(just realized that
[Map] Cold Response (4km) [WIP]
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: [Map] Cold Response (4km) [WIP]
its nice,but cold response map has bright sky and moon,so that kind of storm is out.
(just realized that
ops 

(just realized that
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Cold Response (4km) [WIP]
its going to be snowy some places like this:
[XFIRE]1a86ec[/XFIRE]
[XFIRE]1a86ec[/XFIRE]
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: [Map] Cold Response (4km) [WIP]
You guys got snow to work?!?! EpicZeno wrote:its going to be snowy some places like this:
[XFIRE]1a86ec[/XFIRE]
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Cold Response (4km) [WIP]


worked on the Goliath oil storage flag
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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A_Grounded_Pilot
- Posts: 271
- Joined: 2007-12-15 21:24
Re: [Map] Cold Response (4km) [WIP]
That looks a thousand times better already. Now consider where each pipe is going, rather than just having a grid. Something like this:

It will be a lot more work, but I promise the end result will be worth it.
See here:

It doesn't have to be nearly that complex to look good, but you get the idea. Keep it up!

It will be a lot more work, but I promise the end result will be worth it.
See here:

It doesn't have to be nearly that complex to look good, but you get the idea. Keep it up!
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Cold Response (4km) [WIP]
dont think that its done 
that is the first layer of pipes.. going to have a new one that will be much more detailed
that is the first layer of pipes.. going to have a new one that will be much more detailed
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: [Map] Cold Response (4km) [WIP]
what kind of forest type is there in your map?
is it like quinling type?
i loved to see in some areas a little bit thigger forest.
http://www.bigfoto.com/themes/nature/fo ... er-m7a.jpg
http://www.bavaria4sale.de/Bayern/winter_bayerwald3.jpg
im still amazed...night&winter!!!
is it like quinling type?
i loved to see in some areas a little bit thigger forest.
http://www.bigfoto.com/themes/nature/fo ... er-m7a.jpg
http://www.bavaria4sale.de/Bayern/winter_bayerwald3.jpg
im still amazed...night&winter!!!
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Cold Response (4km) [WIP]
this is what im aiming for:

this is how it is now:



this is how it is now:


[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Cold Response (4km) [WIP]
do anyone know how to make a new cloud?
is that a particle effect or a texture?
is that a particle effect or a texture?
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [Map] Cold Response (4km) [WIP]
what do you mean with cloud ?
do you mean a new CloudLayer texture ? that can move ?
or do you mean clouds like on kashan ?
do you mean a new CloudLayer texture ? that can move ?
or do you mean clouds like on kashan ?

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hx.bjoffe
- Posts: 1062
- Joined: 2007-02-26 15:05
Re: [Map] Cold Response (4km) [WIP]
Making the aurora dance?
Good job on the snow.
Map looking good, make the sky move and it's gonna be a milestone in PR maps.
Good job on the snow.
Map looking good, make the sky move and it's gonna be a milestone in PR maps.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: [Map] Cold Response (4km) [WIP]
Moar trees!
In all seriousness, this is looking great. Keep it up zeno!
In all seriousness, this is looking great. Keep it up zeno!
[R-CON]creepin - "because on the internet 0=1"
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H.sta
- Posts: 1355
- Joined: 2006-12-07 12:40
Re: [Map] Cold Response (4km) [WIP]
if there are more trees, nobody could move on the map... and yes he wants to make the aurora dance, can you help?
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Cold Response (4km) [WIP]
i just want some whay to make the aurora look realisticAmok@ndy wrote:what do you mean with cloud ?
do you mean a new CloudLayer texture ? that can move ?
or do you mean clouds like on kashan ?
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Adriaan
- Retired PR Developer
- Posts: 5150
- Joined: 2008-10-22 21:47
Re: [Map] Cold Response (4km) [WIP]
On some maps there are these 'sheets' of clouds that move from one side of the map to another in a kind of wave/sinus like way. Perhaps those can be remade into something resembling the aurora?

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TrueTypeSansSerif
- Posts: 52
- Joined: 2009-12-10 18:36
Re: [Map] Cold Response (4km) [WIP]
That's really a lot of trees you're going for. I hope the engine and my system can handle it...
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Cold Response (4km) [WIP]
i realy need to know if there is a way to stop vehicles taking so much damage from the ground... 
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Element66
- Posts: 130
- Joined: 2008-08-25 18:44
Re: [Map] Cold Response (4km) [WIP]
sounds similar to this:
https://www.realitymod.com/forum/f388-c ... icles.html
https://www.realitymod.com/forum/f388-c ... icles.html
Anytime i get into a vehicle and start driving, i automatically start receiving damage.
[R-DEV]Rhino wrote:add a material onto your textures then re-save your complied terrain and your ground properties.
if you dont set your ground with any materials then vehicles will take damage when they are in contact with the default mat.

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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [Map] Cold Response (4km) [WIP]
dont think so cause i trust in Zenos mapping skills and i have also the problem that the vehicles get to much damage on my maps (terrain generated with geocontrol) there is to much noise on the terrain thats why the vehicle gets damage and not cause of forgetting to select a material in the Texture Layers
but sure you can have a try and select the MaterialMap Mode in the Render Menu (Bf2Editor)
but sure you can have a try and select the MaterialMap Mode in the Render Menu (Bf2Editor)

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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Cold Response (4km) [WIP]
haha
The material on the snow texture didn`t save properly 
ill see if it works now
(nice. reply nr. 300:mrgreen
edit: What the hell is wrong with the tanks?
the t-90 cant klimb even the smallest hills. and the Challenger 2 can climb straight up my biggest mountain :O
ill see if it works now
(nice. reply nr. 300:mrgreen
edit: What the hell is wrong with the tanks?
the t-90 cant klimb even the smallest hills. and the Challenger 2 can climb straight up my biggest mountain :O
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
