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Re: [Map] Fox Trap [WIP]

Posted: 2009-03-31 03:48
by Snazz
^Awesome, Should make it a lot more interesting to fight over.

Considering giving any other areas an upgrade?

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-31 04:13
by waldo_ii
Trou de loup.

Think about it.

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-31 04:37
by rangedReCon
Ooooooo, nice trench.

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-31 08:11
by Katanama
Hey I really like the map, looks good I have one problem. I have been taught that trenches should be deeper then they are wide. Below is an example of what I mean. on the left side is how it should be on the right is how yours look. I know that it might not be possible with the limitations of the editor. But thought I would point it out. a good example of good trenches is OTG there aren't many but they are well made.

Image

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-31 11:48
by DankE_SPB
dont make straight trenches, they should look like zigzag or curved line
some refs
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Re: [Map] Fox Trap [WIP]

Posted: 2009-03-31 12:18
by Agent Parker
Hey I really like the map, looks good I have one problem. I have been taught that trenches should be deeper then they are wide. Below is an example of what I mean. on the left side is how it should be on the right is how yours look. I know that it might not be possible with the limitations of the editor. But thought I would point it out. a good example of good trenches is OTG there aren't many but they are well made.
There is a problem with that. If I make the trench narrow and have it shallow enough so that someone can fire out of it then players will block each other. If the trench is too deep players cant shoot out of it, which basically makes them a death trap. Players need to be able to walk past each other and need to have an advantage by using it. There is no point in sitting in a trench when lying outside of it is safer.

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-31 14:03
by Agent Parker
Considering giving any other areas an upgrade?
The plan is to upgrade all large locations. Most needed some more detail, except the hill bunker, which is being redeisgned completely. I also found out that hand placed trees work in the game (thx to rank). This means I can design the swamp much more acurately like I want tit. (< badass typo)

Re: [Map] Fox Trap [WIP]

Posted: 2009-03-31 18:31
by =Romagnolo=
Try to paint the terrian arround the trench with a similar color of the "static terrian".

Great signature :D

Re: [Map] Fox Trap [WIP]

Posted: 2009-04-01 09:48
by Mj Pain
Wait wut?
Agent Parker joins 8 March 09.
Becomes R-Con 24th March 09.
Banned 1 April 09?

Whats going on?

Re: [Map] Fox Trap [WIP]

Posted: 2009-04-01 10:45
by Titan
Banned 1 April 09?
krossing fingers for joke ^^

Re: [Map] Fox Trap [WIP]

Posted: 2009-04-01 11:41
by single.shot (nor)
me too....

Re: [Map] Fox Trap [WIP]

Posted: 2009-04-01 11:46
by IronTaxi
No joke I'm afraid.

will be locking this thread for the time being.

Re: [Map] Fox Trap [WIP]

Posted: 2009-04-01 11:56
by Rhino
Agent Parker broke many rules, plus lots of other problems with him. His map work was pretty good for the most part but that's not worth having a trouble maker who dose not respect the rules of the forums/mod, the principles of the mod and the mod devs and as such had to be removed.