Page 16 of 31
Posted: 2008-01-19 14:42
by Z-trooper
yea your right mrmong. also with the weels.
If there are several identical objects simply lay thir UV on top of eachother, that way it will only take up 1's space but still textur all of them. So all rotor blades can be compacted into one, the same for the weels.
Posted: 2008-01-19 14:47
by mrmong
this is turning into a tutorial
Posted: 2008-01-19 15:04
by ice_killer
mrmong wrote:okay there is a lot of wasted space on this texture sheet, one second and ill help you with super screenshots.
whoohooo great

and yes im noob whit uv mapping
@ z trooper ok never knew that trick thanks ill try it

Posted: 2008-01-19 15:41
by mrmong
okay this is basically how i UV stuff, i also exlpained some other points. remember simple is good.
Posted: 2008-01-19 15:48
by mrmong
Posted: 2008-01-19 17:15
by ice_killer

thanks ok i have done now 1 side of the chinook only its a bit pressd together just scale out to fix that or......
that is what i mean

Posted: 2008-01-19 17:40
by mrmong
yeah just stretch it out to resemble the side the best, the checker board texture helps out a lot with this.
Posted: 2008-01-19 18:54
by ice_killer
ok a new uv i think it still not good but it shut be a lot beter btw uv mapping aint boring its cool to do

Posted: 2008-01-19 20:47
by mrmong
okay that looks a lot cleaner, now try matching those two uvs that are the same on top of each other and stretch them out a bit, just imagine what it would be like to texture.
Posted: 2008-01-19 22:04
by ice_killer
mrmong wrote:okay that looks a lot cleaner, now try matching those two uvs that are the same on top of each other and stretch them out a bit, just imagine what it would be like to texture.
mmm i treid to strechd it out but it is going to make it biger is there a option for sinds that scale gismo only works whit make it biger or smaller
Posted: 2008-01-19 22:30
by mrmong
the tool next to rotate, then select the corner
Posted: 2008-01-20 10:14
by Sadist_Cain
Is there a way this thing could spawn a vehicle at the back like supply crates do?
If it could now there's a battle role

Posted: 2008-01-20 10:18
by Rudd
Sadist_Cain wrote:Is there a way this thing could spawn a vehicle at the back like supply crates do?
If it could now there's a battle role
x2
Posted: 2008-01-20 12:55
by ice_killer
it would be cool it has been askd before so well see it also needs to be possible so this is a qeustion for a coder not me

Posted: 2008-01-20 13:04
by dbzao
It's possible, but we will evaluate if we want that type of feature.
Posted: 2008-01-20 13:11
by ice_killer
[R-DEV]dbzao wrote:It's possible, but we will evaluate if we want that type of feature.
it would be handy for fast ectraction of some light vehickle support the chopper would be perfect for the job

Posted: 2008-01-20 13:16
by Mongolian_dude
What, so basically you fire and you drop 1/2 supply crates; you alt fire and you drop a light recon car( Chinowig, Land rover etc )?
...mongol...
Posted: 2008-01-20 14:05
by ice_killer
[R-MOD]Mongolian_dude wrote:What, so basically you fire and you drop 1/2 supply crates; you alt fire and you drop a light recon car( Chinowig, Land rover etc )?
...mongol...
I mean you need top land right click whit youre mouse wait 30 or 40 then you have a light recon car on the ground and the chopper can leave only 1 then reload @ base and you can deploy a new 1 why 30 or 40 seonds in real life it take's some time to deploy a car from the chopper
Posted: 2008-01-20 14:21
by ice_killer
NickO wrote:Whats the point of getting into the helicopter if you can just take the much safer and less driver dependent car.
well some time's a squad can use a light recon car and not a chopper a chopper wil give away youre position when he is landing so when the chinook landed and deployd a car he can get away and the guys that need the car to whern you land to deploy troops the enemy always knows that direction this way youre squads has 2 way to survive whit airtransport and escape whit a car and some time a chopper it to big under powerd when it come's to defend it self
