[Map] Cold Response (4km) [WIP]

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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: [Map] Cold Response (4km) [WIP]

Post by maarit »

its nice,but cold response map has bright sky and moon,so that kind of storm is out.
(just realized that :o ops :)
:cry:
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

its going to be snowy some places like this:

[XFIRE]1a86ec[/XFIRE]
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: [Map] Cold Response (4km) [WIP]

Post by Tirak »

Zeno wrote:its going to be snowy some places like this:

[XFIRE]1a86ec[/XFIRE]
You guys got snow to work?!?! Epic :D
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

Image
Image

worked on the Goliath oil storage flag
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
A_Grounded_Pilot
Posts: 271
Joined: 2007-12-15 21:24

Re: [Map] Cold Response (4km) [WIP]

Post by A_Grounded_Pilot »

That looks a thousand times better already. Now consider where each pipe is going, rather than just having a grid. Something like this:

Image

It will be a lot more work, but I promise the end result will be worth it.

See here:

Image

It doesn't have to be nearly that complex to look good, but you get the idea. Keep it up!
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

dont think that its done :P

that is the first layer of pipes.. going to have a new one that will be much more detailed :razz:
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: [Map] Cold Response (4km) [WIP]

Post by maarit »

what kind of forest type is there in your map?
is it like quinling type?
i loved to see in some areas a little bit thigger forest.
http://www.bigfoto.com/themes/nature/fo ... er-m7a.jpg
http://www.bavaria4sale.de/Bayern/winter_bayerwald3.jpg

im still amazed...night&winter!!! :twisted:
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

this is what im aiming for:

Image


this is how it is now:


Image
Image
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

do anyone know how to make a new cloud?

is that a particle effect or a texture?
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Cold Response (4km) [WIP]

Post by Amok@ndy »

what do you mean with cloud ?
do you mean a new CloudLayer texture ? that can move ?
or do you mean clouds like on kashan ?
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: [Map] Cold Response (4km) [WIP]

Post by hx.bjoffe »

Making the aurora dance?
Good job on the snow.
Map looking good, make the sky move and it's gonna be a milestone in PR maps.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: [Map] Cold Response (4km) [WIP]

Post by BloodBane611 »

Moar trees!

In all seriousness, this is looking great. Keep it up zeno!
[R-CON]creepin - "because on the internet 0=1"
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Map] Cold Response (4km) [WIP]

Post by H.sta »

if there are more trees, nobody could move on the map... and yes he wants to make the aurora dance, can you help?
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

Amok@ndy wrote:what do you mean with cloud ?
do you mean a new CloudLayer texture ? that can move ?
or do you mean clouds like on kashan ?
i just want some whay to make the aurora look realistic :-D
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [Map] Cold Response (4km) [WIP]

Post by Adriaan »

On some maps there are these 'sheets' of clouds that move from one side of the map to another in a kind of wave/sinus like way. Perhaps those can be remade into something resembling the aurora?
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TrueTypeSansSerif
Posts: 52
Joined: 2009-12-10 18:36

Re: [Map] Cold Response (4km) [WIP]

Post by TrueTypeSansSerif »

That's really a lot of trees you're going for. I hope the engine and my system can handle it...
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

i realy need to know if there is a way to stop vehicles taking so much damage from the ground... :?
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Element66
Posts: 130
Joined: 2008-08-25 18:44

Re: [Map] Cold Response (4km) [WIP]

Post by Element66 »

sounds similar to this:

https://www.realitymod.com/forum/f388-c ... icles.html
Anytime i get into a vehicle and start driving, i automatically start receiving damage.
[R-DEV]Rhino wrote:add a material onto your textures then re-save your complied terrain and your ground properties.

if you dont set your ground with any materials then vehicles will take damage when they are in contact with the default mat.
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Cold Response (4km) [WIP]

Post by Amok@ndy »

dont think so cause i trust in Zenos mapping skills and i have also the problem that the vehicles get to much damage on my maps (terrain generated with geocontrol) there is to much noise on the terrain thats why the vehicle gets damage and not cause of forgetting to select a material in the Texture Layers
but sure you can have a try and select the MaterialMap Mode in the Render Menu (Bf2Editor)
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

haha :P The material on the snow texture didn`t save properly :roll:

ill see if it works now :-D


(nice. reply nr. 300:mrgreen :)

edit: What the hell is wrong with the tanks?

the t-90 cant klimb even the smallest hills. and the Challenger 2 can climb straight up my biggest mountain :O
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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