Page 17 of 39
Posted: 2008-04-26 14:37
by marcoelnk
German Forces, muttrah, sangin, russia, artillery vehicles, tornado, BHD-map
Posted: 2008-04-26 14:43
by halvor1
mrls and mortars

Posted: 2008-04-26 14:44
by jack2665
[R-PUB]bosco wrote:Not really.
not really what?
Posted: 2008-04-26 14:49
by jack2665
would you like a cup of tea and skones.for brits follow me?
girl meds plz that would be so cool
sorey
Posted: 2008-04-26 15:19
by hall0
Jack we have an editbutton so plz use it.

No one likes double posts
Posted: 2008-04-26 15:30
by Maxfragg
jack2665 wrote:is 64+ posabil for the BF2 engyn?
not really
and my all time fave jet the F-22 if Nations at War can do it so can PR (we have beter devs to so ours will be beater)
bf2 maps are far too small for it
Nations at war Mod for Battlefield 2 CROWS-PROMO image - Mod DBmight be added, had even been in .6 files
-
Posted: 2008-04-26 15:45
by Zeppelin35
Some maps on American or British soil. I know this is suppose to reflect current conflicts but I think it would be cool having a battle within London or Seattle. It would be even better if we had Russian forces so maybe we could create a what-if senerio on a couple of maps like what if Russia invaded the USA.
Just my idea.
Posted: 2008-04-26 16:00
by jack2665
nor reaillistick mec invade us lol and F-22 too big hello we have 2 maps that can have the F-22 kasharn and battile for quiling
Posted: 2008-04-26 16:17
by at1as
marcoelnk wrote:German Forces
Hitler kaput? or may be not

Posted: 2008-04-26 16:37
by Leo
Zeppelin35 wrote:Some maps on American or British soil. I know this is suppose to reflect current conflicts but I think it would be cool having a battle within London or Seattle. It would be even better if we had Russian forces so maybe we could create a what-if senerio on a couple of maps like what if Russia invaded the USA.
Just my idea.
You would need all new statics.
Posted: 2008-04-26 17:23
by snow
All I want and care about -- honestly this is it -- is some moves made to the commander abilities to make it: a) more tactically useful to the team (or, more precisely, to SL's), and b) a role that isn't considered a boring chore by most players. The PR Devs are way smarter than me but personally I think both can be accomplished to some extent fairly easily by giving the commander back some RT intelligence assets (but no god's eye view).
Posted: 2008-04-26 17:47
by maz.uk
this is wot a want no more prone dive one shot vanila players , maps lots of maps all shapes and sizes not just big and with lots of flags not one or two flags ,the game has changed so much in 0.7 that i feel and talking to other clans its going the wrong way and people are only staying with pr untill someone brings out a team game
not dissing anyone just trying to help ,look at the server list at night only a hand full of servers with players in
Posted: 2008-04-27 00:45
by OverwatchX
Fix the single molotov taking out healthy armor in 1 second!!!!!!!!!!!!!
Posted: 2008-04-27 02:46
by General Fuct
1*Australians
2*Scoped Rifleman a LIMITED KIT.
3*Hook for Sniper
4*Claymore for Unscoped Rifleman
5*Ammo taken from the Scoped Rifleman
6*Al Basrah Fixed!
7*More Urban CQB maps
these = perfect game!
Posted: 2008-04-27 12:06
by Maxfragg
since scoped rifels are the standard, the devs would for sure not make the scoped rifleman a limited kid.
btw, what does your avatar want to tell us?
Posted: 2008-04-27 23:06
by Ironcomatose
Fix the chopper physics. At its present state its completely unpredictable and impossible to land on anything with a little slope(as if it wasnt hard enough to land on flat ground).
Try to make it so that you can come down without having to slow down to a crawl(making you as easy target). Right now if you come down at any speed other that super slow you lose health and just might flip out or take off in a wild turn. I dont think i need to go get videos of choppers landing heavily for this crowd. Do I?
Posted: 2008-04-27 23:28
by OkitaMakoto
General Fuct wrote:
2*Scoped Rifleman a LIMITED KIT.
4*Claymore for Unscoped Rifleman
these = perfect game!
Then you'd have every basic rifleman with claymores... I really don't like that idea. I don't see why scoped riflemen should be a limited kit, tbh. We're living in the 21st century and they're becoming more and more commonplace items.
Posted: 2008-04-28 14:22
by marcoelnk
at1as wrote:Hitler kaput? or may be not
ummm...yeah well....
Posted: 2008-04-28 16:56
by hall0
Thats a great idea bring the claymores back

Posted: 2008-04-29 16:23
by MirindoR
portable nukes (just kidding)
M4 Series- Ironsights, ACOG, M68, EoTech as viper5 said, lots and lots of m4's(hmmm...drool..., btw nice new red dot sight)
new sights for ak 47 (unless u improved them in .75 im not sure though i don't think so)
possibly more rural maps, with absolutely no concentration of buildings, but just a few houses and huts here and there, something like kashan, but smaller and more dedicated to infantry and long-range sniping, for those with the feeblest pc's (like mine

) something like kashan, but smaller and more dedicated to infantry and long-range sniping
less baseraping (dunno how u can achieve this, but its important)
oh and one more important thing: i think the scopes should be made so that it appears like you're looking THROUGH something instead than behind a black sheet with a hole in it, what i mean is the reticule of the scope should have some depth, instead of being just a black frame that overlaps with the normal frame. i think the M4 gives this impression of looking through the scope/sight.