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Re: [Project] Survival Games / PR-Z

Posted: 2015-01-13 16:21
by Onil
I do not stream the SGE as it would give the player locations away and it is a competition. But I might record and add as highlight later.

Also, plenty of participants tend to record their experiences in the SGE so I'm sure there will be a few videos of it.

Re: [Project] Survival Games / PR-Z

Posted: 2015-01-17 23:10
by Onil
There will be a beta test of PRZ on the 31st of January. Anyone interested in participating can PM me.

Re: [Project] Survival Games / PR-Z

Posted: 2015-02-07 18:35
by Daniel
No announcement of today's test?

Posted: 2015-02-07 18:41
by wrecker
Can we expect any more frequent events? Id love to play tomorrow but I'm away from home, I hope there is another soon

Re: [Project] Survival Games / PR-Z

Posted: 2015-02-07 19:06
by M42 Zwilling
Daniel wrote:No announcement of today's test?
There is no test today. There will be a Survival Games event tomorrow.

Re: [Project] Survival Games / PR-Z

Posted: 2015-02-08 15:07
by EA_SUCKS
will we be able to play offline with bots?

Re: [Project] Survival Games / PR-Z

Posted: 2015-02-08 15:33
by Onil
No, PR:Z is not meant to be played alone in single-player even though it uses the Coop layer and AI.

The AI is there as an extra distraction and annoyance and is not part of the main game-play which comes from player interaction.

As Zwilling already replied, tonight's event is a Survival Games Event which is already full and that is why it wasn't publicly announced in this forum. There will be more PR:Z beta tests and SGE events in the future.

Re: [Project] Survival Games / PR-Z

Posted: 2015-02-08 15:42
by Daniel
Still there is a chance players won't show up who signed up but have some urgent RL issue.

Re: [Project] Survival Games / PR-Z

Posted: 2015-02-08 23:40
by sweedensniiperr
OK, feedback time:
1. I didn't like having survival games with zombies. There were 6 or maybe more zombies attacking us, obviously akiba failed but still.
2. Survival games =/= PR:Z. I don't know what the public likes most, but personally I like survival games the most. I do realise it's gonna be a lot of work to male the two them seperate mini-minimods. But maybe it can be solved by the launcher: ("enable PR:Z" AND "enable SGE"). Just a thought.
3. Even though I died within like 5 minutes or so on the second "event" I still liked it more than getting killed by zombies.
4. I understand the dilemma you have when you are worried about people cooperating. How you "solved" this now was having 4 guys with the same kit on the same squad. In my opinion it would be better to have as much people as possible in one squad but they would still spawn with different kits and have different TS channels. Honestly the kits spawned with doesn't matter too much. IT could also be solved with volunteer admins one in each squad. (6 guys +1 admin) that's 18 guys just with 3 admins, I would volunteer. There could also be one man teams, then it could be 7+1 squads. Could fit alot more players.
5. I had never played on Dovre before. But I think like a thicker city map is more fun(maybe?). Since there's so much more placed where weapons can hide. I honestly don't know if you hid weapons in the forest in bushes and such, but on dovre the chokepoints is very limited. (which can be seen as postitive and negative.) But that's up to you.
6. As long as you explain it, I like the "pick up kit command".
7. Playing as zombies wasn't really fun. Both me and akiba thought that, sorry.
8. Lol crossbows suck. Why didn't I realise that?:/
9. I didn't play long enough but in my opinion a flare of some sort would be cool. AND/OR maybe the admins spawn in a "good kit" and then pop a flare and that would maybe create some action.

So far I think that's all my thoughts. I would definitely try to join again if it was just the survival games, but not really hyped for PR:Z.

EDIT: I must say REALLY REALLY like the survival games, even if I'd die withing 5 minutes.

Re: [Project] Survival Games / PR-Z

Posted: 2015-02-09 01:06
by Nate.
needs moar!

