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Re: Ask the [Dev]s a (?)

Posted: 2012-08-28 12:48
by Stealthgato
jerkzilla wrote:Jessica Biel or Kate Beckinsale?
Both of course. Along with Sienna Guillory and 1980s Patsy Kensit.

Re: Ask the [Dev]s a (?)

Posted: 2012-08-28 13:30
by saXoni
saXoni wrote:How much are you prioritizing the removal of sound-bugs?
Bumping my question.

Re: Ask the [Dev]s a (?)

Posted: 2012-08-28 18:29
by ShockUnitBlack
jerkzilla wrote:Jessica Biel or Kate Beckinsale?
Biel's better looking but Beckinsale can actually act. Thinking Beckinsale.

You've been watching Total Recall?

Re: Ask the [Dev]s a (?)

Posted: 2012-08-28 22:48
by jerkzilla
ShockUnitBlack wrote: You've been watching Total Recall?
Actually no, those are the two mainstream ones I like most. Frankly, I'd go with Gina Carano.

Re: Ask the [Dev]s a (?)

Posted: 2012-08-28 23:57
by ShockUnitBlack
Then watch Total Recall.

Re: Ask the [Dev]s a (?)

Posted: 2012-08-29 23:23
by Stealthgato
Does the new "system" with the transparent scope lenses in 1.0 also work to make lenses for player model goggles and glasses?

Re: Ask the [Dev]s a (?)

Posted: 2012-08-30 16:48
by Chuc
Unfortunately no, since kit geometries and handheld weapons are bundled as game assets in slightly different ways.

Re: Ask the [Dev]s a (?)

Posted: 2012-08-30 16:58
by Pronck
If I make, texture and code some new IEDs will you guys implement it if it is up so standards?

Re: Ask the [Dev]s a (?)

Posted: 2012-08-30 17:00
by Vicious302
Here's my question I can't seem to get awnsered: Why can't we have a seperate IED marker? I just saw in a recent suggestions thread that it would be possible to have each squad have their own waypoints so I don't understand why IED markers would not be possible, and if possible, what reason are you giving for not being able to mark one of the most desctrutive weapons in the game.

Re: Ask the [Dev]s a (?)

Posted: 2012-08-30 17:02
by Rhino
Stealthgato wrote:Does the new "system" with the transparent scope lenses in 1.0 also work to make lenses for player model goggles and glasses?
[quote=""'[R-DEV"]Chuc;1809280']Unfortunately no, since kit geometries and handheld weapons are bundled as game assets in slightly different ways.[/quote]

Ye, to go into more detail there are basically three types of meshes in BF2. Staticmeshes, which are buildings, overgrowth objects etc, Bundlemeshes which are weapons, vehicles etc and skinnedmeshes, which are player models and kit geoms etc.

Bundlemeshes can have semi-transparent textures, such as glass on vehicles or the glass on the rifle scope.

Staticmeshes and Skinnedmeshes can only have "on/off transparency". Ie, the texture is either 100% transparent, or its not transparent, not 25% transparent like glass. This is why a lot of statics ingame do not have any glass in there windows, and any that do, the glass is a seprate bundlemesh object, snapped onto the main static.

[quote="B.Pronk(NL)""]If I make, texture and code some new IEDs will you guys implement it if it is up so standards?[/quote]

That very much dose depend on how good the models are but generally yes, they normally art. The Arty IED was a community made model, although IMO quite poor and probably should have had quite a bit more work done on it before it was implemented but we have implemented many community made assets, and pretty much all of PR's devs including myself at one point where community members, making something for the mod that they felt needed to be made :D

Re: Ask the [Dev]s a (?)

Posted: 2012-08-30 17:11
by rodrigoma
Quote:
Originally Posted by saXoni
How much are you prioritizing the removal of sound-bugs?

saXoni wrote:Bumping my question.
could you please answer? is it even possible?

Re: Ask the [Dev]'s a (?)

Posted: 2012-09-01 06:02
by godfather_596
[R-DEV]Deer wrote:Yes =p

Im probably only one who is using Kozelsk's treestands, noone else knows about em =p

Also when map is new, very few ppl aware of hidden stuff like some tunnels in Kozelsk, Yamalia underground bunker, kokan hidden rooms and underground entrances, as a map maker you have advantage there ingame =p

Its also very rewarding to see how blufor just cant find the cache which is hidden in secret room behind bookshelf in Kokan, and hear their lols in Voip once they do =p
I remember playing with you on kozelsk when we used the secret tunnel the militia didnt know wat hit em

Re: Ask the [Dev]s a (?)

Posted: 2012-09-01 06:45
by godfather_596
Can u guys change the team on operation marlin from iraqis to hamas it would make more sense.
Will there ever be hezbollah team?
Can you add a scope to russian pkm or make a PKP?

Re: Ask the [Dev]'s a (?)

Posted: 2012-09-01 20:47
by DDS
saXoni wrote:What makes you think I'm grumpy?



Usually no one does. But when a person rates his own thread 5 stars, it's like liking your own status on Facebook... It's retarded.
I rate this reply 5 stars. Rating your own thread AT ALL is retarded.

Question:

I'd like to wear a T-shirt promoting BF2PR. Since there appears to be no movement on requests for PR gear, can I do this for personal use in a fashion that does not infringe on trademarks or toes?

Re: Ask the [Dev]s a (?)

Posted: 2012-09-02 02:45
by Scared_420
Why do you feel so strongly about mumble and what are your reasons. Inb4 it makes teamwork between squads amazing.(VOIP/chat works just fine for that)

Re: Ask the [Dev]s a (?)

Posted: 2012-09-02 06:51
by Spec
Inb4 it makes teamwork between squads amazing.(VOIP/chat works just fine for that)
What else do you expect for an answer? In many peoples opinions, mumble is a better tool for inter-squad communication, be free to disagree ;)

Re: Ask the [Dev]s a (?)

Posted: 2012-09-03 00:14
by Stealthgato
Scared_420 wrote:Why do you feel so strongly about mumble and what are your reasons. Inb4 it makes teamwork between squads amazing.(VOIP/chat works just fine for that)
VOIP has terrible quality, has a slight delay and your whole squad has to listen to it. With mumble you can talk locally to the guys next to you/in your vehicle without spamming your whole squad, and also talk over local chat to whoever on your team is next to you, which helps friendlies out by telling them the location of the shooter that just got you for example, and is very helpful in letting nearby medics know where you are exactly without spamming the medic button.

Also Squad Leaders and commanders are able to communicate with eachother individually or globally.

I will assume you are not dumb so I won't explain the obvious advantages over chat.

Re: Ask the [Dev]s a (?)

Posted: 2012-09-03 01:01
by Pvt.LHeureux
Scared_420 wrote:Why do you feel so strongly about mumble and what are your reasons. Inb4 it makes teamwork between squads amazing.(VOIP/chat works just fine for that)
Didn't know I could talk to blue guys using BF2 crappy quality VOIP and that I could contact individual squads without passing through the Commander, wich is never there.

Mumble is just that better.

But I agree that downloading a program that takes 5 mins to setup is not worth the teamplay boosts of mumble.

Re: Ask the [Dev]s a (?)

Posted: 2012-09-03 06:08
by Pronck
Hmmm I smell sarcasm in this topic.

Re: Ask the [Dev]s a (?)

Posted: 2012-09-04 01:52
by godfather_596
Bump:
Can u guys change the team on operation marlin from iraqis to hamas it would make more sense.
Will there ever be hezbollah team?
Can you add a scope to russian pkm or make a PKP?