Sorry, Brainlaag, but I have to unload a full magazine of quotations in a single salvo onto you, because there are several different points I would like to adress:

ops:
Brainlaag wrote:You don't seem to understand the downside of it. Look, you lower the gameplay quality for everyone for a guy that showed not to be the best of interests, that proved not to be willing to sit down and learn a bit by himself, who proved not to be willing to ask someone to help him.
Those things are not necessarily needed for being a good PR player. Sure, often it goes hand in hand, but it doesn't need to.
Brainlaag wrote:Basically you trade in the nerves of all players for a very slim possibility of getting him somehow involved into PR.
I guess if he decided to download the mod the possibility isn't THAT slim.
You said it by yourself:
Brainlaag wrote:I'm not going to start playing a MMORPG just because I might have fun with it, it's not my genre, it's not what I'm looking for and as such everyone should know if he is into realistic and teamwork involved gameplay.
Whoever decides to download PR basically agrees that realistic gameplay can be interesting. It's only a question to what extend. Which is a matter of taste, and as we all know, taste can change.
Brainlaag wrote:However, if you desperately try to push someone to do something, no matter what, even if he gets somehow into PR, you'll always get the feel he doesn't fit in, just as if someone forced him to play it. The right mind-set is the basis for everything.
Brainlaag wrote:You can't force people to play it and normally the first impression mediates your expectations towards the game. It's very hard and sometimes not worth it trying to change the first blink a guy got from the mod.
I don't think that a friendly explanation of the issues the player has and the plea to try it another time with the explanations in the back of his head could be called "force".
And of course there are expectations towards the game, and the comparison between the expectations and the first impression when actually playing it define the player's attitude towards the mod. That's why I strongly recommend to change the mod description on the webside and add another click before you can download the mod, where you are asked to decide whether you are willing to play a game where you are waiting or running 80% of the time or more. If so, then
PROCEED.
And next to this I think that if someone makes a thread like that last one, and writes a rather long post, he wants something. Chances are good it's some kind of "That can't be the mod. I imagined it totally different. Please tell me you didn't mean my fist experiences seriously. Tell me it's actually better. I don't want to waste my time trying it out myself, because right now I want, but can't believe it's better than that."-wish.
Brainlaag wrote:No, thats not the right way, players have to figured out BY THEMSELVES if the game is something they want, or not want. If they managed the first step, recognized this might be something for them, then you step in and give them a hand to master everything.
That's the point. Perhaps we should improve the first steps for new players somehow.
Brainlaag wrote:Players that show the commitment do not lower the quality of the gameplay, because players that follow, no matter if they are good or bad at it, lead to the complete consensus and harmony of the community.
I don't think that there is any link between how well you master your first steps on the server and how much you are willing to play/talk/socialize with others and follow the orders of some random persons on the internet. I bet there are a lot of PR player who never logged in to the forum or started mumble, and yet they play the mod for a long time and know most of the time what they are doing. Some people are just more introverted than others. Actually they are members of the playership, but not of the community. Of course that's not a good thing, but I think it has little to do with how well your first steps went.