Ok thanks, i didn't know they didn't use that model any more.[R-DEV]Spush wrote:No, because they don't use that model anymore.
Ask the [Dev]s a (?)
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camo
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Re: Ask the [Dev]s a (?)
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Souls Of Mischief
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Re: Ask the [Dev]s a (?)
Might as well use the tritium casing as a point of reference where the muzzle is pointed. Also,[R-DEV]Spush wrote:I don't get how you can aim with the ACOG sight using the tritium casing? There's no sight there.
This, imo, adds to the notion of "using" the tritium as a make shift "BUIS".The first is simply that it helps to abstractly represent the kind of physical intuition you?d have from holding the weapon. When I have any of my rifles shouldered ?for real", I have a very good sense of where I?m pointing - same with pistols, for that matter. This is what allows snap-shooting and such to happen with a bit of practice.
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Rudd
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Re: Ask the [Dev]s a (?)
The difficulty is creating a buis with the best field of view ingame despite not actually having an aiming reticle
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Kerryburgerking
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Re: Ask the [Dev]s a (?)
Hey Rhino, did you do the british voices?
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camo
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Rhino
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X-Alt
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Re: Ask the [Dev]s a (?)
IT MUST HAVE BEEN RUDD![R-DEV]Rhino wrote:no
123
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-=anders=-
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Re: Ask the [Dev]s a (?)
Hobnobb did the grunt voices for GB.
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
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hobbnob
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Re: Ask the [Dev]s a (?)
Nope, I didKerryburgerking wrote:Hey Rhino, did you do the british voices?
(Feedback appreciated btw

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Kerryburgerking
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Re: Ask the [Dev]s a (?)
It feels very genuinehobbnob wrote:Nope, I did
(Feedback appreciated btw)
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Omahaaa
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Re: Ask the [Dev]s a (?)
Awesome job, man. Best voice in-game, sounds pretty badass too.hobbnob wrote:Nope, I did
(Feedback appreciated btw)
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ComradeHX
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Re: Ask the [Dev]s a (?)
Not that the new voice is bad; it is just that I prefer the more silly KillingFloor-esq one from older version.hobbnob wrote:Nope, I did
(Feedback appreciated btw)
http://www.youtube.com/watch?v=NBf47yRpOM8
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Redamare
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Re: Ask the [Dev]s a (?)
LOLOL I agree to an extent I just miss when the hackers would use the voice command saying something aboutComradeHX wrote:Not that the new voice is bad; it is just that I prefer the more silly KillingFloor-esq one from older version.
Killing Floor Money Song - YouTube
"A Two can Sandy" ??? something like that lol I always got a chuckle from that one.
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camo
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Re: Ask the [Dev]s a (?)
Hey devs how do you make the local server waiting time shorter like it used to be in .98?
- Mineral
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Re: Ask the [Dev]s a (?)
C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr\python\game\realityconfig_local.py
with text editor, change:
with text editor, change:
Code: Select all
# PROJECT REALITY ROUND START DELAY
# Edit this setting to set the start delay for all game modes
# Default is 180 seconds in realityconfig_common.py STARTDELAY variable.
# If you change this setting to anything other than 0 it will be used instead.
C['STARTDELAY'] = 30-
AFsoccer
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Re: Ask the [Dev]s a (?)
I had the same complaint. It'll be updated in a future patch.camo_jnr_jnr wrote:Hey devs how do you make the local server waiting time shorter like it used to be in .98?
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Nate.
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Re: Ask the [Dev]s a (?)
Isn't that alreay fixed?[R-DEV]AFsoccer wrote:I had the same complaint. It'll be updated in a future patch.
1.0.32.0 (2013/08/06)
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- Decreased the local game start delay from 4 minutes to 30 seconds.

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Arab
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Re: Ask the [Dev]s a (?)
Hey devs.
What's the news about the huge sum of money from the donor of a forum member that was posted about 2 months ago? Something about $10,000?
What's the news about the huge sum of money from the donor of a forum member that was posted about 2 months ago? Something about $10,000?
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Stemplus
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Re: Ask the [Dev]s a (?)
Can any of the DEVs confirm that IRL the RAF Eurofighter does not have a working cannon and only has the gun for weight balance? If so, why did the in-game version have it?
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Kerryburgerking
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Re: Ask the [Dev]s a (?)
I havent flown the EF2000 in 1.0 but in 0.98 it had the wrong cannon (M61 instead of BK27)Stemplus wrote:Can any of the DEVs confirm that IRL the RAF Eurofighter does not have a working cannon and only has the gun for weight balance? If so, why did the in-game version have it?





