would be to have 1-2 chinooks but with a faster spawn? but im not really objecting to 3

would be sweet to see flying about
Re: [Map] Sangin - Update
Posted: 2009-04-27 16:10
by masterceo
the problem would be massive ticket loss due to noob pilots frequently crashing chopper after chopper each time it spawns
Re: [Map] Sangin - Update
Posted: 2009-04-27 16:36
by Rhino
Sgt.Trip wrote:DrRank because the brits will have not logistic truck and will rely on the 3 chinooks, will the chinooks have deployable repair stations like the logi's have?? for in field repairs?
It would be VERY unrealistic to have a helicopter of any sort doing field repairs on any vehicles. As such, I can tell you now that will not happen.
If we need to have on field repairs then we will most likly do it by something else.
Rico wrote:Have we got any more details on how the Chinook will be equipped? I.e 1 or 2 crates? Vehicle drop? Repair crate?
I'm thinking 3 Chinooks would be one too many and unrealistic considering.
With how they will be equipped, nothing is final here but it will most likly be they will drop 2 crates + have a full load of passangers which is better than logistic trucks as they only can take 1 passanger, 2 crates and a repair crate. Thou nothing is final here.
As for how many Chinooks, nothing is final there too, 2 probaly being a more realistic number to have ingame but we will see how it plays before we settle for anything there. At the moment these are just asset layouts that Dr Rank has in mind on what he wants to do, I had the same for Muttrah when I was making it, even considering having a Harrier in for air support but after testing, even with the Harriers slow speed it was too fast for the size of the map.
GoreZiad wrote:But ay saw an chinookz in betaz?+??+
He means the Chinook is not yet exported, all you have seen are renders, and if you downloaded the "Sangin Valley" map on the 1st of April, my cardboard cutout

Re: [Map] Sangin - Update
Posted: 2009-04-27 16:38
by Alex6714
Well although there are few chinooks, I am willing to bet camp bastion has uite a few of them. I mean in real life they station something like 6-8 apaches there alone?
Re: [Map] Sangin - Update
Posted: 2009-04-27 16:48
by Rhino
I'm pretty sure Camp Bastion has them all stationed there as there home base, if not a very large percentage, thou in r/l Camp Bastion is much further away
