[Map] Fox Trap (2km) [scrapped]

Maps created by PR community members.
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Fox Trap [WIP]

Post by Snazz »

^Awesome, Should make it a lot more interesting to fight over.

Considering giving any other areas an upgrade?
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: [Map] Fox Trap [WIP]

Post by waldo_ii »

Trou de loup.

Think about it.
|TGXV| Waldo_II

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rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Map] Fox Trap [WIP]

Post by rangedReCon »

Ooooooo, nice trench.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
Katanama
Posts: 36
Joined: 2008-08-28 12:28

Re: [Map] Fox Trap [WIP]

Post by Katanama »

Hey I really like the map, looks good I have one problem. I have been taught that trenches should be deeper then they are wide. Below is an example of what I mean. on the left side is how it should be on the right is how yours look. I know that it might not be possible with the limitations of the editor. But thought I would point it out. a good example of good trenches is OTG there aren't many but they are well made.

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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [Map] Fox Trap [WIP]

Post by DankE_SPB »

dont make straight trenches, they should look like zigzag or curved line
some refs
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Agent Parker
Posts: 237
Joined: 2009-03-08 18:23

Re: [Map] Fox Trap [WIP]

Post by Agent Parker »

Hey I really like the map, looks good I have one problem. I have been taught that trenches should be deeper then they are wide. Below is an example of what I mean. on the left side is how it should be on the right is how yours look. I know that it might not be possible with the limitations of the editor. But thought I would point it out. a good example of good trenches is OTG there aren't many but they are well made.
There is a problem with that. If I make the trench narrow and have it shallow enough so that someone can fire out of it then players will block each other. If the trench is too deep players cant shoot out of it, which basically makes them a death trap. Players need to be able to walk past each other and need to have an advantage by using it. There is no point in sitting in a trench when lying outside of it is safer.
Agent Parker
Posts: 237
Joined: 2009-03-08 18:23

Re: [Map] Fox Trap [WIP]

Post by Agent Parker »

Considering giving any other areas an upgrade?
The plan is to upgrade all large locations. Most needed some more detail, except the hill bunker, which is being redeisgned completely. I also found out that hand placed trees work in the game (thx to rank). This means I can design the swamp much more acurately like I want tit. (< badass typo)
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Fox Trap [WIP]

Post by =Romagnolo= »

Try to paint the terrian arround the trench with a similar color of the "static terrian".

Great signature :D
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: [Map] Fox Trap [WIP]

Post by Mj Pain »

Wait wut?
Agent Parker joins 8 March 09.
Becomes R-Con 24th March 09.
Banned 1 April 09?

Whats going on?
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Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: [Map] Fox Trap [WIP]

Post by Titan »

Banned 1 April 09?
krossing fingers for joke ^^
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [Map] Fox Trap [WIP]

Post by single.shot (nor) »

me too....
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Map] Fox Trap [WIP]

Post by IronTaxi »

No joke I'm afraid.

will be locking this thread for the time being.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Fox Trap [WIP]

Post by Rhino »

Agent Parker broke many rules, plus lots of other problems with him. His map work was pretty good for the most part but that's not worth having a trouble maker who dose not respect the rules of the forums/mod, the principles of the mod and the mod devs and as such had to be removed.
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