Re: 256 player servers.. or not
Posted: 2011-04-30 17:58
streaming live from 100 vs 100 server SEMPER FI!!


tbh, that does sound horrible. I like PR for the slow gameplay and the importance of communication. Not for being able to play without communicating and random stuff happening all around me =/Finally, 200 players battle. Damn, 116p is lame now.
I really like 16p squads, or should I say platoons. Somehow, there are so many guys around, that *someone* gets the job done. You put a FB, and *someone* builds it (you turn around, and it's built). You need ammo - *someone* behind you says "here, grab this". *someone* is suppressing, and *someone* will cover flank...
Winning and loosing is not that important any more. There is a constant fight going on... So what if we lost a flag and a FB, there is new fire position to be secured, or attacked.
I fought in some squads today who didn't use VOIP nor Mumble. But I didn't mind that at all. The fight was good, I talked to some guys around me via Mumble... and well, that's it. We didn't need any commands from the "squad" leader. Most of the time it was pretty straight forward - and I believe this to be a really good thing.
If you're interested in simple shootout, get to the front line. If you want to do more advanced stuff, get in a SpecOps team, since there is always a need for skilled players.
... at least that is my impression from Muttrah and Qwai.
It did quite resemble the 64 player CoD 4 matches I used to enjoy back in the day - seemingly rather teamwork orientated, but not so much out of organized effort but by the fact there's such a huge blob of people around that some are bound to join whatever you're doing.Spec_Operator wrote:tbh, that does sound horrible. I like PR for the slow gameplay and the importance of communication. Not for being able to play without communicating and random stuff happening all around me =/
If only...'[R-DEV wrote:Matrox;1585495']
More like way over the top..yet.Napoleon_TR wrote:100vs100 enough I believe.
Agreed. I'd rather have a game where teamwork is a big factor in winning rather than the team who can spam more bullets at infantry blobsSpec_Operator wrote:tbh, that does sound horrible. I like PR for the slow gameplay and the importance of communication. Not for being able to play without communicating and random stuff happening all around me =/
Yeah but it's hard as hell to get an organized event like that with so many experienced players. Last time they put a pass with 128 slots I don't think it ever got over a 100 players. And this was during the weekend.Pesticide wrote:dont even think about passwording this 250 serverLets keep the testing going, full speed ahead!! All the arguments are all pubbie related, and those become invalid for organized events, the way this game is supposed to be played anyway, in events organized bye the community, for the community.