KingKong.CCCP wrote:
The lack of teamwork, vanilla battles - that's a lie.
The true reason behind people hating 200p fights is their impact on the battlefield is now insignificant.
Slightly dealing in absolutes, eh?
Last night the common behaviour was like the people were trapped in a burning building. Yes, everyone's running the same way and tackling the same obstacles (even if by ramming into them with sheer mass), but without very much intelligent thought behind their actions.
Like Brainlaag said it took all of, what, three Brits to out-cap the Militia team on Fool's Road? Meanwhile practically all Militia players were sitting together in a big bunch in the nearby forest not more than a few hundred meters from either Hilltop or Fort flags.
Of course teamwork isn't dependent on player amounts per se, and great numbers can indeed lead to magnificent battles (take for example WWII Online on both accounts), but with PR's limited playerbase coupled with BF2's command limitations chances are that 200+ player games will largely remain disorganized slugfests. Sure even those can be fun for a time, but I dare doubt they'll keep anyone playing PR for years on like the current mechanics have.
At least I'd much rather play organized TG/PRTA level rounds on 128, even 64 player servers.