Results
Winners Round #1:
Nate & Spook

Winners Round #2:

Onil (& Norby(dead))

Revives #2

- Moulin revives Liam

Teams Round 2:

- Kidding & Alex
- Nate & MasterX
- Norby & Onil
- Mike & Stealth
- Philrow & ArmyDuck
- Helfer & Steckdose
- 3ti & Erikir
- Moulin & Liam
- Wilku & DonDoom
- Poffader & Spectrium

Round 2 log, results below, kills highlighted:


22:26:59 - Round Start
22:34:15 - [3dac] Liam picked up a sg_hipower
22:34:47 - [PR]EMF|Philrow picked up a sg_makarov
22:35:04 - [PR]PAC|Alexswesnipr picked up a sg_crossbow
22:35:12 - [PR]PAC|Alexswesnipr was killed by [3dac] Liam with [sgpis_browninghipower]
22:35:23 - Utd| Helfer200 picked up a sg_crossbow
22:35:26 - Utd| Steckdose200 picked up a sg_glock
22:35:47 - [3dac] Liam picked up a sg_hipower
22:35:48 - [PR]PAC|MasterX picked up a sg_nagant
22:36:11 - [3dac] Liam picked up a sg_crossbow
22:36:16 - [3dac] Liam picked up a sg_hipower
22:36:48 - Utd| ARC*Erikkir was killed by [PR]EMF|Philrow with [sgpis_makarov_idx3]
22:36:53 - [3dAC] Stealthgato picked up a sg_patches
22:36:55 - pulse187 picked up a sg_patches
22:37:01 - [3dAC] Stealthgato picked up a sg_makarov
22:37:17 - [PR]EMF|ArmyDuck picked up a sg_tt33
22:37:37 - [3dAC] MoulinKiller picked up a sg_crossbow
22:38:15 - [PR]EMF|Wilku picked up a sg_crossbow
22:38:17 - [3dAC] Nate. picked up a sg_nagant
22:38:56 - Utd| 3ti65 picked up a sg_crossbow
22:38:57 - [3dAC] Stealthgato picked up a sg_tt33
22:39:33 - Utd| Steckdose200 picked up a sg_glock
22:40:21 - [PR]EMF|Wilku picked up a sg_makarov
22:40:44 - [PR]EMF|Wilku picked up a sg_tt33
22:41:12 - [PR]EMF|Wilku was killed by Utd| Steckdose200 with [sgpis_glock17_idx3]
22:41:25 - Utd| Steckdose200 picked up a sg_tt33
22:41:36 - Utd| Steckdose200 picked up a sg_glock
22:41:40 - [PR]EMF|DonDOOM picked up a sg_glock
22:41:53 - [PR]EMF|Philrow picked up a sg_hipower
22:42:35 - Utd| Steckdose200 picked up a sg_glock
22:43:10 - [3dAC] MikeDude picked up a sg_nagant
22:43:24 - Utd| Steckdose200 picked up a sg_nagant
22:43:34 - [3dAC] [PR]PAC|Sibren picked up a sg_patches
22:44:15 - [PR]CATA|0nil picked up a sg_enfield
22:44:31 - Utd| Steckdose200 picked up a sg_enfield
22:44:36 - |TG| [PR]EMF|Yrkidding picked up a sg_nagant
22:44:40 - [3dAC] MikeDude picked up a sg_tt33
22:44:50 - [3dAC] MikeDude picked up a sg_nagant
22:44:57 - [PR]EMF|Poffadder picked up a sg_hipower
22:45:01 - [3dAC] MikeDude picked up a sg_tt33
22:45:13 - [3dAC] MikeDude picked up a sg_nagant
22:45:26 - [PR]EMF|Philrow was killed by [3dAC] Nate. with [sgrif_nagant]
22:45:29 - [PR]EMF|ArmyDuck was killed by [3dAC] Nate. with [sgrif_nagant]
22:45:44 - [3dAC] Nate. picked up a sg_hipower
22:45:59 - [3dAC] Nate. picked up a sg_nagant
22:46:04 - [PR]PAC|MasterX picked up a sg_tt33
22:46:23 - [PR]PAC|MasterX picked up a sg_nagant
22:46:26 - [PR]EMF|DonDOOM picked up a sg_nagant_broken
22:47:32 - [3dAC] Stealthgato picked up a sg_nagant
22:47:41 - [PR]EMF|Spectrium picked up a sg_patches
22:48:01 - [PR]EMF|Spectrium picked up a sg_unarmed1
22:48:02 - [PR]EMF|Philrow disconnected
22:48:02 - [PR]EMF|ArmyDuck disconnected
22:48:15 - Utd| Steckdose200 was killed by Utd| 3ti65 with [sg_machete]
22:48:44 - [3dAC] MikeDude picked up a sg_patches
22:48:51 - [3dAC] MikeDude picked up a sg_nagant
22:49:11 - [PR]EMF|Poffadder was killed by Utd| Helfer200 with [crossbow]
22:49:28 - [3dAC] MikeDude picked up a sg_patches
22:49:35 - [3dAC] MikeDude picked up a sg_nagant
22:49:45 - [3dAC] MikeDude picked up a sg_tt33
22:49:54 - [3dAC] MikeDude picked up a sg_nagant
