RT - Reality Teamwork Mumble (old)

Player feedback for all Project Reality: Battlefield 2 servers.
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spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: =US= Reality Teamwork Mumble Launch Night

Post by spawncaptain »

I joined around 3am GMT and there was little overall teamwork and almost no mumblers. Not really good for a launch night.
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."

User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: =US= Reality Teamwork Mumble Launch Night

Post by space »

spawncaptain wrote:I joined around 3am GMT and there was little overall teamwork and almost no mumblers. Not really good for a launch night.
Were you on the same server? We had nearly 50 North American mumblers on at one point, and the teamwork was far better than what you find on the majority of servers.

The EU server took a couple of weeks to settle down, and to get everyone used to using mumble, so hopefully the same will happen with the US server. I think at least 30 new people downloaded it tonight alone.

If you enjoyed the server, then please join our forum to become a member of the community:

www.realityteamwork.com

we also have a rapidly growing x-fire group which is useful for contacting admins, and getting a space on the server:

Reality Teamwork X-Fire group

Personally I thought the launch was a great success, so thank you to everyone who turned up :wink:
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: =US= Reality Teamwork Mumble Launch Night

Post by spawncaptain »

Maybe I was on the wrong team, but that round of fallujah was awful. Almost no mumblers, no real coordination and lots of civi killers (even with sniper rifles!). I do not remember that happen on the European RT server, not to that extend, even in the first days. Perhaps my expectations were too high. I really didn't expect so many tards there, sorry. Had a great squad on Muttrah though and heard you talk when in that BTR trying to shred us to pieces.
:D
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."

User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
JKRMAUI
Posts: 584
Joined: 2007-04-10 22:22

Re: =US= Reality Teamwork Mumble Launch Night

Post by JKRMAUI »

The Muttrah round was great.

The Fwest round blew. The ins team just rolled over and died. By the time I was growing frustrated enough to leave, it was just the blufor playing. Opfor might as well been bots...they were just going through the motions waiting for the next map.
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: =US= Reality Teamwork Mumble Launch Night

Post by DesmoLocke »

I agree the Muttrah round was great. The Fallujah round was forgettable. I say good start for the server overall. Keep spreading the word.
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PR player since 0.5 (Feb 2007)

JKRMAUI
Posts: 584
Joined: 2007-04-10 22:22

Re: =US= Reality Teamwork Mumble Launch Night

Post by JKRMAUI »

Indeed, the INS gameplay is very fun.

Except with this level of coordination. The blufor gives the INS no room to wiggle. Even when we had a good locations. We just got steam rolled. The INS needs the enemy to leave ways open for them to take advantage.

Koreagel Valley would be good I think. Because it's a very challenging map for blufor.

Other maps like Fwest, Ramiel, and Al Basra play more on the the major weakness of Blufor. They loose sight of objective. Get cut down, loose assets in stupid ways.
lucidrians
Posts: 802
Joined: 2009-05-04 17:59

Re: =US= Reality Teamwork Mumble Launch Night

Post by lucidrians »

Wish I could of come, however at around 1 am I had severe bladder pains and had to sit on the shitter for about 3 hours.

Pear Cider + Ibuprofen is not a good mix methinks.
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: =US= Reality Teamwork Mumble Launch Night

Post by Cheditor »

Thats....nice to know.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: =US= Reality Teamwork Mumble Launch Night

Post by Rudd »

those damn pears....
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Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: =US= Reality Teamwork Mumble Launch Night

Post by Peeta »

HardCandy wrote:Wish I could of come, however at around 1 am I had severe bladder pains and had to sit on the shitter for about 3 hours.

Pear Cider + Ibuprofen is not a good mix methinks.
uhhhhhhh hmmmmm well this is awkward....

