Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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Doc.Pock
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Re: Ask the [Dev]s a (?)

Post by Doc.Pock »

this one is for tim.

are we getting a new flaregun?
http://i.imgur.com/0NMeVNc.jpg
DonDOOM
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Re: Ask the [Dev]s a (?)

Post by DonDOOM »

Doc.Pock wrote:this one is for tim. are we getting a new flaregun?
http://i.imgur.com/0NMeVNc.jpg
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titsmcgee852
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Joined: 2012-10-06 00:37

Re: Ask the [Dev]s a (?)

Post by titsmcgee852 »

Doc.Pock wrote:this one is for tim.

are we getting a new flaregun?
http://i.imgur.com/0NMeVNc.jpg
Maybe, they did post something similar not too long ago.
Kerryburgerking
Posts: 407
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Re: Ask the [Dev]s a (?)

Post by Kerryburgerking »

[R-DEV]Rhino wrote:Balance isn't my main concern.
How about a frag round like on the RBS 70?
Rhino
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Rhino »

Kerryburgerking wrote:How about a frag round like on the RBS 70?
Well most missiles are designed to explode near the target and not directly hit it as that's a very hard thing to do and we would also give our missiles a "proximity detection" to the target but as I've said, we won't know what its really like until we try it, preferably on a server full of players, as there are things like server lag etc to contend with.
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Furst
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Re: Ask the [Dev]s a (?)

Post by Furst »

Its been a few years now for me within this mod and ive gotta say that im absolutely happy that the 1.0 release hammered the game back on stage.

Thanks for all your efforts and providing us this gaming environment!

However, im sure 1.0 is still not optimized, but my biggest concern right now are those permanent server crashes. I dont see any thread where this was made topic yet so i was wondering if there was any feedback about this at all?

My mates and me enjoy the new version, but the amount of finished rounds is way behind the number of aborted/crashed ones, regardless on which server we play.

Im sure youll find ways to solve those problems!
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Need Furst Aid?
Tim270
PR:BF2 Developer
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Re: Ask the [Dev]s a (?)

Post by Tim270 »

We are definitely aware and are trying to work on performance and the stability of the mod. Things are definitely happening behind the scenes in those respects.
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ComradeHX
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Re: Ask the [Dev]s a (?)

Post by ComradeHX »

I was going to donate $100, but that money went to buying a laptop(had to use one) that actually can play PR instead.

Sorry.
BloodyDeed
Retired PR Developer
Posts: 4452
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Re: Ask the [Dev]s a (?)

Post by BloodyDeed »

Furst wrote:Its been a few years now for me within this mod and ive gotta say that im absolutely happy that the 1.0 release hammered the game back on stage.

Thanks for all your efforts and providing us this gaming environment!

However, im sure 1.0 is still not optimized, but my biggest concern right now are those permanent server crashes. I dont see any thread where this was made topic yet so i was wondering if there was any feedback about this at all?

My mates and me enjoy the new version, but the amount of finished rounds is way behind the number of aborted/crashed ones, regardless on which server we play.

Im sure youll find ways to solve those problems!
Don't worry, server crashes are our number one priority to take a look at the moment.
There are a lot of discussions going on in DEV and ServerAdmin forums.
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Felix
Posts: 115
Joined: 2011-08-30 20:31

Re: Ask the [Dev]s a (?)

Post by Felix »

This Camp Bastion map... Are there any updates on it?
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camo
PR:BF2 Developer
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Re: Ask the [Dev]s a (?)

Post by camo »

Felix wrote:This Camp Bastion map... Are there any updates on it?
Do you mean Sangin? I too would like to hear an update but i think i've asked so many times that i'm probably annoying them by now. :mrgreen:
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Kovanaama
Posts: 250
Joined: 2011-09-07 15:04

Re: Ask the [Dev]s a (?)

Post by Kovanaama »

@ Rhino When was the last time you played PR? :)

FDF Looking for Modellers, Mappers, Textureartists and Exporters! #fdfpr @ QuakeNet orPM Hulabi
Spec
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Spec »

Not long ago, Kovanaama. Actually recall having been in a squad with him in 1.0.
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Doc.Pock
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Re: Ask the [Dev]s a (?)

Post by Doc.Pock »

yeah. and hes a teamkiller, so stay away form him. :D
Rhino
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Re: Ask the [Dev]s a (?)

Post by Rhino »

Kovanaama wrote:@ Rhino When was the last time you played PR? :)
About two weeks ago now, haven't managed to get on very recently since I've been busy and then no one wanted to play this weekend :(
Doc.Pock wrote:yeah. and hes a teamkiller, so stay away form him. :D
lol! :p
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camo
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Re: Ask the [Dev]s a (?)

Post by camo »

[R-DEV]Rhino wrote:since I've been busy
busy doin what? Sangin? y/n maybe so?
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Doc.Pock
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Re: Ask the [Dev]s a (?)

Post by Doc.Pock »

[R-DEV]Rhino wrote:About two weeks ago now, haven't managed to get on very recently since I've been busy and then no one wanted to play this weekend :(



lol! :p
i wanted to play this weekend, but noone was up... :/
Spec
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Spec »

Doc.Pock wrote:yeah. and hes a teamkiller, so stay away form him. :D
Actually, I did teamkill him last I remember... Damn nametag change^^
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Doc.Pock
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Re: Ask the [Dev]s a (?)

Post by Doc.Pock »

sig quote. :D
=Romagnolo=
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Re: Ask the [Dev]s a (?)

Post by =Romagnolo= »

Doc.Pock wrote:sig quote. :D
Becareful, it is addictive.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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