Re: [Models] US Army Kit Geometry [WIP]
Posted: 2009-01-30 08:12
Sweetness.
Same with Rifleman AA, pls! This would be great[R-DEV]Chuc wrote:Just with the Rifleman AT and Heavy AT, it would be worthwhile if you could import and use the AT4 and or the Predator.
Well, when I was thinking that I was all done with modeling and arranging, some **** said I should make the Helicopter pilot look like Bosco's Avatar. I had no idea what this meant, but remembered that I needed specific sub-kits for when the player is piloting a fixed wing and rotary aircraft. The likelihood of Helicopter pilots (and hopefully the door gunners on Blackhawks) getting skulls painted on the maxillofacial shield, is high.Rambo Hunter wrote:On the helicopter pilot can we please have a skull painted on the mask?![]()
If you need a high(er) res of my avatar, let me know.ReadMenace wrote:Well, when I was thinking that I was all done with modeling and arranging, some **** said I should make the Helicopter pilot look like Bosco's Avatar. I had no idea what this meant, but remembered that I needed specific sub-kits for when the player is piloting a fixed wing and rotary aircraft. The likelihood of Helicopter pilots (and hopefully the door gunners on Blackhawks) getting skulls painted on the maxillofacial shield, is high.
As for the AT models being displayed on the kit geometries, I was under the impression that the DEV-Team did not want this to be, as to avoid the paradox of having a Light AT user that is out of ammo, yet has a tube on his back. Or a Heavy AT gunner who has TWO Predators on his person.But if a bunch of DEVs jump in here and say "Jump!" I'll say "Oh goddamnit, I guess."
-REad
In BF2: Special Forces, when you activated your gas mask or NVGs they would appear on the kit geometry (Or atleast that's what I recall). I was thinking that it might be possible for unused weaponry to be slung in a similar fashion, though I don't know anything about coding, so I'm probably just pissing in the wind.DeltaFart wrote:What was it that you said about the Gas Mask thing? The shotgun, AT4 Predator ect could be put on th eperson's back if it works out the way we'd like.
Yes please, 'cause the only one I can find is this one:[R-DEV]bosco wrote:If you need a high(er) res of my avatar, let me know.


Spartan, can you get me any information on storage cases for Predators, AT4s and Stingers?spartan117gw wrote:that. i belive is air warrior. project
yarlY?Solid Knight wrote:Skull painting is non-standard.
Right, my reluctance to model stowed weapons on kit geometries is that it makes a funny paradox when a player is out of ammo for a disposable weapon (AT4) and yet clearly has one on his back. Or for the Anti-Air kit, would have a Stinger deployed, yet strangely have one stowed on his back.RedAlertSF wrote:If we had Navy Seals as a faction, skullhood would fit perfectly for all of them. They're really using it on field.
Flickr Photo Download: 080504-M-9966C-034
At least he doesn't have any case for his AT-4.
EDIT: Yes I know he is a marine but I don't believe it makes any difference.
Non-standard things are barred from PR.ReadMenace wrote:yarlY?
-REad
Instead of pretending you have any sort of authority here, why don't you figure out what I need to alter on the Stinger (Figured this one out.), AT4 and Predator to stow them properly on the kit geometries.Solid Knight wrote:Non-standard things are barred from PR.