Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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camo
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Re: Ask the [Dev]s a (?)

Post by camo »

[R-DEV]Spush wrote:No, because they don't use that model anymore.
Ok thanks, i didn't know they didn't use that model any more.
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Souls Of Mischief
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Re: Ask the [Dev]s a (?)

Post by Souls Of Mischief »

[R-DEV]Spush wrote:I don't get how you can aim with the ACOG sight using the tritium casing? There's no sight there.
Might as well use the tritium casing as a point of reference where the muzzle is pointed. Also,
The first is simply that it helps to abstractly represent the kind of physical intuition you?d have from holding the weapon. When I have any of my rifles shouldered ?for real", I have a very good sense of where I?m pointing - same with pistols, for that matter. This is what allows snap-shooting and such to happen with a bit of practice.
This, imo, adds to the notion of "using" the tritium as a make shift "BUIS".
Rudd
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Re: Ask the [Dev]s a (?)

Post by Rudd »

The difficulty is creating a buis with the best field of view ingame despite not actually having an aiming reticle
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Kerryburgerking
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Re: Ask the [Dev]s a (?)

Post by Kerryburgerking »

Hey Rhino, did you do the british voices?
camo
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Re: Ask the [Dev]s a (?)

Post by camo »

Alright Dr.Rank, Rhino, times up, please show us some more Sangin!
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Rhino
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Re: Ask the [Dev]s a (?)

Post by Rhino »

Kerryburgerking wrote:Hey Rhino, did you do the british voices?
no :p

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X-Alt
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Re: Ask the [Dev]s a (?)

Post by X-Alt »

[R-DEV]Rhino wrote:no :p

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IT MUST HAVE BEEN RUDD! :) :grin: :-D :evil: :mrgreen:
-=anders=-
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Re: Ask the [Dev]s a (?)

Post by -=anders=- »

Hobnobb did the grunt voices for GB.
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

hobbnob
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Re: Ask the [Dev]s a (?)

Post by hobbnob »

Kerryburgerking wrote:Hey Rhino, did you do the british voices?
Nope, I did :)

(Feedback appreciated btw :P )
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Kerryburgerking
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Re: Ask the [Dev]s a (?)

Post by Kerryburgerking »

hobbnob wrote:Nope, I did :)

(Feedback appreciated btw :P )
It feels very genuine :D
Omahaaa
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Re: Ask the [Dev]s a (?)

Post by Omahaaa »

hobbnob wrote:Nope, I did :)

(Feedback appreciated btw :P )
Awesome job, man. Best voice in-game, sounds pretty badass too.
ComradeHX
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Joined: 2009-06-23 17:58

Re: Ask the [Dev]s a (?)

Post by ComradeHX »

hobbnob wrote:Nope, I did :)

(Feedback appreciated btw :P )
Not that the new voice is bad; it is just that I prefer the more silly KillingFloor-esq one from older version. :p

http://www.youtube.com/watch?v=NBf47yRpOM8
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Ask the [Dev]s a (?)

Post by Redamare »

ComradeHX wrote:Not that the new voice is bad; it is just that I prefer the more silly KillingFloor-esq one from older version. :p

Killing Floor Money Song - YouTube
LOLOL I agree to an extent I just miss when the hackers would use the voice command saying something about

"A Two can Sandy" ??? something like that lol I always got a chuckle from that one.
camo
PR:BF2 Developer
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Re: Ask the [Dev]s a (?)

Post by camo »

Hey devs how do you make the local server waiting time shorter like it used to be in .98?
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Mineral
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Re: Ask the [Dev]s a (?)

Post by Mineral »

C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr\python\game\realityconfig_local.py

with text editor, change:

Code: Select all

# PROJECT REALITY ROUND START DELAY
# Edit this setting to set the start delay for all game modes
# Default is 180 seconds in realityconfig_common.py STARTDELAY variable.
# If you change this setting to anything other than 0 it will be used instead.
C['STARTDELAY'] = 30
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AFsoccer
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Re: Ask the [Dev]s a (?)

Post by AFsoccer »

camo_jnr_jnr wrote:Hey devs how do you make the local server waiting time shorter like it used to be in .98?
I had the same complaint. It'll be updated in a future patch.
Nate.
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Re: Ask the [Dev]s a (?)

Post by Nate. »

[R-DEV]AFsoccer wrote:I had the same complaint. It'll be updated in a future patch.
Isn't that alreay fixed?

1.0.32.0 (2013/08/06)
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- Decreased the local game start delay from 4 minutes to 30 seconds.
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Arab
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Re: Ask the [Dev]s a (?)

Post by Arab »

Hey devs.

What's the news about the huge sum of money from the donor of a forum member that was posted about 2 months ago? Something about $10,000?
Stemplus
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Re: Ask the [Dev]s a (?)

Post by Stemplus »

Can any of the DEVs confirm that IRL the RAF Eurofighter does not have a working cannon and only has the gun for weight balance? If so, why did the in-game version have it?
Kerryburgerking
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Re: Ask the [Dev]s a (?)

Post by Kerryburgerking »

Stemplus wrote:Can any of the DEVs confirm that IRL the RAF Eurofighter does not have a working cannon and only has the gun for weight balance? If so, why did the in-game version have it?
I havent flown the EF2000 in 1.0 but in 0.98 it had the wrong cannon (M61 instead of BK27)
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