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Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-10 22:50
by 503
dtacs wrote:Image

ScoutStrike managed to do this with his W00kiE sniper mod, which was pretty good.

would it be possible in PR, like a flowchart system?
Wow that's really cool. Too much variety though.

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-11 05:57
by dtacs
Yeah i think it can only be done with one kit, unless the kit and squad tabs could be lengthened to make multiple tabs, which afaik is hardcoded so it wouldn't be possible.

@that 'grunts don't get to choose what they want' yes, however there is alot of choice there because there could just be one 'centralized kit, with all the primary guns, secondaries (SRAW, pistol, AT4, etc

then there could be the grenade choices, but only the signal smokes could be chosen if you're a squad leader, same for the pistol, only if you choose the sniper rifle, which could only be clicked if it hasn't been taken by 2 people on your team.

see where im going with this? a flowchart system.

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-11 09:55
by sakils2
PMC could have that option. (Choose what pistol, SMG/Rifle).

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-11 13:01
by bad_nade
dtacs wrote:Image

ScoutStrike managed to do this with his W00kiE sniper mod, which was pretty good.

would it be possible in PR, like a flowchart system?
This would require 9*10*3*2*6 = 3240 different kits to be developed. It could be done using scripts, but still it's both error prone and overkill.

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-11 13:44
by Masterbake
fubar++ wrote:To clear up the spawn menu a little bit Officer, Rifleman and AR could have same kind of option as it is with Vanilla global unlocks, that small switch in upper right corner.
That is exactly what I was just about to post.

Would it be possible to do this but keep different icons for irons and optics?
That would be ideal.

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-11 13:56
by MCI
That wookie sniper mod thing is just too much. The Eve of Destruction system with only changes to the zoom attachment is enough to me (and it won't take people hours to pick their outfit...).

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-11 22:46
by Redamare
Why have a Ironsight officer ???? No one is going to use that ( just like ironsight Rifleman )

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-12 00:46
by PRcrimenal
Redamare wrote:Why have a Ironsight officer ???? No one is going to use that ( just like ironsight Rifleman )
naah, i don't no why but i use it allot in city maps, just give me a better feeling running with a ironsight then with a scope in those little small spaced ways...

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-12 02:08
by Snazz
Having iron sights in close quarters has saved me a lot of times, I definitely support having the option.

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-12 12:08
by alexaus
nice idea :D

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-12 12:22
by Nagard
Redamare wrote:Why have a Ironsight officer ???? No one is going to use that ( just like ironsight Rifleman )
I would use it. And I definitively use the Ironsight Rifleman. Ironsight/M68 is way more powerful then the ACOG or the other scopes. The scopes simply need a to long time to have an acceptable deviation to fire.

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-12 12:25
by sakils2
Redamare wrote:Why have a Ironsight officer ???? No one is going to use that ( just like ironsight Rifleman )
Well, I was a stress tester (we tested 0.866). We played Korengal and EVERY SL took the ironsight officer.

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-12 12:44
by AnRK
That might have been to do with the fact it was a new feature as well though, not saying that it won't be useful obviously.

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-12 13:20
by Scandicci
great news!

the officer kit with iron sights is wonderful news. As SL I have purposefully spawned in with the Rifleman Iron Sights or even Medic because it is so much better in CQB situations. For clearing out buildings/bunkers or defending the same, these kits will be perfect.

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-12 16:40
by Cpl.Small
Also on maps like Ghost Train with long jungle grass, try using optics lying down and see how far you can see, go on, try it :)

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-12 20:23
by Nagard
[R-COM]Cpl.Small wrote:Also on maps like Ghost Train with long jungle grass, try using optics lying down and see how far you can see, go on, try it :)
That's cruel! :D

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-12 20:59
by Jay
Redamare wrote:Why have a Ironsight officer ???? No one is going to use that ( just like ironsight Rifleman )
The only reason people don't use ironsight rifleman, is because it's way more advantageous (at the moment) to just go medic instead. But with the new medic changes, I think you'll see a lot more ironsight riflemen, and a lot of people going ironsight officer.

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-12 21:24
by gazzthompson
Redamare wrote:Why have a Ironsight officer ???? No one is going to use that ( just like ironsight Rifleman )
you kidding ? iron sights ROCK!

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-12 21:33
by sakils2
you kidding ? iron sights ROCK!
Indeed. :D

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-13 00:50
by GR34
I always use the iron sight rifle man scopes are for People who are looking for the next best thing when there 1337snipoRz Kit is gone. + by the time u get your gun scoped in I will have shot you with my iron sights