Re: [Features] Project Reality v0.85
Posted: 2009-01-26 11:04
I'm Lovin' It
If you're getting rolled over by pilots though then you deserve what you get. Create some sort of benefit for the team for Pilots to run back home and you'll see more people do it, but no weapon, not even a knife is a death sentence to the few who do bail out after getting shot down.[R-DEV]CodeRedFox wrote:RL:
Shot down, paras, lands in hostile area, hides and seeks from enemy's, gets extracted.
PR:
Shot down, paras, lands in hostile area, run into enemy pistols blazing and/or suicides. If not killed goes on a search and destroy of fire bases and knifing rampage.
Hey, hey, I've only done that when I'm having such a bad day flying, that I've shamed myself to the point that I don't even want to show my face in the server for a whileSocketMan wrote:If someone comes, crashes team's air assets and "takes off" (disconnects)
Admins should ban him for 24 hours or even more.If he is "chronic" ban permanently.
Wisdom is in this postAlex6714 wrote:Imo a better idea is to make anyone killed on foot with the pilot kit have like a 5 minute respawn time or so, plus negative points or similar.
That way you definitely think twice, because you might not respawn in time for the next aircraft and you go and hide.
Punishing the team as you said socketman is a very bad idea for the simple reason that there are people out there who simply don´t care and will disconnect straight away, so the only ones who suffer are us good players.
This would surely piss off so many who enjoy the hardware. And most of them already feel that the PR devs neglect the fact that air is so underpowered. But hey I am a inf whore and rarely do anything in air. Do some apc action though. But I think 30min spawn time on pilots woudl be a bad move and will only make things worse. Smactards watiting for jets with pilot kits and those who wanna learn how to fly in a multiplayer session or those who can will not be able to support the team.[R-DEV]CodeRedFox wrote:Its great to see pilots that successfully eject run away, hide, and evade enemy then make there way back to base for once...So far its a plus in my book. Only thing I would change is adding a 30 min respawn for the pilot kits...all the pilot kits.