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Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 18:04
by DaKillerFox
Mellanbror wrote:Superb gameplay changes. Hopefully it will force some more teamwork. You have created the best game ever, the only one I play nowdays. Cred to you all! Respect
To be honest with all of you, I downloaded the Insurgency mod for Half Life 2 about a month ago, but the installer is just sitting on my desktop. I haven't installed it yet and I don't really care if I ever do install it at all. I've been too busy playing PR and I am freakin' excited for PR v.9. It's the 27th today, so that means that the Devs have approximately 4 days to release a v.9 trailer and the official v.9 if they are planning to stick to the schedule. Can't wait...

Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 18:14
by Jigsaw
Wattershed wrote:Sounds like you guys need to give me some credit for suggesting that use of RP's.
Came with
this idea when the beta version was on trial.
The idea was discussed actively by various people on the team forums before the Beta started
DaKillerFox wrote:It's the 27th today, so that means that the Devs have approximately 4 days to release a v.9 trailer and the official v.9 if they are planning to stick to the schedule. Can't wait...
I know you can't wait, but patience is a virtue. There is no schedule other than to release it when it is done. This is, has been and always will be the policy on new PR releases.
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 18:27
by Kaurava
Can't wait to see those BTR80s in action.
And pretty much everything else.
Thanks for releasing 0.9 so soon, I thought we'd have to wait 'til at least summer.
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 18:30
by Duckmeister
While I eagerly anticipate 0.9, I definitely see a bright side to it not being released for a while longer. That means I have more time to spend getting a few more prestiges on MW2 before PR takes over my gaming habits.
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 18:34
by ma21212
OUT BY FRIDAY I TELL YOU

*rants like a crazy homeless man*
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 19:14
by alec89
DaKillerFox wrote:It's the 27th today, so that means that the Devs have approximately 4 days to release a v.9 trailer and the official v.9 if they are planning to stick to the schedule. Can't wait...
There has been a teaser of 0.9 out for awhile now on YT.
Here is the link:
http://www.youtube.com/watch?v=pp5mVxqY8n0
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 19:22
by DaKillerFox
FTFY.
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 19:22
by DaKillerFox
Yeah, I've seen the teaser. I was under the impression that there would be a full blown trailer. Am I wrong about this?
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 19:23
by DaKillerFox
In a few days I will be like Angry Bear, LOL...

Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 19:34
by alec89
DaKillerFox wrote:Yeah, I've seen the teaser. I was under the impression that there would be a full blown trailer. Am I wrong about this?
I would rather see them release 0.9 instead of the damn trailer. Who cares about trailer if they said most likely 0.9 be released before the end of this month, we have 4 days left.

Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 19:44
by ANDROMEDA
alec89 wrote:I would rather see them release 0.9 instead of the damn trailer. Who cares about trailer if they said most likely 0.9 be released before the end of this month, we have 4 days left.
Hopefully, hopefully! Hopefully this month, hopefully not...

Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 19:53
by K4on
'[R-DEV wrote:dbzao;1241927']
9. Commander
WTF ?
is the commander tired of work ?
get his a*s up!
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 20:56
by Orford
Looks awsome. Hope its not this weekend im away. but then again I hope its weekend then it will be ready for when i get back ooohhhh the pain!!!!!
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 20:59
by Robbi
Thats how its always been

aka PM first.
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 21:48
by SGT.JOKER
The changes look great, but is .9 going to require framework like .87 did?
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 21:56
by mosinmatt
UsnerMc wrote:You know, the trick in this rally problem is just not to die, then you dont need rallys. And I mean it should be your first goal not to die, and then to kill and get flags an all this stuff. And 16 to 0 looks way better then 50 to 36. I as SL often dont set rallys anymore. Only if somebody realy died and there is no other way around, so I dont care if it then disapears after 60 secs, but no you see how dependent you are on rallys.
This is very true. Once contact has been achieved, the medic and SL should hang back. Medic to heal, and SL to use a scope. If need be, pull back to regroup, then push forward again.
I am wondering if they modified the insurgent weapons at all. It would really be nice to have a repair area for Technicals and clown cars
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 22:02
by alec89
*NwA*Orford wrote:Looks awsome. Hope its not this weekend im away. but then again I hope its weekend then it will be ready for when i get back ooohhhh the pain!!!!!
omg, speak for yourself, lol. We want it released today. : ))
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 22:16
by TomDackery
Obviously the Commander is banging his head on the keyboard because Squad 9 still hasn't stopped talking about his breakfast.
Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-27 22:48
by Spuz36
TomDackery wrote:Obviously the Commander is banging his head on the keyboard because Squad 9 still hasn't stopped talking about his breakfast.
Or that they all have red VoIP names

Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-28 01:44
by fuzzhead
It would really be nice to have a repair area for Technicals and clown cars
Agreed & Done.
Just a placeholder for now (same as conventional army) but hopefully we can get a shabby looking one in the future, like a garage shop or something...