I was on for a bit of Fallujah, I blew up a hummer. :D
Panem Today,
Panem Tomorrow,
Panem Forever.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: =US= Reality Teamwork Mumble Launch Night

Post by McBumLuv »

I was there for about 20/30 minutes, but then I left to go to bed. 4 hours of waiting in the hospital isn't too nice :|
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: =US= Reality Teamwork Mumble Launch Night

Post by Conman51 »

Ghost1800 wrote:
Let's try to play some more conventional maps instead of insurgency, it's all I see on servers any more. It's nice once in a while, but having one round off then one round on not only gets repetitive, it leaves the same people on BLUFOR and OPFOR, leading to even more frustration and boredom.
agreed!! The muttrah round was the first round i played in a month of no PR, it was probably one of my best game with non clan people EVER!!! I lead the squad on the winning US team :smile: AAS maps are really good with mumble!

INS woulld be ok maybe after every 4th or 5th round
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: =US= Reality Teamwork Mumble Launch Night

Post by M_Striker »

I think we should just scrap insurgency, and stick with conventional maps. Since .86 every insurgency round I've played has been utter ****. And mumble doesn't help. :razz: The muttrah round was really fun though.. :smile:
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: *RR* Reality Teamwork Mumble (Europe)

Post by McBumLuv »

HardCandy wrote:Hi, we we're on Al Basrah and doing a convoy all the squads we're joining in apart form 1 squad, so I say RR(name of the clan) are noobs to tease them, then I get a permanent ban? This seems a bit much, I could understand a warning or a kick, but not a permanent ban? I understand these guys own the server but I didn't mean to cause any offence it was only a joke.
Appeal for bans on the website (RT Front Page 2.0), and the instance will be reviewed. It's very hard to admin servers properly, especially when just starting them up on their first days, so that might have come into question.

The instance wil and can be reviewed if you post about it on the website's forums, but otherwise nothing will happen here.
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space
Posts: 2337
Joined: 2008-03-02 06:42

Re: =US= Reality Teamwork Mumble Launch Night

Post by space »

Insurgency can be great fun with mumble, especially when you have taunting civis, but I hear what you guys are saying, so Insurgency maps will not be in the rotation until the server is more established. ;)
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: =US= Reality Teamwork Mumble Launch Night

Post by Peeta »

space wrote:Insurgency can be great fun with mumble, especially when you have taunting civis, but I hear what you guys are saying, so Insurgency maps will not be in the rotation until the server is more established. ;)
Wha????NOOOOOOO. Oh well of to Chicago Insurgency then. :|
Panem Today,
Panem Tomorrow,
Panem Forever.
Doedel
Posts: 192
Joined: 2005-08-24 02:25

Re: =US= Reality Teamwork Mumble Launch Night

Post by Doedel »

I was quite disappointed.

Don't get me wrong -- I fully support open-source non-commercial development projects -- but I feel the whole "use Mumble or be kicked" was more of a shallow marketing strategy to force players to use yet another VOIP program (Vent and TS aren't good enough)? I don't like when a server tries to force me to download something just to play on it. After I noticed people getting kicked for not being on Mumble -- including my friend -- I've decided to blacklist RT servers. Not all of us are able to run background programs.

Good luck with Mumble, but IMHO it's fairly poor of you to force people to use it. Also, someone else in our squad last night on your server pointed something out -- Mumble is kind of a poor choice when coming up with a name for a VOIP program. :)
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: =US= Reality Teamwork Mumble Launch Night

Post by McBumLuv »

Doedel wrote:I was quite disappointed.

Don't get me wrong -- I fully support open-source non-commercial development projects -- but I feel the whole "use Mumble or be kicked" was more of a shallow marketing strategy to force players to use yet another VOIP program (Vent and TS aren't good enough)? I don't like when a server tries to force me to download something just to play on it. After I noticed people getting kicked for not being on Mumble -- including my friend -- I've decided to blacklist RT servers. Not all of us are able to run background programs.
Mumble isn't 100% necessary, but mumblers will be prioritized over non-users, and non-users will be kicked if there is a list of people waiting.

Mumble is a much better VoiP tool than TS or VEnt in numerous ways, and, though it's still Beta, it's use has easily improved all communications and teamwork in the server.
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: =US= Reality Teamwork Mumble Launch Night

Post by Conman51 »

Doedel wrote:I was quite disappointed.

(Vent and TS aren't good enough)? Not all of us are able to run background programs.
so you can run TS or vent but not mumble???...doesnt make sence to me
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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