Not in 0.41.......... And different footsteps too.Mbites wrote:Yeah.. footsteps are loud. Especially on my 7.1 setup.
Thx guys for your support...
Not in 0.41.......... And different footsteps too.Mbites wrote:Yeah.. footsteps are loud. Especially on my 7.1 setup.
Dude...what the heck is going on with the colour of dynamic objects on your system...they are incredibly dark!Antol.PL wrote:Here is video from testing BMP-3 with soundmod:
Im very impressed of your talent. Echo's are amazing.
6:20 - my fav moment.
Where, when?-=anders=- wrote:Not in 0.41.......... And different footsteps too.
Were testing crazy amounts of new sounds right now. And have been doing that the past few days. We will keep you updated. It will go public very soon. Were at 0.4.2 now. Probably gonna make it public around 0.4.5.Tarranauha200 wrote:Where, when?
Cool, how do I make new sets of materials then? And what do you mean with "require new effects"?[R-DEV]Rhino wrote:Yes, it requires making a new set of materials (one for each type of snow/ice) and also requires new effects but that is one of the main things that have been missing from snow maps.
I know I've been there myself... Pain in the arse to start up the game and find out it just crashes or hangs for no reason.[R-DEV]Rhino wrote:Material coding isn't straight forward and something needing to be done mainly by a coder. Jaymz is probably the best one for setting up new mats with sounds. Main thing for you to do is work out what new sounds you need for a new material based off other material's sounds.
And effects are the puffs of dust or w/e that spring up when you shoot the ground, and explosion goes off on it, the spray of snow when someone walks though it etc. This is also another thing mainly done via code and a lot of trial and error to get it right![]()
Yes, it would be possible to have explosion fx on one line and you could make different debris sounds for different materials (like grenades are done in vanilla, but they only play debris sounds on metal and dirt/tarmac/whatever that is). That would require adding a new material and adding it to the projectile as explosion material(or you can simply edit existing material). Then you would have to make the material play different sounds when colliding with different materials, for example S_Tank_Shell_Sand, S_Tank_Shell_Grass etc etc.-=anders=- wrote: I would want to know if you can have more than one sound playing at the same time? I was thinking about the grenade explosions for an example. Would you be able to have the explosion effects on one line, and have debris also play randomly underneath it?
Thinking about shotsounds aswell. Mainly 3rd person shoot sounds.