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Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-15 21:58
by Zoddom
Snazz wrote:Just noticed the 300 player event thread is gone, did it get canceled or are the terms being revised?
dunno, i think the date changed, from 28th to 27th of may.
edit:
just read this
The test event is canceld Due to some organizational problems.
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-15 22:02
by temexter
Zoddom wrote:dunno, i think the date changed, from 28th to 27th of may.
https://www.realitymod.com/forum/f29-pr ... ost1593835
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-17 16:12
by KingKong.CCCP
the server is currently running 200p FH2 maps.

Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-17 18:30
by cyberzomby
ah kewl! I'll see if I still can get in

Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-19 06:49
by PLODDITHANLEY
Never tried FH ... could give it a shot now though.
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-19 09:52
by KingKong.CCCP
FH2 can not get you excited for too long, but you should try it, for two reasons. First, even thou the game is far from PR standards (spawn on the squad leader), and teamwork is... on a different level (they don't even use VOIP), still it's a nice WWII game, and with so many players, it's a unique experience seeing so many soldiers running along side many many tanks, it really feels like you're in the middle of a WWII battle.
Second, they can use some help filling the server.
There are not many people playing this mod, so it is difficult to go beyond 120p. With the help from us, maybe we can reach 200, which would be pure win for FH2.
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-20 18:37
by Soppa
Server is up at 20.05.2011 21:40 ->
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-20 18:48
by temexter
:smoke:
I've been waiting this since last Friday...
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-20 20:48
by Brute
It's a shame the server doesn't have better hardware, then we could really see the limits of the engine.
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-20 20:50
by temexter
Brute wrote:It's a shame the server doesn't have better hardware, then we could really see the limits of the engine.
Hmmm. Are you being sarcastic or what?
[R-CON]Soppa wrote:
2 x 3,16GHz Xeon, 12GB ram, 1/1GBit internet (located in same datacenter with internet exchange switch)
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-21 00:09
by Bellator
Awesome round of Jabal. We in MEC thought we were going to lose through out the game, but then we won 50 - 0.
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-21 00:52
by temexter
Bellator wrote:Awesome round of Jabal. We in MEC thought we were going to lose through out the game, but then we won 50 - 0.
Oyea, gg +1
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-21 09:24
by InfroCZE
Yeah I was there too on Jabal

pretty intense but it was a shame that server wasnt full

Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-21 11:53
by Brute
I offered Soppa the use of one of my more high-end machines and he respectfully declined. So no, I wasn't joking

.
Intel Xeon X5690 (x2)
24GB RAM
1GBps (hosted in London)
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-21 20:20
by sell
where can i fined the PW?
edit found...
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-21 21:46
by Wicca
Basrah was nice. until i had to leave

Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-22 01:06
by Soppa
Brute wrote:I offered Soppa the use of one of my more high-end machines and he respectfully declined. So no, I wasn't joking

.
Intel Xeon X5690 (x2)
24GB RAM
1GBps (hosted in London)
Like I told you, that 0,3GHz faster CPU wont make any difference as server is running under 70% core load atm. bf2 server uses around 1GB memory, so I think that 12GB is enough?
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-22 10:30
by vishuddaxxx
nice gaming on saturdays test...
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-22 12:21
by Atkinson
I suppose the some-nametags-not-showing-issue is related to the voip icon not shown for all in the squad/map-hud?
I am not sure what it was, but to me it seemed that pretty much 99% of the time someone in my squad was talking thru the voip and his icon was not lighten after his name in the squad-page. Weirdly I changed squad to avoid the constant babble but in the other squad a similar happened (constant babble, no icon) And yes, my mumble was not un-linked. Perhaps ppl were just in a chatty mood...
Re: 128 Player TEST Sisu (Europe)
Posted: 2011-05-22 13:12
by Brainlaag
Atkinson wrote:I suppose the some-nametags-not-showing-issue is related to the voip icon not shown for all in the squad/map-hud?
I am not sure what it was, but to me it seemed that pretty much 99% of the time someone in my squad was talking thru the voip and his icon was not lighten after his name in the squad-page. Weirdly I changed squad to avoid the constant babble but in the other squad a similar happened (constant babble, no icon) And yes, my mumble was not un-linked. Perhaps ppl were just in a chatty mood...
are you sure the chatter didn't come from another squad? There is another bug related to the ingame VOIP, the fact that you can hear other squads talking.