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Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-08 21:57
by maarit
its nice,but cold response map has bright sky and moon,so that kind of storm is out.
(just realized that

ops

Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-08 22:33
by Zeno
its going to be snowy some places like this:
[XFIRE]1a86ec[/XFIRE]
Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-09 15:47
by Tirak
Zeno wrote:its going to be snowy some places like this:
[XFIRE]1a86ec[/XFIRE]
You guys got snow to work?!?! Epic

Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-09 16:23
by Zeno
worked on the Goliath oil storage flag
Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-09 16:44
by A_Grounded_Pilot
That looks a thousand times better already. Now consider where each pipe is going, rather than just having a grid. Something like this:
It will be a lot more work, but I promise the end result will be worth it.
See here:
It doesn't have to be nearly that complex to look good, but you get the idea. Keep it up!
Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-09 16:59
by Zeno
dont think that its done
that is the first layer of pipes.. going to have a new one that will be much more detailed

Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-09 18:39
by maarit
what kind of forest type is there in your map?
is it like quinling type?
i loved to see in some areas a little bit thigger forest.
http://www.bigfoto.com/themes/nature/fo ... er-m7a.jpg
http://www.bavaria4sale.de/Bayern/winter_bayerwald3.jpg
im still amazed...night&winter!!!

Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-09 19:56
by Zeno
this is what im aiming for:
this is how it is now:

Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-10 15:35
by Zeno
do anyone know how to make a new cloud?
is that a particle effect or a texture?
Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-10 16:03
by Amok@ndy
what do you mean with cloud ?
do you mean a new CloudLayer texture ? that can move ?
or do you mean clouds like on kashan ?
Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-10 16:10
by hx.bjoffe
Making the aurora dance?
Good job on the snow.
Map looking good, make the sky move and it's gonna be a milestone in PR maps.
Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-10 16:48
by BloodBane611
Moar trees!
In all seriousness, this is looking great. Keep it up zeno!
Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-10 16:55
by H.sta
if there are more trees, nobody could move on the map... and yes he wants to make the aurora dance, can you help?
Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-10 17:15
by Zeno
Amok@ndy wrote:what do you mean with cloud ?
do you mean a new CloudLayer texture ? that can move ?
or do you mean clouds like on kashan ?
i just want some whay to make the aurora look realistic

Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-10 17:26
by Adriaan
On some maps there are these 'sheets' of clouds that move from one side of the map to another in a kind of wave/sinus like way. Perhaps those can be remade into something resembling the aurora?
Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-10 18:50
by TrueTypeSansSerif
That's really a lot of trees you're going for. I hope the engine and my system can handle it...
Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-10 19:39
by Zeno
i realy need to know if there is a way to stop vehicles taking so much damage from the ground...

Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-11 00:35
by Element66
sounds similar to this:
https://www.realitymod.com/forum/f388-c ... icles.html
Anytime i get into a vehicle and start driving, i automatically start receiving damage.
[R-DEV]Rhino wrote:add a material onto your textures then re-save your complied terrain and your ground properties.
if you dont set your ground with any materials then vehicles will take damage when they are in contact with the default mat.
Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-11 04:51
by Amok@ndy
dont think so cause i trust in Zenos mapping skills and i have also the problem that the vehicles get to much damage on my maps (terrain generated with geocontrol) there is to much noise on the terrain thats why the vehicle gets damage and not cause of forgetting to select a material in the Texture Layers
but sure you can have a try and select the MaterialMap Mode in the Render Menu (Bf2Editor)
Re: [Map] Cold Response (4km) [WIP]
Posted: 2009-12-11 09:10
by Zeno
haha

The material on the snow texture didn`t save properly
ill see if it works now
(nice. reply nr. 300:mrgreen
edit: What the hell is wrong with the tanks?
the t-90 cant klimb even the smallest hills. and the Challenger 2 can climb straight up my biggest mountain :O