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Re: Ask the [Dev]s a (?)

Posted: 2013-08-06 14:12
by camo
[R-DEV]Spush wrote:No, because they don't use that model anymore.
Ok thanks, i didn't know they didn't use that model any more.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-06 14:19
by Souls Of Mischief
[R-DEV]Spush wrote:I don't get how you can aim with the ACOG sight using the tritium casing? There's no sight there.
Might as well use the tritium casing as a point of reference where the muzzle is pointed. Also,
The first is simply that it helps to abstractly represent the kind of physical intuition you?d have from holding the weapon. When I have any of my rifles shouldered ?for real", I have a very good sense of where I?m pointing - same with pistols, for that matter. This is what allows snap-shooting and such to happen with a bit of practice.
This, imo, adds to the notion of "using" the tritium as a make shift "BUIS".

Re: Ask the [Dev]s a (?)

Posted: 2013-08-06 14:26
by Rudd
The difficulty is creating a buis with the best field of view ingame despite not actually having an aiming reticle

Re: Ask the [Dev]s a (?)

Posted: 2013-08-08 12:48
by Kerryburgerking
Hey Rhino, did you do the british voices?

Re: Ask the [Dev]s a (?)

Posted: 2013-08-08 14:19
by camo
Alright Dr.Rank, Rhino, times up, please show us some more Sangin!

Re: Ask the [Dev]s a (?)

Posted: 2013-08-08 14:24
by Rhino
Kerryburgerking wrote:Hey Rhino, did you do the british voices?
no :p

123

Re: Ask the [Dev]s a (?)

Posted: 2013-08-08 14:38
by X-Alt
[R-DEV]Rhino wrote:no :p

123
IT MUST HAVE BEEN RUDD! :) :grin: :-D :evil: :mrgreen:

Re: Ask the [Dev]s a (?)

Posted: 2013-08-08 15:05
by -=anders=-
Hobnobb did the grunt voices for GB.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-08 16:24
by hobbnob
Kerryburgerking wrote:Hey Rhino, did you do the british voices?
Nope, I did :)

(Feedback appreciated btw :P )

Re: Ask the [Dev]s a (?)

Posted: 2013-08-08 17:06
by Kerryburgerking
hobbnob wrote:Nope, I did :)

(Feedback appreciated btw :P )
It feels very genuine :D

Re: Ask the [Dev]s a (?)

Posted: 2013-08-08 17:25
by Omahaaa
hobbnob wrote:Nope, I did :)

(Feedback appreciated btw :P )
Awesome job, man. Best voice in-game, sounds pretty badass too.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-08 18:33
by ComradeHX
hobbnob wrote:Nope, I did :)

(Feedback appreciated btw :P )
Not that the new voice is bad; it is just that I prefer the more silly KillingFloor-esq one from older version. :p

http://www.youtube.com/watch?v=NBf47yRpOM8

Re: Ask the [Dev]s a (?)

Posted: 2013-08-08 20:57
by Redamare
ComradeHX wrote:Not that the new voice is bad; it is just that I prefer the more silly KillingFloor-esq one from older version. :p

Killing Floor Money Song - YouTube
LOLOL I agree to an extent I just miss when the hackers would use the voice command saying something about

"A Two can Sandy" ??? something like that lol I always got a chuckle from that one.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-09 12:32
by camo
Hey devs how do you make the local server waiting time shorter like it used to be in .98?

Re: Ask the [Dev]s a (?)

Posted: 2013-08-09 12:41
by Mineral
C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr\python\game\realityconfig_local.py

with text editor, change:

Code: Select all

# PROJECT REALITY ROUND START DELAY
# Edit this setting to set the start delay for all game modes
# Default is 180 seconds in realityconfig_common.py STARTDELAY variable.
# If you change this setting to anything other than 0 it will be used instead.
C['STARTDELAY'] = 30

Re: Ask the [Dev]s a (?)

Posted: 2013-08-09 16:54
by AFsoccer
camo_jnr_jnr wrote:Hey devs how do you make the local server waiting time shorter like it used to be in .98?
I had the same complaint. It'll be updated in a future patch.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-09 17:04
by Nate.
[R-DEV]AFsoccer wrote:I had the same complaint. It'll be updated in a future patch.
Isn't that alreay fixed?

1.0.32.0 (2013/08/06)
---------------------
- Decreased the local game start delay from 4 minutes to 30 seconds.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-10 03:24
by Arab
Hey devs.

What's the news about the huge sum of money from the donor of a forum member that was posted about 2 months ago? Something about $10,000?

Re: Ask the [Dev]s a (?)

Posted: 2013-08-10 14:14
by Stemplus
Can any of the DEVs confirm that IRL the RAF Eurofighter does not have a working cannon and only has the gun for weight balance? If so, why did the in-game version have it?

Re: Ask the [Dev]s a (?)

Posted: 2013-08-10 14:16
by Kerryburgerking
Stemplus wrote:Can any of the DEVs confirm that IRL the RAF Eurofighter does not have a working cannon and only has the gun for weight balance? If so, why did the in-game version have it?
I havent flown the EF2000 in 1.0 but in 0.98 it had the wrong cannon (M61 instead of BK27)