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Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-22 15:08
by Brute
[R-CON]Soppa wrote:Like I told you, that 0,3GHz faster CPU wont make any difference as server is running under 70% core load atm. bf2 server uses around 1GB memory, so I think that 12GB is enough?
Yes you did, and I told you that the difference is closer to 0.6GHz when you included turbo boost, that is before you even examine the other differences between the two CPUs which extend far beyond clock speed :) . The server is also hosted in London, within LINX, which makes it much more accessible for those players who reside in the United States and outside of Europe. I'm not sure why exactly you're repeating yourself and thereby making me repeat myself though?

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-22 15:13
by Atkinson
Brainlaag wrote:are you sure the chatter didn't come from another squad? There is another bug related to the ingame VOIP, the fact that you can hear other squads talking.
That sounds pretty much what happened. Must have been that bug.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-22 18:12
by Soppa
Brute wrote:Yes you did, and I told you that the difference is closer to 0.6GHz when you included turbo boost, that is before you even examine the other differences between the two CPUs which extend far beyond clock speed :) . The server is also hosted in London, within LINX, which makes it much more accessible for those players who reside in the United States and outside of Europe. I'm not sure why exactly you're repeating yourself and thereby making me repeat myself though?
And how much you think it will help if CPU load wont even go near 100% ?
It is just wasting resources, im sure you have more important job for that kind of rig.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-22 19:39
by AfterDune
Soppa's server is fine, and it's his own. Let's talk about things that do matter.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-22 19:41
by Soppa
Sisu was up now first time with punkbuster.
There was some admining issues as kicking/banning wont work properly yet.

If you had any issues like more crash to desktop (ctd) or something, please give feedback.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-22 19:58
by Wicca
Thanks soppa for letting us test that. Is there anyway of gettin AD to use Rcon kicking instead of PB kicking?

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-22 20:00
by AfterDune
I gave BloodyDeed a changed version a while ago, when this whole thing started.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-22 20:35
by Brainlaag
I had constant connection losses today, could have been the heavy storm here aswell. Will see during the next test.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-22 20:49
by temexter
gg :smoke:

Didn't notice anything special except sound bug once (in Dragon Fly).

Heard some comment of momentary lag from squad mates.

We'll be seeing next friday... comrades: be there or be square :p

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-22 21:06
by Anderson29
didnt crash/disconnect once and was there for kokan, jabal, 2 militia maps and kashan. awesome time! GJ!

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-22 21:17
by BloodyDeed
[R-DEV]AfterDune wrote:I gave BloodyDeed a changed version a while ago, when this whole thing started.
I still have it. Contact me if you want to test it.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-27 13:18
by vishuddaxxx
will the test server be up today, seeing as it is the weekend

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-27 14:30
by Brainlaag
vishuddaxxx wrote:will the test server be up today, seeing as it is the weekend
*crosses fingers*

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-27 16:09
by Iguanadjy
IN SISU WE TRUST!!! :m1helmet:

Wanted to thank you all for this SISU server It definately gave a breathe of fresh air to this AWESOME Mod whom we're all should be addicted of!

Looking foward to come on this server again & again & again & again (...) :33_love: :tired: :33_love:

And BTW if you want my opinion about the WHOLE Server stuff: Everything is good exept the ticket ammount for SOME MAP ex. Yamalia... We all here have been pissed off by a Yamalia round that takes 2hrs30 or more! ^^ It's such a great map, but should put about 150 to 250 ticket less.

Otherwise I only have good times here, and the mumble Mandatory is a good thing IMO keeps away ... well you know...

See you A.S.A.P. Soldiers!

Iguanadjy Out.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-27 16:15
by temexter
You can see server's status in:

e: PRSpy

Game Tracker
Image

e: IRC: [url=irc://projectreality/quakenet]#projectreality @quakenet[/url], type !server sisu

IRC: [url=irc://SisuTest.PR/quakenet]#SisuTest.PR @quakenet[/url]

Should be updated in this thread too, if i've had it right.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-27 16:26
by temexter
Iguanadjy wrote:IN SISU WE TRUST!!! :m1helmet:

Wanted to thank you all for this SISU server It definately gave a breathe of fresh air to this AWESOME Mod whom we're all should be addicted of!
.
-snipped-
.
See you A.S.A.P. Soldiers!
I'd like to share this.

We should all and everyone address our gratitude to [R-CON]Soppa for providing competent and working server and Soppa and Tema567 for making >64p possible at all.

C U on server. Be there or be square 8)

/temexter out

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-27 16:52
by Wicca
OP updated.

Thanks to Agemman for making header.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-27 18:03
by temexter
Thanks to Myself :24_smoker for rewriting the text. :29_slaps:

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-05-27 18:45
by vishuddaxxx
hi server is up !!!

but at this time 18:45 PRT time, there is a squad bug, SOPPA if your getting this, can you restart please..

thanks