22:50:14 - Utd| 3ti65 picked up a sg_enfield
22:51:07 - [3dAC] MikeDude picked up a sg_patches
22:51:12 - [3dAC] MikeDude picked up a sg_nagant
22:51:13 - [3dAC] Stealthgato picked up a sg_norinco
22:51:30 - [3dAC] Nate. picked up a sg_glock
22:51:33 - [3dAC] Nate. picked up a sg_nagant
22:51:36 - [3dAC] Nate. picked up a sg_ammo
22:51:40 - [3dAC] Nate. picked up a sg_nagant
22:51:57 - [3dAC] Nate. picked up a sg_glock
22:51:58 - Utd| Helfer200 was killed by [PR]EMF|Poffadder with [none]
22:52:08 - [3dAC] Nate. picked up a sg_nagant
22:52:29 - [3dAC] MoulinKiller picked up a sg_makarov
22:52:56 - [3dac] Liam picked up a sg_scorpion
22:52:57 - [PR]PAC|MasterX picked up a sg_patches
22:53:06 - [3dAC] Nate. picked up a sg_remington
22:53:09 - [PR]EMF|Spectrium picked up a sg_patches
22:53:11 - [PR]EMF|Spectrium picked up a sg_ammo
22:53:14 - [3dAC] Nate. picked up a sg_tt33
22:53:18 - [3dAC] Nate. picked up a sg_remington
22:53:22 - [PR]PAC|MasterX picked up a sg_nagant
22:53:42 - pulse187 picked up a sg_crossbow
22:53:54 - [PR]PAC|MasterX picked up a sg_patches
22:54:03 - Utd| 3ti65 picked up a sg_patches
22:54:15 - [3dAC] [PR]PAC|Sibren picked up a sg_sks
22:54:24 - [PR]PAC|MasterX picked up a sg_nagant
22:54:26 - [PR]EMF|DonDOOM connected
22:54:36 - [3dAC] MikeDude picked up a sg_patches
22:54:38 - [3dAC] MikeDude picked up a sg_nagant
22:54:44 - Utd| 3ti65 picked up a sg_crossbow
22:54:47 - Utd| 3ti65 picked up a sg_patches
22:54:50 - Utd| 3ti65 picked up a insblu_unarmed
22:54:54 - Utd| 3ti65 picked up a sg_patches
22:54:59 - Utd| 3ti65 picked up a insblu_unarmed
22:55:01 - Utd| 3ti65 picked up a sg_crossbow
22:55:15 - [3dac] Liam picked up a sg_sks2
22:55:25 - [3dAC] MoulinKiller picked up a sg_scorpion
22:55:48 - [PR]EMF|DonDOOM picked up a sg_unarmed4
22:56:24 - [3dac] Liam picked up a sg_lat
22:56:35 - [3dac] Liam picked up a sg_sks2
22:56:43 - [3dAC] MoulinKiller picked up a sg_lat
22:57:58 - [PR]EMF|Norby picked up a sg_enfield
22:57:59 - Utd| 3ti65 picked up a sg_hipower
22:58:49 - [PR]CATA|0nil picked up a sg_norinco
23:00:03 - |TG| [PR]EMF|Yrkidding was killed by [3dAC] MikeDude with [sgrif_nagant]
23:00:06 - [3dAC] [PR]PAC|Sibren was killed by [PR]PAC|MasterX with [sgrif_nagant]
23:00:19 - pulse187 was killed by [3dAC] Nate. with [sgsht_remington870]
23:00:55 - [3dAC] Nate. picked up a sg_sks
23:01:09 - |TG| [PR]EMF|Yrkidding disconnected
23:01:39 - [PR]PAC|MasterX picked up a sg_remington
23:01:39 - [PR]EMF|Spectrium picked up a sg_makarov
23:01:43 - [PR]EMF|Spectrium picked up a sg_ammo
23:01:45 - [PR]EMF|Spectrium picked up a sg_makarov
23:01:50 - [PR]EMF|Spectrium picked up a sg_ammo
23:01:53 - [PR]EMF|Spectrium picked up a sg_makarov
23:01:58 - [PR]EMF|Spectrium picked up a sg_ammo
23:02:12 - [PR]EMF|Spectrium picked up a sg_makarov
23:02:54 - [PR]EMF|DonDOOM picked up a sg_enfield
23:02:58 - [3dAC] [PR]PAC|Sibren disconnected
23:03:00 - pulse187 disconnected
23:03:06 - [PR]EMF|DonDOOM disconnected
23:04:57 - [PR]PAC|Alexswesnipr disconnected
23:05:44 - [3dac] Liam was killed by Utd| 3ti65 with [sgpis_browninghipower]
23:06:00 - Utd| 3ti65 picked up a sg_sks2
23:06:48 - [3dAC] MikeDude picked up a sg_patches
23:06:51 - [3dAC] MikeDude picked up a sg_nagant
23:06:51 - [PR]EMF|Spectrium picked up a sg_hipower
23:07:43 - [3dAC] Nate. picked up a sg_patches
23:07:44 - [PR]EMF|DonDOOM connected
23:07:53 - [3dAC] Stealthgato was killed by [PR]EMF|Norby with [sgpis_makarov]
23:07:53 - [3dAC] Nate. picked up a sg_sks
23:08:02 - Utd| 3ti65 was killed by [3dAC] MoulinKiller with [meclat_rpg26]
