Re: Remove the kill counter?
Posted: 2012-02-19 11:29
Voted for end round score...squad round score if possible
If people still feel it's important for them to express opinion why not let them debate about their beloved mod though? :> Especially if it's related to both immersion and teamwork aspects of PR that are so wanted in community.Mikemonster wrote:This thread is three years old. It's not going to happen.
I agree there are a lot of valid points, I think me saying it was a road to nowhere was a valid point as well!Kain888 wrote:If people still feel it's important for them to express opinion why not let them debate about their beloved mod though? :> Especially if it's related to both immersion and teamwork aspects of PR that are so wanted in community.
Let's not play necro card here, it's about valid points which I think are present in this topic.
that woulndt be good compromise imo. the main problem when it comes to mortars are the score points you gain for just hitting, not the kills getting confirmed. shoot at FOB till you no longer gain points = FOB down, just stupid.sweedensniiperr wrote:ok how about this, you see your team's kills, deaths, score etc as usual. but you don't see the enemies score and kills, aswell as when someone is down or dead.
a compromise. this way the mortars can't tell if they hit something until they've got kills which is usually shows up after a few minutes.
The exact point of most people here is that kills and score are not only valid piece but like crucial, that's the point of hiding them during game.PFunk wrote:I feel like kills are a valid piece of info to receive in this game.
IRL you don't know even if you have hit foe and if he is dead, slightly wounded, wounded or just relocated, etc. Unless ofc you will check personally, which I think (may be wrong here) doesn't happen that much if you are let's say fighting with Talibans in mountains or having some city firefights with insurgents. From all footage I've seen they usually go on patrols and check area after some time, checking bodies, equipment, etc. Even if someone is revived you can count is as reinforcements here, because irl there are more people than 6 vs 6 shooting each other across T buildings.PFunk wrote:Unlike in real life when one dies one can be magically revived.
That's the main negative side of it. It defeats purpose of commander, of intel and of communication (of course not entirely). I will risk hypothesis I'm quite experienced in game and when I'm SL at least about 25% of my time is spend on both squad screen (caps lock) and scoreboard (tab) from both you can gain insane amount of intel + communicating with your medic who sees who needs revival on map results in quite a bit ridiculous situation. And I don't see how KDR is useful information for leader, more like start ground for making judgments about others. Many people who contribute have no kills or points, be it logic truck drivers or trans choppers dropping supplies, etc. Also you don't get kills for wounded people which doesn't reflect your tickets lost / tickets taken too well. Or maybe there is sapper with civi that prepare ambushes for armor and most of time they die but finally hit some armor making it hard for enemy, not to mention tickets lost' or AA guy sitting on top of roof on Karbala?PFunk wrote:Its part of tracking tickets lost and taken. Any smart person looks at team KDRs and decides if the team is doing alright or not. Be pretty hard to gauge how your team is doing on INS as REDFOR. If you look at the KDRs you can make all kinds of assumptions about your team. APC squad with few kills, many deaths, and your ticket count is low then you can assume they're useless and therefore plan around that fact. Knowing if your squad is making a positive or negative ticket contribution to the team is helpful as a leader as well.
I doubt we need information about kills to make "system" work. Doesn't really follow you here to be honest.PFunk wrote:Fact is that this contrived system of tickets and this totally unrealistic wounded/death system both create a kind of conceit that requires extra information to properly make it work. Its only sensible given how central tickets are to the game.
The main argument is that scoreboard (not KDR) is unrealistic, because you may get too much information from it and it defeats in certain ways the main features of game (which I doubt realism is tbh) - immersion and teamwork/communication. I think that scores like here but shown after round and only summed to squad general outcome would work better (so kills from all people that are part of squad are summed).PFunk wrote:Any argument that KDRs are unrealistic should also argue that capping meters are also unrealistic. They are, but then the whole game isn't that realistic anyway. Its a hybrid and as such there are compromises that just make sense.
Let me be a dev for a few seconds.ShockUnitBlack wrote:Could we get a Dev statement on this? I'm curious to hear what the team has to say on the issue.
I voted "No", but I agree with most of your post and could easily change the vote to "Only show the scores at the ending". I would never agree to sum the scores of the squad, though. People who understand the game will know KDR doesn't say everything about a player's contribution, and that it depends on the role he plays etc., but monitoring one's KDR over a period of time certainly tells you about his skill level and about your own improvement if you look at it each game. You could also say that getting kills and dying the least (including not getting wounded) takes the most skill, and roles that are kill-oriented take the most skill (here I include drivers of armor and CAS pilots together with gunners).Kain888 wrote:And I don't agree any smart person looks at KDR, any person looks at KDR. That's the problem. Good leader and smart person should be able to judge the information of progress, loses and overall outcome of situation from the squad, team and map awareness and communication with other SLs.
The main argument is that scoreboard (not KDR) is unrealistic, because you may get too much information from it and it defeats in certain ways the main features of game (which I doubt realism is tbh) - immersion and teamwork/communication. I think that scores like here but shown after round and only summed to squad general outcome would work better (so kills from all people that are part of squad are summed).
Quoting your sig: "Players might be hardcoded, but that sure doesn't seem to stop anybody from trying".mat552 wrote:Players are nothing if not resourceful about getting around attempts to code out behavior.
mat552 wrote:nothing and no one is going to stop them from doing it.