Re: Major Performance Issues
Posted: 2013-08-26 15:29
The nobody-really-cares-about one.Pyrohair wrote:Which issue? The lag issue? Or just having a 1.5GB file?
The nobody-really-cares-about one.Pyrohair wrote:Which issue? The lag issue? Or just having a 1.5GB file?
Setting affinity to a single core isn't a fix, it's a method to prove the PRBF2 process is using 100% of available CPU power on a multi-core system, to avoid the deception that the CPU is underutilised.Stonewolf wrote:Playing around with "fixes" from this thread like changing cpu affinity or game boosters did nothing or next to nothing since it's still stuttering and freezing.
I don't really think that worked for anybody the way it's supposed to.Boris wrote:Setting affinity to a single core isn't a fix, it's a method to prove the PRBF2 process is using 100% of available CPU power on a multi-core system, to avoid the deception that the CPU is underutilised.
Work in what way?Prevtzer wrote:I don't really think that worked for anybody the way it's supposed to.
Well, it's weird that you're guessing a solution and assuming that's a "x issue related to the rig" when it's obvious the problem is mod-side since tons of people have hilarious performance issues.Boris wrote:Stuttering/freezing sounds more like a RAM issue. Try ....
I wish I could not agree with you...Stonewolf wrote:Well, it's weird that you're guessing a solution and assuming that's a "x issue related to the rig" when it's obvious the problem is mod-side since tons of people have hilarious performance issues.
All those "tips for improving performance" posted on forums are clearly missing the point, performance doesn't need "improving", it needs fixing since it's just broken, this game/mod should be running perfectly smooth on modern comps. We don't need a "small tweak" that helps to get from 15 fps to 25, we need a fix for the mod that will get it back to running normal, 80-120 fps.
Anyway, waiting for devs to fix the mod, not going to fiddle around on my side anymore, utter waste of time when it's the mod that's just broken atm.
Those effects does not afect my FPS, but I got an old but yet not that bad GPU (GTX260). Maybe you just got a bad GPU and it affects a lot for you.LuckyOne wrote:I'm thinking this has to be related to the new effects. Most drops occur when there's a lot of action (explosions/smoke/gunfire) going on. I tested it on Fallujah STD local game...
Looking towards the city from the US base I get around 35 FPS. After blowing up the transport trucks I get 20-25 and if I then pop up some smoke or fire the Humwee's .50 it drops to 15.
Changing Effects/Shadows/Lights to medium doesn't seem to affect much...
I doubt it's that bad, I can get around 60 in Red Orchestra 2 & Battlefield 3. It's just PR that's having these drops when I look towards the smoke or fire...Death! wrote:Those effects does not afect my FPS, but I got an old but yet not that bad GPU (GTX260). Maybe you just got a bad GPU and it affects a lot for you.
Sure, throw it back in my fucking face. It's "weird" that I make a suggestion to you that could help? You think everyone with performance issues is suffering the exact same problem? Given that it's apparent you don't know what the problem actually is, I'd say the only "obvious" thing here is that you don't have a clue where the problem lies, or what can be done about it. And you haven't even posted your system specs - not exactly a lot to go on, is it? All you've offered so far is to whine like a *****.Stonewolf wrote:Well, it's weird that you're guessing a solution and assuming that's a "x issue related to the rig" when it's obvious the problem is mod-side since tons of people have hilarious performance issues.
Dude, the point is that the problem doesn't lie in peoples' rigs, since they, same as me, run all new games perfectly fine, it's just PR that's going crazy unplayable with 15-30 fps. Throwing random suggestions and implying that someone's a problem with their spec doesn't help anyone and it just blurrs the obvious conclusion after viewing this thread and seeing people with high end rigs having **** performance in a 8-years old game, this mod in it's current state is just broken.Boris wrote:Sure, throw it back in my fucking face. It's "weird" that I make a suggestion to you that could help? You think everyone with performance issues is suffering the exact same problem? Given that it's apparent you don't know what the problem actually is, I'd say the only "obvious" thing here is that you don't have a clue where the problem lies, or what can be done about it. And you haven't even posted your system specs - not exactly a lot to go on, is it? All you've offered so far is to whine like a *****.
OK, but again, you haven't even posted your system specs. If you had done that and it turned out that you only had 2 GB RAM in there then it's entirely possible you could have encountered problems with stuttering/freezing as a consequence of mid-game disk access for game data. This isn't uncommon at all. Stuttering/freezing to me suggests a possible system hang up, not a general FPS drop/lag. One simple way to prove whether this be the case is - if possible - to disable VMEM, assuming you have enough RAM installed to be able to do that - around 2.5GB or more, depending on what graphics settings you use. Don't piss and moan because you're not prepared to hear some ideas about fixing your problems.Stonewolf wrote:Dude, the point is that the problem doesn't lie in peoples' rigs, since they, same as me, run all new games perfectly fine, it's just PR that's going crazy unplayable with 15-30 fps. Throwing random suggestions and implying that someone's a problem with their spec doesn't help anyone and it just blurrs the obvious conclusion after viewing this thread and seeing people with high end rigs having **** performance in a 8-years old game, this mod in it's current state is just broken.
It's true I have no idea what devs specifically fucked up so badly since 0.98 (last time I played PR and it was running fine back then), but releasing such buggy and clearly unoptimized in the slightest version was just a bad decision. Imho if you cant fix it ad hoc you guys should just revert it to last playable version and release it again once it's actually ready.
Again, respectfully of course, you're missing the point.Boris wrote:OK, but again, you haven't even posted your system specs. If you had done that and it turned out that you only had 2 GB RAM in there then it's entirely possible you could have encountered problems with stuttering/freezing as a consequence of mid-game disk access for game data. This isn't uncommon at all. Stuttering/freezing to me suggests a possible system hang up, not a general FPS drop/lag. One simple way to prove whether this be the case is - if possible - to disable VMEM, assuming you have enough RAM installed to be able to do that - around 2.5GB or more, depending on what graphics settings you use. Don't piss and moan because you're not prepared to hear some ideas about fixing your problems.
What point have I missed? I know full-well v1 has caused problems for some people, people who used to run 0.981 prior just fine - me being one of them. The thing is, since v1 release there have been increased demands on system resources due to increased player numbers, increased minimum graphics options, increased visual effects, and maybe a bunch of other things, too. So, you can say "pr is just broken" all you want, but this isn't necessarily true at all; it could as well be that some systems that managed 0.981 and prior simply cannot handle the increased demands of v1. If so, does that mean that PR is broke, or does it really mean that the minimum system requirements have increased? As far as my problems with v1 have gone here, the answer appears to be the latter. But, in saying that, this is still no guarantee that there isn't still an underlying problem with v1 that's simply being masked for those with higher-power systems. The real problem though is how to deduce this (any practical suggestions?).Pyrohair wrote:Again, respectfully of course, you're missing the point.
This game is what? Around 8 years old? As of .98 anyone could run this mod beautifully. As soon as 1.0 came out, performance all accross the board on a wide range of machines, even higher-end machines, were having problems. The problem does not lie with the players. I love the work that the devs have done, the mod is fantastic, but in this case, the problem here is with the mod itself. Currently, the mod is sorta broken, as everyone should be able to run it fine, but there's something that the devs messed up that is causing a huge amount of problems.
Just to reiterate, devs, you guys did a fantastic job on 1.0 and we all look forward to being able to play it. I am NOT bashing the work that has been done or the game, I am merely stating how people have misinterpreted the FPS issues.
All of us here that are having problems eagerly await a fix for the issues. I've been playing for years and I don't want to be forced to stop now because no one would fix some optimization or performance issues.
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