23:08:24 - [PR]EMF|Norby was killed by [3dAC] MikeDude with [sgrif_nagant]
23:09:02 - [PR]EMF|DonDOOM picked up a sg_unarmed4
23:09:47 - Utd| 3ti65 disconnected
23:10:26 - [3dAC] MoulinKiller picked up a sg_ammo
23:10:36 - [3dAC] MoulinKiller picked up a sg_lat
23:11:47 - [PR]EMF|Spectrium picked up a sg_patches
23:11:55 - [PR]EMF|Spectrium picked up a sg_hipower
23:12:14 - [3dAC] Nate. picked up a sg_enfield
23:12:17 - [3dAC] Nate. picked up a sg_sks
23:13:12 - [3dAC] Stealthgato disconnected
23:13:26 - Utd| ARC*Erikkir disconnected
23:14:00 - Utd| Steckdose200 disconnected
23:15:30 - [PR]EMF|DonDOOM picked up a sg_tt33
23:15:38 - [PR]EMF|DonDOOM picked up a sg_hipower
23:15:41 - [PR]EMF|DonDOOM picked up a sg_tt33
23:15:47 - [PR]EMF|DonDOOM picked up a sg_hipower
23:15:55 - [PR]EMF|DonDOOM picked up a sg_tt33
23:16:20 - [PR]EMF|DonDOOM picked up a sg_enfield
23:16:22 - [3dAC] MoulinKiller picked up a sg_patches
23:16:26 - [3dAC] MoulinKiller picked up a sg_lat
23:16:57 - [3dAC] MoulinKiller picked up a sg_patches
23:16:59 - [3dAC] MoulinKiller picked up a sg_lat
23:19:41 - [PR]EMF|Spectrium was killed by [3dAC] MoulinKiller with [sgpis_scorpion]
23:19:52 - [3dAC] MikeDude was killed by [3dAC] Nate. with [sgrif_simonov]
23:20:10 - [3dAC] Nate. picked up a sg_nagant
23:20:21 - [3dAC] Nate. picked up a sg_sks
23:20:46 - [3dAC] MikeDude disconnected
23:21:05 - [3dAC] MoulinKiller picked up a sg_epi
23:23:57 - [PR]EMF|DonDOOM picked up a sg_nagant_broken
23:23:58 - [3dac] Liam picked up a sg_hipower
23:23:58 - [3dac] Liam was revived by [3dAC] MoulinKiller
23:24:00 - [3dac] Liam picked up a insblu_unarmed
23:24:04 - [3dac] Liam picked up a sg_hipower
23:24:49 - [PR]EMF|Spectrium disconnected
23:25:01 - [3dac] Liam picked up a sg_sks2
23:25:22 - [3dAC] MoulinKiller picked up a insblu_unarmed
23:25:34 - [3dac] Liam picked up a sg_ammo
23:25:43 - [3dac] Liam picked up a sg_sks2
23:25:43 - [3dAC] MoulinKiller picked up a sg_hipower
23:25:54 - [3dAC] Nate. picked up a sg_ammo
23:25:58 - [3dAC] Nate. picked up a sg_sks
23:26:08 - [PR]PAC|MasterX picked up a sg_ammo
23:26:17 - [PR]PAC|MasterX picked up a sg_remington
23:26:49 - [3dac] Liam picked up a sg_ammo
23:26:53 - [3dac] Liam picked up a sg_sks2
23:27:59 - [PR]CATA|0nil picked up a sg_svd
23:29:55 - [3dAC] MoulinKiller was killed by [PR]EMF|DonDOOM with [sgpis_tt33]
23:30:22 - [3dac] Liam was killed by [PR]EMF|DonDOOM with [sgpis_tt33]
23:30:36 - [PR]EMF|DonDOOM picked up a sg_hipower
23:30:48 - [PR]EMF|DonDOOM picked up a sg_nagant_broken
23:31:54 - [PR]EMF|DonDOOM picked up a sg_tt33
23:31:58 - [PR]PAC|MasterX disconnected
23:32:35 - [3dac] Liam disconnected
23:32:35 - [3dAC] MoulinKiller disconnected
23:33:42 - [PR]PAC|MasterX connected
23:35:18 - [PR]PAC|MasterX picked up a sg_unarmed1
23:35:35 - [PR]EMF|DonDOOM picked up a sg_makarov
23:35:45 - [PR]EMF|DonDOOM picked up a sg_tt33
23:36:02 - [PR]EMF|DonDOOM picked up a sg_sks
23:37:06 - [PR]CATA|0nil picked up a sg_patches
23:37:08 - [PR]CATA|0nil picked up a sg_svd
23:37:08 - [PR]PAC|MasterX picked up a sg_enfield
23:37:26 - Utd| Helfer200 disconnected
23:39:08 - [PR]EMF|DonDOOM picked up a sg_galil
23:41:31 - [3dAC] Nate. was killed by [PR]CATA|0nil with [sgrif_svdwood]
23:43:34 - [PR]EMF|DonDOOM picked up a sg_ammo
23:43:40 - [PR]EMF|DonDOOM picked up a sg_galil
23:45:06 - [PR]CATA|0nil picked up a sg_patches
23:45:34 - [PR]CATA|0nil picked up a sg_svd
23:47:51 - [PR]EMF|DonDOOM was killed by [PR]PAC|MasterX with [sgrif_enfield]

