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Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-30 08:12
by rangedReCon
Sweetness.

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-30 08:24
by Rambo Hunter
On the helicopter pilot can we please have a skull painted on the mask? :D

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-30 11:02
by Chuc
Just with the Rifleman AT and Heavy AT, it would be worthwhile if you could import and use the AT4 and or the Predator.

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-30 14:38
by Spekta
[R-DEV]Chuc wrote:Just with the Rifleman AT and Heavy AT, it would be worthwhile if you could import and use the AT4 and or the Predator.
Same with Rifleman AA, pls! This would be great :)

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-30 15:19
by ReadMenace
Rambo Hunter wrote:On the helicopter pilot can we please have a skull painted on the mask? :D
Well, when I was thinking that I was all done with modeling and arranging, some **** said I should make the Helicopter pilot look like Bosco's Avatar. I had no idea what this meant, but remembered that I needed specific sub-kits for when the player is piloting a fixed wing and rotary aircraft. The likelihood of Helicopter pilots (and hopefully the door gunners on Blackhawks) getting skulls painted on the maxillofacial shield, is high.

As for the AT models being displayed on the kit geometries, I was under the impression that the DEV-Team did not want this to be, as to avoid the paradox of having a Light AT user that is out of ammo, yet has a tube on his back. Or a Heavy AT gunner who has TWO Predators on his person. :shock: But if a bunch of DEVs jump in here and say "Jump!" I'll say "Oh goddamnit, I guess."

-REad

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-30 18:31
by DeltaFart
What was it that you said about the Gas Mask thing? The shotgun, AT4 Predator ect could be put on th eperson's back if it works out the way we'd like.

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-30 18:38
by bosco_
ReadMenace wrote:Well, when I was thinking that I was all done with modeling and arranging, some **** said I should make the Helicopter pilot look like Bosco's Avatar. I had no idea what this meant, but remembered that I needed specific sub-kits for when the player is piloting a fixed wing and rotary aircraft. The likelihood of Helicopter pilots (and hopefully the door gunners on Blackhawks) getting skulls painted on the maxillofacial shield, is high.

As for the AT models being displayed on the kit geometries, I was under the impression that the DEV-Team did not want this to be, as to avoid the paradox of having a Light AT user that is out of ammo, yet has a tube on his back. Or a Heavy AT gunner who has TWO Predators on his person. :shock: But if a bunch of DEVs jump in here and say "Jump!" I'll say "Oh goddamnit, I guess."

-REad
If you need a high(er) res of my avatar, let me know.

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-30 19:11
by ReadMenace
DeltaFart wrote:What was it that you said about the Gas Mask thing? The shotgun, AT4 Predator ect could be put on th eperson's back if it works out the way we'd like.
In BF2: Special Forces, when you activated your gas mask or NVGs they would appear on the kit geometry (Or atleast that's what I recall). I was thinking that it might be possible for unused weaponry to be slung in a similar fashion, though I don't know anything about coding, so I'm probably just pissing in the wind.
[R-DEV]bosco wrote:If you need a high(er) res of my avatar, let me know.
Yes please, 'cause the only one I can find is this one:

Image

Which isn't nearly as neat.

-REad

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-30 19:15
by bosco_
Image

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-30 21:35
by spartan117gw
that. i belive is air warrior. project

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-30 23:38
by ReadMenace
spartan117gw wrote:that. i belive is air warrior. project
Spartan, can you get me any information on storage cases for Predators, AT4s and Stingers?

-REad

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-31 08:41
by RedAlertSF
If we had Navy Seals as a faction, skullhood would fit perfectly for all of them. They're really using it on field. :)

Flickr Photo Download: 080504-M-9966C-034

At least he doesn't have any case for his AT-4.

EDIT: Yes I know he is a marine but I don't believe it makes any difference.

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-31 09:26
by Solid Knight
Skull painting is non-standard.

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-31 09:51
by ReadMenace
Solid Knight wrote:Skull painting is non-standard.
yarlY?

-REad

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-31 10:02
by ReadMenace
RedAlertSF wrote:If we had Navy Seals as a faction, skullhood would fit perfectly for all of them. They're really using it on field. :)

Flickr Photo Download: 080504-M-9966C-034

At least he doesn't have any case for his AT-4.

EDIT: Yes I know he is a marine but I don't believe it makes any difference.
Right, my reluctance to model stowed weapons on kit geometries is that it makes a funny paradox when a player is out of ammo for a disposable weapon (AT4) and yet clearly has one on his back. Or for the Anti-Air kit, would have a Stinger deployed, yet strangely have one stowed on his back.

-REad

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-31 11:06
by RedAlertSF
Yeah I know, it's stupid. Is it impossible to have 2 kit geometries then? Like you have normal kit when you have AT-weapon but you're not using it, then another comes in when you have the weapon in your hands or you already fired it.

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-31 11:09
by Solid Knight
ReadMenace wrote:yarlY?

-REad
Non-standard things are barred from PR.

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-31 11:12
by AquaticPenguin
Yes solid knight but I think if it increases the immersiveness and makes it feel more real then it shouldn't be stopped

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-31 11:16
by WilsonPL
Pilots got only knife, with this skin they should be able to frighten the enemy and run away. Psychological effect!

Re: [Models] US Army Kit Geometry [WIP]

Posted: 2009-01-31 18:42
by ReadMenace
Solid Knight wrote:Non-standard things are barred from PR.
Instead of pretending you have any sort of authority here, why don't you figure out what I need to alter on the Stinger (Figured this one out.), AT4 and Predator to stow them properly on the kit geometries.

-REad