[Map] Sangin - Update
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Rico
- Retired PR Developer
- Posts: 1345
- Joined: 2004-08-06 16:28
Re: [Map] Sangin - Update
Sounds good fella's. Very much looking forward to this map either way! The Insurgency and AAS versions sound amazing.
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
Re: [Map] Sangin - Update
Exactly. Imo i think 2 is sufficient, 3 would be a bit OTT, as long as the two chinooks are kept alive, the British side should be well supplied.


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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DanishPride
- Posts: 174
- Joined: 2009-03-21 21:04
Re: [Map] Sangin - Update
LOL when i saw the Chinook i jizzed in my pants ! CANT WAIT^^
In-Game: Makemebad[DK]

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Ethnic
- Posts: 7
- Joined: 2009-05-02 08:43
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Cpl.Small
- Posts: 2015
- Joined: 2008-11-25 23:06
Re: [Map] Sangin - Update
I am so excited about this map but i think it'll be better on things like clan matches and in PRT as there will be no noob pilots crashing the chinook 
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: [Map] Sangin - Update
masterceo wrote:the problem would be massive ticket loss due to noob pilots frequently crashing chopper after chopper each time it spawns
That's like saying the problem with every map is massive ticket loss due to noob players frequently crashing / wasting vehicles every time they spawn.
Oh wait.. thats exactly whats happening ^^
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masterceo
- Posts: 1914
- Joined: 2008-08-25 23:00
Re: [Map] Sangin - Update
what i mean is: the faster chinook respawns, the faster it gets wrecked by someone 
Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: [Map] Sangin - Update
Might aswell remove players from the map then. Same thing with the people running into traps and just dying on the ground.
If you are that worried maybe they will make you a version with not even a truck on it and then you won´t have to worry about the ticket loss.
Of course, they may not be as many people interested.
If you are that worried maybe they will make you a version with not even a truck on it and then you won´t have to worry about the ticket loss.
Of course, they may not be as many people interested.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: [Map] Sangin - Update
Yea, I think im going to stay well clear of any chinooks for the first few weeks when they come out 
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Map] Sangin - Update
imagine if the put a mk19 on the chinook...it never be used for transport I'll tell ya that!
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: [Map] Sangin - Update
I'm fine with 3 chinooks... 
I'm wondering about the lack of apache escort on the harrier and a-10 layers.
I'm wondering about the lack of apache escort on the harrier and a-10 layers.
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Re: [Map] Sangin - Update
Any new screenshotties? 
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Pure_beef
- Posts: 79
- Joined: 2009-02-09 11:39
Re: [Map] Sangin - Update
This may have been asked, but im not reading through 32 pages to find the answer. Map looks great, however, the grass...will it be the type of grass that stops you from seeing when you are crawling through it, yet if the enemy is 100M away they dont see the grass just you.
If that is the case then there could be some cover issues!
If that is the case then there could be some cover issues!
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Rhino
- Retired PR Developer
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marcoelnk
- Retired PR Developer
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- Joined: 2007-03-03 11:30
Re: [Map] Sangin - Update
...
You dont have to read through 32 pages of course . but one could expect you to read the first post at least before aksing such a question ..
You dont have to read through 32 pages of course . but one could expect you to read the first post at least before aksing such a question ..
A lot of the detail has yet to be added, compounds have not yet been fully built, object lightmaps have not been run, and most of what you see is subject to change (all of the grass etc you currently see in the fields will be replaced using Rhino's new overgrowth field technique and will include a greater variety of crops/grass)

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Nibbit
- Posts: 174
- Joined: 2006-06-18 18:38
Re: [Map] Sangin - Update
looking good, looks like this will give you a good picture of how it looks down there
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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: [Map] Sangin - Update
Maybe the Dev Journal posts should be limited to the first post so the dev can keep updating it? Or is that what the blogs are for?[R-CON]marcoelnk wrote:...
You dont have to read through 32 pages of course . but one could expect you to read the first post at least before aksing such a question ..
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GrimSoldier
- Posts: 169
- Joined: 2009-01-09 21:59
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{UK}Suzeran
- Posts: 126
- Joined: 2009-03-17 17:07
Re: [Map] Sangin - Update
why are some people always jizzin their own pants, is it enough just to be excited anymore?DanishPride wrote:LOL when i saw the Chinook i jizzed in my pants ! CANT WAIT^^





