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Re: [Vehicle] Ka-50
Posted: 2008-08-12 21:08
by Nosferatu
Oleg, just keep it cool.
There is no way we can win informational war now. Main thing is our guys did their job good and thats all. End of offtop.
Re: [Vehicle] Ka-50
Posted: 2008-08-13 18:35
by =USOR=Oleg-Russia
Finaly after 2 days and 1 night of editing coding,and figuring out how the f**** huds working , i have created my first hud

Heli:

Vikhr missiles

S8 rockets

In the final version heli will have about 5 cams:
Pilot>control 30mm cannon(pilothud)
Outside 30mm_cannon (no hud)
Pilot>possiblity to look around in cockpit ,by "Ctrl"(pilothud)
Tv_vikhr missiles(tvhud Vikhr)
Tv_s8 rockets(tvhud s

Re: [Vehicle] Ka-50
Posted: 2008-08-13 18:54
by red.murder1
When you make the new one can you give the new HUDs different GUI indexes?
Re: [Vehicle] Ka-50
Posted: 2008-08-13 19:01
by Mora
Woah!@11! looks good mate!
You can go make huds for PR any day

Re: [Vehicle] Ka-50
Posted: 2008-08-13 19:02
by Mora
Double
Re: [Vehicle] Ka-50
Posted: 2008-08-13 19:09
by General_J0k3r
the HUDs look awesome man!
Re: [Vehicle] Ka-50
Posted: 2008-08-13 19:14
by hall0
Realy nice hud :0
Re: [Vehicle] Ka-50
Posted: 2008-08-13 20:02
by =USOR=Oleg-Russia
I hope ,you have noticed that laserframe i took from screenshot that was captured in Ka-50 simultor game,all other stuff i have created my self

Re: [Vehicle] Ka-50
Posted: 2008-08-13 21:06
by ballard_44
Looks great!
I see you you created your own.
Love the Russian symbols for targeting.
Did you use use any of the files i sent you?

Re: [Vehicle] Ka-50
Posted: 2008-08-13 21:15
by Masaq
Also, I hope you realise that the external cam would never be used in PR? We're interior/First-Person views only

Re: [Vehicle] Ka-50
Posted: 2008-08-13 21:27
by Sabre_tooth_tigger
Looks good, I have poe 2.5 installed as well if you need any more people for testing, etc
Does this make your model complete do you think, how many polys do POE typically use in comparison to a PR model I wonder
Re: [Vehicle] Ka-50
Posted: 2008-08-13 21:28
by Sabre_tooth_tigger
Re: [Vehicle] Ka-50
Posted: 2008-08-13 21:59
by agentscar
Everything is just beautiful!!!
Love this thing!!

Re: [Vehicle] Ka-50
Posted: 2008-08-13 22:42
by =USOR=Oleg-Russia
Sabre_tooth_tigger wrote:Looks good, I have poe 2.5 installed as well if you need any more people for testing, etc
Does this make your model complete do you think, how many polys do POE typically use in comparison to a PR model I wonder
Great ,in short time we gonna test it then

I`m finishing editing codes etc,hud`s in poe,if i am done with all this stuff just gonna copy tweaks from poe ,edit some ,and vuoala final v0.5
Re: [Vehicle] Ka-50
Posted: 2008-08-13 23:13
by Mora
Can you make realistic huds for the other (attack) choppers aswell? would love to see that

.
Re: [Vehicle] Ka-50
Posted: 2008-08-14 23:14
by DoomForge
How long did it take to do that lol
Re: [Vehicle] Ka-50
Posted: 2008-08-15 16:48
by =USOR=Oleg-Russia
HI EVERYBODY.
It`s time to release Final version of Ka-50 Hokum.
I have done my job ,now it`s all on you mods Devs

It took 4 days and 4 nights (to create huds and learn play with codes of the Hud`s ,i was sleeping about 15 hours).
Now i am glad with heli .
Helicopter is exported into the following mods:
POE
PR
BF2C
BF2
I have tryed to create installer ,but it wasn`t working so,i have chosen other way to save your time.
This time you will be done ,max in 5-7 minutes.If you do as in Readme.
Download link:
http://rapidshare.com/files/137549200/K ... _Final.rar
http://files.filefront.com/Ka+50+v05+Fi ... einfo.html
Some screenshots:





Re: [Vehicle] Ka-50
Posted: 2008-08-15 16:51
by red.murder1
Did you do the archive way this time and does the KA-50 still us pre-exsisting gui inexes?
Re: [Vehicle] Ka-50
Posted: 2008-08-15 16:56
by k30dxedle
Nice! Tried v0.4 in my own little mod and it's great stuff. Excellent, really. Is there new geometry in this new one, or is it mostly HUD updates?
Re: [Vehicle] Ka-50
Posted: 2008-08-15 16:58
by =USOR=Oleg-Russia
Yes it`s zip`s,
Only Menu_server isn`t zip.
You must add Hud map inside menu_server manualy to:
menu_server.zip(BF2)
menu_server_patch.zip(PR)
Geometry is same.This Heli is already one of the most heavyest vehicles in game.
Just take a look at code.