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Re: 1000+ Things you've learned in PR

Posted: 2010-07-24 19:33
by DogMeat
502. Use VOIP

503. No, seriously...Use VOIP

504. If you have been playing on the TG server for a few hours and are not a Supporting Member, it is probably NOT a good idea to try your hand at piloting a transport helo...

505. If you join a squad only long enough to grab a sniper kit, you have just proven yourself to be a scum-sucking waste of carbon. I hope you're proud of yourself.

506. Don't always grab the rifle with the optics. Think of the situation first.

507. If you are on foot, with an enemy APC bearing down on you, the HAT will always miss.

508. If you are in an APC bearing down on an enemy infantry squad, the HAT will always hit.

509. When requesting artillery/JDAM try to give the enemy position and not that of your squad.

510. Do not taunt Gary.

Re: 1000+ Things you've learned in PR

Posted: 2010-07-24 20:41
by puppetmaster532
511. if you hear the bomb falling......... its already too late.
512. fire makes you bleed.

Re: 1000+ Things you've learned in PR

Posted: 2010-07-27 17:24
by Grunt
513. Backing up the SL when he is obviously mistaken is the best way to go. You lose the round,you win a friend.

Re: 1000+ Things you've learned in PR

Posted: 2010-07-27 20:10
by Skull
Grunt wrote:513. Backing up the SL when he is obviously mistaken is the best way to go. You lose the round,you win a friend.
and you make a person who fails think he does good, thats not really the way to go imho

514. when you look at an nme hat from any vehicle and playing on tg, your gunner will be kicked for supporting member

happened last night to me :(

Re: 1000+ Things you've learned in PR

Posted: 2010-07-28 21:52
by 13DarkWolf
515: Driving a Humvee into a river sets it on fire
516: Standing still when laying down construction foundations for FOBs can result in injury
517: Be aware of placing FOBs on other players

Re: 1000+ Things you've learned in PR

Posted: 2010-07-29 09:51
by Guam_Marine
518: when squad leading you will always fall into an ambush and be wiped out by campers.
519: build huge fob foundation is pointless because no one will ever man them.

Re: 1000+ Things you've learned in PR

Posted: 2010-07-29 19:25
by Tallard
Dev1200 wrote:
8. Grenade traps are actually TK bombs.
Truth. The better you hide them, the more TKs you get

Re: 1000+ Things you've learned in PR

Posted: 2010-07-31 05:27
by Tallard
520: When playing as BLUFOR, never take the HAT kit out of main

Re: 1000+ Things you've learned in PR

Posted: 2010-07-31 05:35
by KarateDoug
521. USB headsets suck with xfire.

522. Rebiv has a horrible reputation

523. If you place 10 IED's or C4 charges, the BOOM! will be heard around thew whole map.

524. You cannot do a convoy of 2 explosive vehicles less than 100m away from each other.

525. If you dont know your pilot, you might wanna consider swimming or walking.

526. I am the best trans pilot this game has ever seen.

Re: 1000+ Things you've learned in PR

Posted: 2010-07-31 07:28
by Skull
KarateDoug wrote: 526. I am the best trans pilot this game has ever seen.
527. There is always someone better at anything in PR.

528. People saying "Im the best ***" will most likely get you killed at exactly doing that.

Re: 1000+ Things you've learned in PR

Posted: 2010-07-31 16:29
by Chaosfox_[434th]
529. never trust the chinook pilot on operation archer who tells your squad to jump out 30 feet up chances are he will drop crates on you as soon as your on the ground.

Re: 1000+ Things you've learned in PR

Posted: 2010-08-01 06:57
by S_Kid08
530. Don't complain about the accuracy, nobody cares.

Re: 1000+ Things you've learned in PR

Posted: 2010-08-01 10:41
by soldierofharcore
531. Just follow the path of bootytraps to the cache
532. NEVER take a HAT or EGINEER kit on an insurgents map

Re: 1000+ Things you've learned in PR

Posted: 2010-08-01 11:50
by TheParadoX
533. The cake is a lie.

Re: 1000+ Things you've learned in PR

Posted: 2010-08-01 13:56
by SlingBlade357
534. Buckshot can tell the difference between civilians and armed insurgents.

535. Killing 10+ civilians with your M4 from a rooftop will not only result in you being labeled a "monster," you'll also do 300 seconds in a prison of some sort after you die.

536. It's totally worth it.

Re: 1000+ Things you've learned in PR

Posted: 2010-08-01 14:47
by killonsight95
367. don't shoot civies it harms your team and you get 300 second spawn time where as the civi get th enormal 15 second spawn time.

Re: 1000+ Things you've learned in PR

Posted: 2010-08-01 15:04
by dtacs
killonsight95 wrote:367. don't shoot civies it harms your team and you get 300 second spawn time where as the civi get th enormal 15 second spawn time.
368. Shoot all civilians you see, you'll just get the shotgun intel back anyway.

Re: 1000+ Things you've learned in PR

Posted: 2010-08-02 08:00
by ResTrepo
538. You can either watch things happen, make things happen, or wonder what the hell happened.
My best bets on the last one.

Re: 1000+ Things you've learned in PR

Posted: 2010-08-02 10:54
by Pronck
539. Artillery IEDs CAN destroy helicopters, even chinooks!
540. Don't make a 4-man Sniper team, it will only atract insurgents.

Re: 1000+ Things you've learned in PR

Posted: 2010-08-02 14:44
by Skull
541. having 1337-0 kd as blufor doesnt necessarily make you a usefull team member