Wow that's really cool. Too much variety though.dtacs wrote:
ScoutStrike managed to do this with his W00kiE sniper mod, which was pretty good.
would it be possible in PR, like a flowchart system?
[HUD] Limited kits on spawn menu
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503
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Re: [Hud] Limited kits on spawn menu
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dtacs
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Re: [Hud] Limited kits on spawn menu
Yeah i think it can only be done with one kit, unless the kit and squad tabs could be lengthened to make multiple tabs, which afaik is hardcoded so it wouldn't be possible.
@that 'grunts don't get to choose what they want' yes, however there is alot of choice there because there could just be one 'centralized kit, with all the primary guns, secondaries (SRAW, pistol, AT4, etc
then there could be the grenade choices, but only the signal smokes could be chosen if you're a squad leader, same for the pistol, only if you choose the sniper rifle, which could only be clicked if it hasn't been taken by 2 people on your team.
see where im going with this? a flowchart system.
@that 'grunts don't get to choose what they want' yes, however there is alot of choice there because there could just be one 'centralized kit, with all the primary guns, secondaries (SRAW, pistol, AT4, etc
then there could be the grenade choices, but only the signal smokes could be chosen if you're a squad leader, same for the pistol, only if you choose the sniper rifle, which could only be clicked if it hasn't been taken by 2 people on your team.
see where im going with this? a flowchart system.
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sakils2
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Re: [Hud] Limited kits on spawn menu
PMC could have that option. (Choose what pistol, SMG/Rifle).
- bad_nade
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Re: [Hud] Limited kits on spawn menu
This would require 9*10*3*2*6 = 3240 different kits to be developed. It could be done using scripts, but still it's both error prone and overkill.dtacs wrote:
ScoutStrike managed to do this with his W00kiE sniper mod, which was pretty good.
would it be possible in PR, like a flowchart system?
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Masterbake
- Posts: 363
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Re: [Hud] Limited kits on spawn menu
That is exactly what I was just about to post.fubar++ wrote:To clear up the spawn menu a little bit Officer, Rifleman and AR could have same kind of option as it is with Vanilla global unlocks, that small switch in upper right corner.
Would it be possible to do this but keep different icons for irons and optics?
That would be ideal.
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MCI
- Posts: 431
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Re: [Hud] Limited kits on spawn menu
That wookie sniper mod thing is just too much. The Eve of Destruction system with only changes to the zoom attachment is enough to me (and it won't take people hours to pick their outfit...).
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Redamare
- Posts: 1897
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Re: [Hud] Limited kits on spawn menu
Why have a Ironsight officer ???? No one is going to use that ( just like ironsight Rifleman )
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PRcrimenal
- Posts: 20
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Re: [Hud] Limited kits on spawn menu
naah, i don't no why but i use it allot in city maps, just give me a better feeling running with a ironsight then with a scope in those little small spaced ways...Redamare wrote:Why have a Ironsight officer ???? No one is going to use that ( just like ironsight Rifleman )
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Snazz
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Re: [Hud] Limited kits on spawn menu
Having iron sights in close quarters has saved me a lot of times, I definitely support having the option.
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Nagard
- Posts: 217
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Re: [Hud] Limited kits on spawn menu
I would use it. And I definitively use the Ironsight Rifleman. Ironsight/M68 is way more powerful then the ACOG or the other scopes. The scopes simply need a to long time to have an acceptable deviation to fire.Redamare wrote:Why have a Ironsight officer ???? No one is going to use that ( just like ironsight Rifleman )
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sakils2
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Re: [Hud] Limited kits on spawn menu
Well, I was a stress tester (we tested 0.866). We played Korengal and EVERY SL took the ironsight officer.Redamare wrote:Why have a Ironsight officer ???? No one is going to use that ( just like ironsight Rifleman )
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AnRK
- Posts: 2136
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Re: [Hud] Limited kits on spawn menu
That might have been to do with the fact it was a new feature as well though, not saying that it won't be useful obviously.
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Scandicci
- Posts: 297
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Re: [Hud] Limited kits on spawn menu
great news!
the officer kit with iron sights is wonderful news. As SL I have purposefully spawned in with the Rifleman Iron Sights or even Medic because it is so much better in CQB situations. For clearing out buildings/bunkers or defending the same, these kits will be perfect.
the officer kit with iron sights is wonderful news. As SL I have purposefully spawned in with the Rifleman Iron Sights or even Medic because it is so much better in CQB situations. For clearing out buildings/bunkers or defending the same, these kits will be perfect.
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If it's worth shooting once, shoot it again.
If it's worth shooting once, shoot it again.
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Cpl.Small
- Posts: 2015
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Re: [Hud] Limited kits on spawn menu
Also on maps like Ghost Train with long jungle grass, try using optics lying down and see how far you can see, go on, try it 
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Nagard
- Posts: 217
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Re: [Hud] Limited kits on spawn menu
That's cruel![R-COM]Cpl.Small wrote:Also on maps like Ghost Train with long jungle grass, try using optics lying down and see how far you can see, go on, try it![]()
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Jay
- Posts: 281
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Re: [Hud] Limited kits on spawn menu
The only reason people don't use ironsight rifleman, is because it's way more advantageous (at the moment) to just go medic instead. But with the new medic changes, I think you'll see a lot more ironsight riflemen, and a lot of people going ironsight officer.Redamare wrote:Why have a Ironsight officer ???? No one is going to use that ( just like ironsight Rifleman )
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gazzthompson
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Re: [Hud] Limited kits on spawn menu
you kidding ? iron sights ROCK!Redamare wrote:Why have a Ironsight officer ???? No one is going to use that ( just like ironsight Rifleman )
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sakils2
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Re: [Hud] Limited kits on spawn menu
Indeed.you kidding ? iron sights ROCK!
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GR34
- Posts: 471
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Re: [Hud] Limited kits on spawn menu
I always use the iron sight rifle man scopes are for People who are looking for the next best thing when there 1337snipoRz Kit is gone. + by the time u get your gun scoped in I will have shot you with my iron sights




