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Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 23:53
by NyteMyre
nice.....







whats the password?

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 23:53
by doop-de-doo
Tema567 wrote:Currently increased :)
:arrow: Learn assembler guys 8)
Says he who speaks to machines. :p

THANK YOU GUYS!

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 23:56
by Megagoth1702
doop-de-doo wrote:Says he who speaks to machines. :p

THANK YOU GUYS!
What's assembler?

Thanks Tema dude youre the man!

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 23:57
by Killer-Ape
Now we can make "true" collaborator/civilian mobs, imagine 30 rocks flying at one soldier, get your riot gear ready!

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 00:00
by doop-de-doo
Assembler is one step up from reading "Matrix code". Only machines understand Matrix code.

(...If I'm correct...)

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 00:03
by Adriaan
Megagoth1702 wrote:Whoever did the config work to make this happen - thanks! Something with T... I dunno.
Maan you are the man.
Tema, and yes, he is the man.

doop-de-doo wrote:Assembler is one step up from reading "Matrix code". Only machines understand Matrix code.

(...If I'm correct...)
Assembler code is the code directly read by the processor. What is this "Matrix code" you speak of? :p

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 00:03
by Pariel
[quote=""'[R-DEV"]DankE_SPB;1537838']Read the 11th post in this thread and learn square kilometres :P 4km^2 is a map with 2km side, aka 2km x 2km= 4km^2 ;-) [/quote]

Reading comprehension suggests that Blood knows that and simply left the "^2" part off of 2km.

[quote="Rico""]Now we just need to be able to raise the vehicle player limit and we have a whole new game :) I want to be dropping off 30 troops in my chinook![/quote]

It will suck when someone knocks in out of the air though.

I mean that'd be like 70 tickets.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 00:10
by BloodyDeed
Hes speaking of machine code, not matrix code xD

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 00:12
by torenico
Killer-Ape wrote:Now we can make "true" collaborator/civilian mobs, imagine 30 rocks flying at one soldier, get your riot gear ready!

Must admit, that will be awesome :mrgreen:

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 00:12
by dtacs
But tickets would be piss when there are so many, or simply a tank would be worth something like 2 instead of 10.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 00:14
by SnipeHunt
TheAmazingYant wrote:It's only a matter of time now...

Image

They've already said it, vehicles wont hold more than 8.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 00:15
by Airsoft
doop-de-doo wrote:Assembler is one step up from reading "Matrix code". Only machines understand Matrix code.

(...If I'm correct...)
you mean

Image

:p

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 00:16
by jello999
Great figth on Kashan tonight ! UBER chaos on the bunkers to be honest but still epic firefigth !
Just need to fix nametag who dont show on some player and everything would be fine for me ^^

Next step,hardcoded places for vehicle !

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 00:20
by Arnoldio
Ok i was on Wanda Shan and Silent Eagle, for the most of the thing.

Very nice, no preformance drops, or at lest no very noticeable ones.

There is no need to increase vehicle count on maps if you can sort out that there is more than 8 players per vehicle, as infantry was missing with all those tanks being active. So now we can keep same amount of tanks, with fully operative transport and logistics AND have enough infantry. Perfect balance IMO.

If you raise the count of vehicles, you changed nothing.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 00:22
by dtacs
Server just crashed about 5 seconds ago.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 00:22
by gaurd502
A little lag, but looked pretty nice. Couldn't stay on for long though.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 00:24
by Sniperdog
Tema567 wrote:Currently increased :)
:arrow: Learn assembler guys 8)

I'm taking a class in it right now :)

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 00:31
by =]H[= JakCurse
Maybe a few more trans vehicles, but heavy assets need to stay the same. Perhaps a wingman for the Fighter jets on a few maps :D Awesome games tonight. A little bit of lag, but nowhere near what would be expected. Awesome. Awesome Awesome Awesome.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 00:33
by puckett
Oh my god. The server needs more admins, less chat spam. I couldn't handle it after someone teamkilled both of our attack helicopters. Its worse then vBF2 teamplay wise. The server also does not switch your teams so, squads stay active after map change and it becomes a real mess. I'd love to see some other clans adopt 128 players such as TAR, UKWF

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 00:33
by goguapsy
torenico wrote:Must admit, that will be awesome :mrgreen:
YES!!

If they don't punish the arrested civies too much... or at all.