-- Onil and MasterX decide for Machete Battle --

23:48:37 - [PR]PAC|MasterX picked up a sg_galil
23:51:24 - [PR]PAC|MasterX picked up a sg_ammo
23:51:28 - [PR]PAC|MasterX picked up a sg_galil
23:54:16 - [PR]EMF|Poffadder disconnected
23:55:55 - [PR]PAC|MasterX picked up a sg_mp5
23:58:24 - [PR]CATA|0nil picked up a sg_tt33
00:09:14 - [PR]PAC|MasterX was killed by [PR]CATA|0nil with [sg_machete]



Kills Round #1

- Not known, too many zombiez -

Kills Round #2

- Nate 4
- MasterX 2
- Onil 2
- DonDoom 2
- Moulin 2
- MikeDude 2
- 3ti 2
- Liam 1
- Philrow 1
- Steckdose 1
- Helfer 1
- Poffadder 1
- Norby 1

Re: [Project] Survival Games / PR-Z

Posted: 2015-02-09 01:51
by sweedensniiperr
fucking 8 SECONDS I got to have a weapon!

I didn't really survive long but I recommend everyone to apply to play!!!

Re: [Project] Survival Games / PR-Z

Posted: 2015-02-09 13:33
by Daniel
But server was full already, huh?
And Nate, you didn't highlight the kills yet...

Re: [Project] Survival Games / PR-Z

Posted: 2015-03-01 06:38
by Ryan12648
Thanks for AlexSwePR's video. I have looked forward to PR:Z for a long time.

Re: [Project] Survival Games / PR-Z

Posted: 2015-03-25 02:04
by Onil
Here's a little update.

We organized one more "closed" SGE which was successful. We have now fixed two major issues with the minimod and should organize another PR-Z Open Beta soon. This time, it will be one day/night per week instead of every day for a whole week (as it was last year). This is to allow for some bug fixing and for the admins to rest.

