Remove the kill counter?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Should the kill counter be removed?

Yes
248
15%
No
517
30%
Only show scores at round end
616
36%
Show it, but focus it on squad/team effort
298
18%
other (explain)
23
1%
 
Total votes: 1702

dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Remove the kill counter?

Post by dtacs »

Cobhris wrote:Why? Most of the things you get points for in PR are things that benefit your team.
A firebase in a stupid position doesn't benefit the team.
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Remove the kill counter?

Post by mangeface »

While I understand that PR is a team effort, and I could care less on how many kills that I get in a round, the kill counter gives me the ability to shoot an enemy, and be able to check and make sure that he died and not wonder for the next few minutes if he's just going to sneak up and shoot me in the ***.
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Remove the kill counter?

Post by Bazul14 »

Not that I am too much for soloing and lone-wolfing, but I wouldn't remove the scoreboard/kill list. This is a FPS, and most people play for kills. Sometimes you need to teamplay to get kills, so people use TW. Now, don't expect that by removing the kill counter(forever, or just until the round end) you will turn all/most/over 50% of PR players into persons who would rather take a logi truck and make FOBs than an RPG7 tandem or a LMG. You have to remember that most PR players play for fun, not especially for TW or anything else. Some have fun in building FOBs and assets, I'm sometimes that person. But on the otherhand, I won't give up killing for TW or building stuff.


---Summary---
Removing the kill counter will not have an important effect on the gameplay in favor of TW, instead it would make PR a little more boring/anoying.
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Remove the kill counter?

Post by Bazul14 »

dtacs wrote:A firebase in a stupid position doesn't benefit the team.
About that: a FOB is a place that enables people to not waste their time, in this already advanced walking simulator, by not walking from main to the battlefield :mrgreen: , . I don't mind digging a FOB and defending it, because when the enemy attacks the FOB, things get funny, especially with HMGs and Pilboxes.
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Remove the kill counter?

Post by Zoddom »

Bazul14 wrote:About that: a FOB is a place that enables people to not waste their time, in this already advanced walking simulator, by not walking from main to the battlefield :mrgreen: , . I don't mind digging a FOB and defending it, because when the enemy attacks the FOB, things get funny, especially with HMGs and Pilboxes.
yes but a firebase like in muttrah in a/b - 2 is always making me rage about that squadleader.
it might be shorter to the city but not later than when 2 squads are coming out of the mountains some tow or hmg or btr will have spotted them and just keep camping that spot cause the crew knows that there is again some noob firebase and when someone spawns there he will have to walk through nearly flat terrain without any cover untill he reaches north city.
its just stupid.
Trognar
Posts: 96
Joined: 2010-08-27 02:48

Re: Remove the kill counter?

Post by Trognar »

I think removing it is a good idea and would add to the reality of the game.
While I understand that PR is a team effort, and I could care less on how many kills that I get in a round, the kill counter gives me the ability to shoot an enemy, and be able to check and make sure that he died and not wonder for the next few minutes if he's just going to sneak up and shoot me in the ***.
That is exactly why you should take it off in my opinion. In real life you cant tell if you neutralized an enemy from far away unless you can confirm the bodies. It would just add to the realistic gameplay and atmosphere if it were taken off. This could change the gameplay for good or bad but in my opinion this is a good suggestion and I say Yes!
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Remove the kill counter?

Post by Excavus »

Let it be. Don't touch my kill counter.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Remove the kill counter?

Post by Arnoldio »

Only your deaths while ingame, all stuff (like now) at the end of the round. Kinda makes sense :D
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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Remove the kill counter?

Post by maarit »

ChizNizzle wrote: all stuff (like now) at the end of the round. Kinda makes sense :D
and only winning team should see stats at the end of the round.its like reward of victory.
:wink:
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Remove the kill counter?

Post by Arnoldio »

maarit wrote:and only winning team should see stats at the end of the round.its like reward of victory.
:wink:
Not bad actually... why should the loosing team deserve to see their best squad... they lost afterall. :D
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Epipen
Posts: 74
Joined: 2010-06-30 05:29

Re: Remove the kill counter?

Post by Epipen »

i agree with this idea, i don't play pr for the frags anyway :D
TheAssProtectors.Nr1
Posts: 124
Joined: 2009-09-05 20:26

Re: Remove the kill counter?

Post by TheAssProtectors.Nr1 »

Interesting pole, really.

I voted for End of round only . This mainly since it boosts the realistic feel, since IRL you'd only confirm 'kills' upon close examination of a body (I presume). Actually, I think this would make the game more exiting, as more players would focus on searching attacked areas, never knowing if the attack was a success until you'd confirm the kills yourselves. Great!
Why do something today, when you can not do it tomorrow
Trognar
Posts: 96
Joined: 2010-08-27 02:48

Re: Remove the kill counter?

Post by Trognar »

TheAssProtectors.Nr1 wrote:Interesting pole, really.

I voted for End of round only . This mainly since it boosts the realistic feel, since IRL you'd only confirm 'kills' upon close examination of a body (I presume). Actually, I think this would make the game more exiting, as more players would focus on searching attacked areas, never knowing if the attack was a success until you'd confirm the kills yourselves. Great!
At least somebody listened to my thoughts on this, or so it
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Remove the kill counter?

Post by Tarranauha200 »

I have also one idea. Peoples tend to check from the killcount have they killed the enemy thath was hiding behind wall etc. I think there should be atleast 5 min delay from the spawn of the killed person to the kill to be shown on killcount.
Peace
Trognar
Posts: 96
Joined: 2010-08-27 02:48

Re: Remove the kill counter?

Post by Trognar »

Or maybe make it so the kill will pop up, but the enemies name will never go black from him currently being dead.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Remove the kill counter?

Post by Tarranauha200 »

Remove kill counter and points. Becoase from points you can see etc:
Hey tahth guy have x amount of points so he have shoveled up FOB.
Really some guys know those points thath good.
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Remove the kill counter?

Post by Kain888 »

Very true. Few months of playing and you can usually easily tell how many FOBs they built, who is who (for example apc driver), who is dead (gray name), etc.

Works better than any recon. :P
Indistinct0
Posts: 94
Joined: 2010-07-27 21:27

Re: Remove the kill counter?

Post by Indistinct0 »

Threedroogs wrote:i would like to see mainly a squad K/D ratio shown at the end of the round.

i would welcome something that prevents me from pulling up the scoreboard every now and again (something i cannot help doing!). that's more time to be looking at the map or checking my surrounds.
The Kill to death ratio for your squad being posted would actually be pretty good. I bet platoons/squads in the armed forces have kdr which is noted along with other performance.
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sakils2: 1) They are called suppressors. 2) Soldiers in PR represent regular grunts not SF operators. 3) I am drunk. 4) Lock.
Project Reality; Because at a certain point in life you realize real bullets f**king hurt and dying isn't cool.
TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

Re: Remove the kill counter?

Post by TheParadoX »

I like the idea, I voted for End of round only as well.
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Remove the kill counter?

Post by BenHamish »

Whata brilliant idea.. I haven't got a calc, but added up it would appear the vast majority here are in favour of removing it until at least the round ends/removing the personal score making it Squad score.
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