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Posted: 2007-08-23 17:04
by OkitaMakoto
My firstborn is going to Snake Doctor. Its working! laggy, but thats cuz last night i put all my graphics settings in the catalyst control center on high and like 16x AA... so im gonna put it back to default and see how it runs!!!
In map pics very very soon hopefully.
If you see snake doctor.... be nice to him, for me.

Thanks!

im so excited.

Posted: 2007-08-23 17:24
by ZZEZ
Been following your map's progress..screenshots please =P

Posted: 2007-08-23 17:44
by OkitaMakoto
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some areas are a tad too dark... more lights maybe? we'll see what the next few days bring. also saw a wall up a little off the ground.. :(

:)

i need to get kits working so i cang et some areal views, but on ground i was on full setings getting 60fps well, all full but
medium textures and 4x AA

Posted: 2007-08-23 18:00
by Rhino
city layout is looking pretty nice in some parts :)

Posted: 2007-08-23 18:02
by bosco_
Looks nice, city layout looks pretty realistic as well :) .

Posted: 2007-08-23 18:03
by ZZEZ
OkitaMakoto wrote:



i need to get kits working so i cang et some areal views
Thats easy to do, just follow the tutorial by Rhino
https://www.realitymod.com/forum/t24726.html


Cant wait to see it :p

Posted: 2007-08-23 18:10
by Spaz
I can't wait for this map! :) Hope someone will get a server up running this map :)

Posted: 2007-08-23 18:10
by OkitaMakoto
ZZEZ wrote:Thats easy to do, just follow the tutorial by Rhino
https://www.realitymod.com/forum/t24726.html


Cant wait to see it :p
thanks everyone. snake doctor is helping with kits. i want to get some aerial city shots for you guys. beta out in a few days once i get time... class in 20 minutes!!! Ahhh!! must map more!!!! screw classes!!!

Posted: 2007-08-23 19:19
by Rambo Hunter
Oooh, i want to play this :D i can't believe this is a first map


Oh, want me to redo the DCU i made a while back and sent to you? Now that i look at it again it looks like someone crapped on a tan shirt :P

Posted: 2007-08-23 19:59
by OkitaMakoto
Rambo Hunter wrote:Oooh, i want to play this :D i can't believe this is a first map


Oh, want me to redo the DCU i made a while back and sent to you? Now that i look at it again it looks like someone crapped on a tan shirt :P
would you be so kind? and then gimme some sort of read me as to how to get them to be included as part of the map?

i need to go back and get names of those who helped submit pics and skins and such

so far off my head i know of Rambo Hunter and Snake Doctor, although I know there are more, sorry I cant think of you all... many good pics and suggestions...

that telephone pole on the truck is one of my fav places. i made that soooo long ago...

Posted: 2007-08-23 20:15
by ZZEZ
OkitaMakoto wrote:would you be so kind? and then gimme some sort of read me as to how to get them to be included as part of the map?

i need to go back and get names of those who helped submit pics and skins and such

so far off my head i know of Rambo Hunter and Snake Doctor, although I know there are more, sorry I cant think of you all... many good pics and suggestions...

that telephone pole on the truck is one of my fav places. i made that soooo long ago...
Its slightly complicated, but here you go
http://bfeditor.org/forums/index.php?showtopic=3780

Posted: 2007-08-23 20:39
by Alex6714
For any map that is fantastic, let alone a first one!

Is the area south around the airport ment to be so bare/flat though?

:p

Posted: 2007-08-23 20:57
by OkitaMakoto
Alex6714 wrote:For any map that is fantastic, let alone a first one!

Is the area south around the airport ment to be so bare/flat though?

:p
uber beta. :) im adding elevation there sooner or later, but for now, since its not gonna see much fighting, or any at all, its taking a back seat...

now... to get the ropes to drop to the ground after insertion....



kidding...

Posted: 2007-08-23 23:34
by OkitaMakoto
My first map ever made, and the result of my summer long project is finally here for Project reality .6!!!

*LINK*
http://hosted.filefront.com/OkitaMakoto/
*LINK*

It is in its alpha stage and I know there are some things that need work, but anyone interested, PLEASE download and give it a try on a local server, or better yet, host it on your server!!!

I hope you all enjoy.

Known problems:
1. overgrowth folder was corrupt and was deleted. Therefore, all trees placed by the overgrowth tool are missing. However, all trees in the city itself were placed manually, so they are still there. only trees on the outskirts are missing.

2. bakara market (INS main base) needs MUCH work. It is still very basic, but as it is uncappable, its not too big a problem until the INS start to lose...

3. Please let me know if the number of RPG's are enough. And technicals.

4. Draw distance on the bushes is a bit lower than i want, but I dont know if I can change that...

5. I get a full 60fps while flying over the center of the city. I hope it runs well on everyone elses computer.

6. No SP support as of yet, but that might be on its way. As of right now, there is only one mode to be used which is the 64 player conquest. All other sizes are identical and were not altered as far as I know. So start up in 64 size map.

thats all I can think of right now... aside from the city needing to be a bit dirtier and more static cars/boxes/trash, etc.

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Posted: 2007-08-23 23:42
by Alex6714
Can“t wait! We need a server running this to test it!

Posted: 2007-08-23 23:43
by OkitaMakoto
added pics while you wait. and to coax you into downloading.. maybe... it looks better in game trust me...?

Posted: 2007-08-24 00:21
by OkitaMakoto

Posted: 2007-08-24 00:22
by Eddiereyes909
Dling it as we type

err speak

Posted: 2007-08-24 01:53
by OkitaMakoto
please post all new comments here:
https://www.realitymod.com/forum/t26912-2.html

let this one fade into oblivion as a landmark in okita_makoto history.... :) jk