We'll keep you up to date once a date is chosen.

Re: [Project] Survival Games / PR-Z

Posted: 2015-03-25 04:54
by WhiteRhino
Nice! Still interesting, hope to see the next event soon!

Re: [Project] Survival Games / PR-Z

Posted: 2015-03-25 16:59
by Ryan12648
Then, how can we take part in this event? I am so sad to miss last one

Re: [Project] Survival Games / PR-Z

Posted: 2015-03-25 20:27
by Spook
It was PRT exclusive :P . So JOIN THE PRT and GET ALL THE FUNZ AND CANDY!




Re: [Project] Survival Games / PR-Z

Posted: 2015-04-28 22:53
by Onil
Now that PRT C10 is over, I will be working on PR:Z and will start organizing PR:Z Nights where everyone is welcomed to join.

We currently have Dovre used in both SGE and PR:Z with max 40 players and I will be working on bringing back Ramiel for SGE and PR:Z with max 40 players. We have Hades Peak for PR:Z with max 60 players, if we ever get such numbers.

I might also work on another map for PR:Z before our first and final release.

Re: [Project] Survival Games / PR-Z

Posted: 2015-06-08 16:56
by Onil
Dear PR:Z and SGE fans,

We are currently updating the minimod to work with PR 1.3 and include its new features. If all goes well, we will start organizing at least 1 PR:Z Night every 2 weeks and 1 SGE per month, very soon.

We are a very small modding team and the PR:Z Release would be faster if we get some more help. It does not matter if you don't know how to mod, we can teach you how to do what is needed. Quite a few of the tasks are simple and only require notepad and good focus. Anyone interested in helping out, can PM or find me on 3dac.co TeamSpeak.

Depending on how much support we get, we might have the manpower to organize more events per month and release more maps and game-modes.

Now that the player numbers vastly increased after the Standalone was released, it is the perfect opportunity to release PR:Z and get a nice core community for its events.

Regards,
PR:Z Team

Re: [Project] Survival Games / PR-Z

Posted: 2015-10-26 19:27
by Valmont
INS mode for PR:Z with PR: Stand Alone 4.0:

3 Cryps (Caches) that spawn zombies are hidden at random locations on the map and are revealed progresively and as you kill more zombies/find intel in towns.

Humans must find and destroy those cryps (using explosives) as otherwise they will progresively spawn more and more zombies until it is imposible to escape (So humans must be quick about it... and also find heavy explosives in nearby towns or military complexes).

When all Crypts (Caches) are destroyed, a helicopter spawns at a random location that players must get into and scape with it (must find a pilot kit first at a military base). During that last period a final wave of zombies is spawned at the center of the map to try to prevent the humans from finding the helicopter.

PS: Cryps are often protected by a bigger, badder zombie.

PS2: Urban zones have plenty of food and weapons but are often protected by Human Bots that will shoot on sight and also very contested by other players (PVP heavy).
PS3: There are vehicles but with limited fuel, use them wisely.

Only the players who reach the helicopter and escape are considered winners.

When human players die by a zombie they spawn as zombies on their next spawn at a crypt (hideout) of their selection.

If a player zombie kills a regular (non zombi) human or Ai they get the chance to spawn as a human (again) next time (but without any weapons).

Human players always spawn at the same "start" location. It is imposible for the zombies to reach this Spawn Start location.

When there are no more crypts human zombies spawn at the center of the map.
Player zombies (not bot zombies) always know where the players are (smell sence that shows enemies on the map).
Player Zombies also know where the Helicopter is (so they can plan an ambush there).

Cheers and I hope to see all this work not gone to waste and released with PR: 4.0

Would be nice:

- Random speeds and health for zombies. (some slow, some fast etc)
- Zombies eat corpses so they will not attack a player until they are done eating a fresh corpse.
- Movement speed linked to health and stamina... if you are hurt you walk slowly.
- Cryps stop spawning zombies if players are near.
- There is heavy fog surrounding Cryps/Graves.
- Ai Zombies have a very short range vision so it is posible to sneak past them. (They do have a very good hearing so anything loud will be picked by them for miles)
- Ai Zombies do not auto track human players... they instead wander arround aimesly until something disturbes them. Of course they must wander off a long way from their crypts (spawn zones) in time.
- If their Cryps are in danger (humans are near) the Ai commander must tell the zombies to defend that location.