Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Ask the [Dev]s a (?)

Post by Doc.Pock »

i know ure working your asses off for 1.0 but why dont you answer most of the questions here?
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Post by BloodyDeed »

Some will just be answered at a later point.
We wanna keep a few secrets ;)

Oldest DEV in the sense of age or time in PR team?
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: Ask the [Dev]s a (?)

Post by Vista »

[R-DEV]BloodyDeed wrote:Some will just be answered at a later point.
We wanna keep a few secrets ;)

Oldest DEV in the sense of age or time in PR team?
Why not both? :razz: :shock:
Elvin
Posts: 26
Joined: 2011-08-16 11:52

Re: Ask the [Dev]s a (?)

Post by Elvin »

[R-DEV]BloodyDeed wrote:Some will just be answered at a later point.
We wanna keep a few secrets ;)
How about you at least tell us about 1 gameplay change you think you handled pretty well so we can actually discuss something and stop asking when is 1.0 coming out.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Ask the [Dev]s a (?)

Post by Stealthgato »

Can you answer if it's coming this year or not? I think I remember a DEV saying it would be this year but things can change and there haven't been many updates...
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Post by BloodyDeed »

Deviation will improve in 1.0.

About date...just no.
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rushn
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Joined: 2010-01-01 02:51

Re: Ask the [Dev]s a (?)

Post by rushn »

how many and who is in the service?
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Ask the [Dev]s a (?)

Post by SShadowFox »

Deviation will improve in which way?

It will be increased or decreased?
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: Ask the [Dev]s a (?)

Post by Stemplus »

Vodka or Beer?

Are you a hippy?
izoiva
Posts: 613
Joined: 2012-02-16 12:17

Re: Ask the [Dev]s a (?)

Post by izoiva »

Asking again.
Why combat medic don't have a optic sight?
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Ask the [Dev]s a (?)

Post by Tim270 »

Delfer wrote:Question: Hypothetically speaking, if all ants grew overnight to the size of hamsters, how long do you think the human race would last?
Ah the age old question man has been asking himself since the dawn of time. I think we should stop working on 1.0 and make it our priority to answer this question.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [Dev]s a (?)

Post by Rhino »

Delfer wrote:Question: Hypothetically speaking, if all ants grew overnight to the size of hamsters, how long do you think the human race would last?

[R-DEV]Tim270 wrote:Ah the age old question man has been asking himself since the dawn of time. I think we should stop working on 1.0 and make it our priority to answer this question.
I agree, lets :p
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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

Question: Hypothetically speaking, if all ants grew overnight to the size of hamsters, how long do you think the human race would last?
Reminds me of this.

billysmall44
Posts: 160
Joined: 2011-07-23 20:05

Re: Ask the [Dev]s a (?)

Post by billysmall44 »

Dear DEV's..

If you had a realistic amount of funds for game creation (lets say bethesda or activision, god forbid valve's game funds) how far would you take the game, and what sort of features would you add? Also lets say you could design your own game engine too. What would your game consist of?
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Ask the [Dev]s a (?)

Post by Arc_Shielder »

billysmall44 wrote:Dear DEV's..

If you had a realistic amount of funds for game creation (lets say bethesda or activision, god forbid valve's game funds) how far would you take the game, and what sort of features would you add? Also lets say you could design your own game engine too. What would your game consist of?
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Ask the [Dev]s a (?)

Post by Doc.Pock »

Fastropez deffinatley. And trailers. And nvgs
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Ask the [Dev]s a (?)

Post by Spush »

Fast ropes are so 1993.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Ask the [Dev]s a (?)

Post by SShadowFox »

Thermalz on snipers?
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
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