would this work for 128 player server?

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Tema567
Retired PR Developer
Posts: 124
Joined: 2008-08-28 00:31

Re: would this work for 128 player server?

Post by Tema567 »

zangoo wrote:so people r always talking about how 64 people for a map like kashan is way to little and that project reality has tried to make a 128 player server but anything above 65 will crash or kick people. but i found this web site and it lets you make a 255 player server. now everyone knows that 255 players would need a super computer to play it but what about really high end servers playing with up to 100 or 128 players?

here is the web site

Up to 255 people per server on Battlefield 2 (how to) [Archive] - Halflife2.net Forums
that is not work for 1.41
Server will crash if 65+ players connected.

I'm trying to fix this and remove hack-assertion hide-byte, and when BF2 Server crashed, it says "1 setInput out of range: . Max is: 64"

I'm think about if it's engine is byte limited by one byte, that means engine can work with 255 players max.
We are also started "closed" tests with 64+ test in russian bf2 community.

that message also followed in attach.
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Last edited by Tema567 on 2009-04-15 23:19, edited 1 time in total.
USA-Forever932
Posts: 113
Joined: 2009-02-03 21:23

Re: would this work for 128 player server?

Post by USA-Forever932 »

A server has already done this! I believe it was Pr 0.5 and the server was called Rubber Ducky.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: would this work for 128 player server?

Post by =Romagnolo= »

really ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
USA-Forever932
Posts: 113
Joined: 2009-02-03 21:23

Re: would this work for 128 player server?

Post by USA-Forever932 »

Yeah, I remember it. I remember sitting up at like 1:00am waiting for it to fill. I've also heard people talking about it full. It's dead now though and Ducky doesn't play Pr anymore. The server just vanished without a trace a few weeks after I played on it. I tell you, 80 player Muttrah, the USA couldn't get off the carrier FAST ENOUGH.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: would this work for 128 player server?

Post by Teek »

Uhh, I was around back then and I remember that no one could join after 64 players.

Perhaps you are thinking about co-op gameplay?
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Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: would this work for 128 player server?

Post by Acemantura »

.Intense wrote:You gotta remember that each connected client requires 4mbs per. That means you'd have to have commercial fiber rated at 600Gbs to be able to support a full 255. I wouldn't push it above 128.

I believe the GameServer host Hypernia is capable of 128 slots with BF2 if you purchase the premium box (~$250/Month)
Uh, I ran Bubba's Training Server, from my house with 15 outside connections available, with 1meg up (On my laptop). With that data, each person would need 68.23kb of bandwidth.
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: would this work for 128 player server?

Post by FuzzySquirrel »

acemantura wrote:Uh, I ran Bubba's Training Server, from my house with 15 outside connections available, with 1meg up (On my laptop). With that data, each person would need 68.23kb of bandwidth.
Good times :)

Anyway i dont think this is in anyway possible, this is the server equivalent to fastropes, no matter how bad you want it you cant have it.
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: would this work for 128 player server?

Post by Dev1200 »

BF2 cannot really be updated any further (besides the 1.5 patch, which is probably the final patch for BF2).


PR is limited by the BF2 engine. The Devs are overwealmed with these amazing ideas, but those ideas cannot be implemented because of the older BF2 engine.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: would this work for 128 player server?

Post by Rudd »

^well reliable source tells me that if EA wanted to, they could pretty much flip a switch and give us 80 people instead of 64.
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: would this work for 128 player server?

Post by Arnoldio »

Dr2B Rudd wrote:^well reliable source tells me that if EA wanted to, they could pretty much flip a switch and give us 80 people instead of 64.
Too troo 2 be troo, those lazy people have a reason not to do that?
Last edited by Tonnie on 2009-05-28 08:15, edited 1 time in total.
Reason: Dont insult EA/DICE For the love of god!
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Rudd
Retired PR Developer
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Re: would this work for 128 player server?

Post by Rudd »

probs cuz it would eat in to their new game sales I guess, they've made their money on BF2, why make it so BF2 can still compete?
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Cheditor
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Re: would this work for 128 player server?

Post by Cheditor »

To be honest the only way EA would ever give the source code is if they were 100% sure that loads of people would buy the Battlefield 2 game, but if PR became better than some games about 50% of their sales would be lost due to free torrents etc, so they would of lost money.
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Zoddom
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Joined: 2008-02-11 15:29

Re: would this work for 128 player server?

Post by Zoddom »

Dont forget the performance on an individual PC!
My Battlefield 2 lags when playing with 64 players on Ghost Town and if i think about Iron Gator ...... :roll:
and 128 players..... just horror for my PC. I know that most people have better PCs than I (its 3 y.o.) and theoretically I'm able to buy a new pc, but ... isnt it somehow getting too much for the engine ? and in addition I would suggestto uptade the system requirements for PR, because I got half of the fps I got in vanilla.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: would this work for 128 player server?

Post by AnRK »

Zoddom wrote:isnt it somehow getting too much for the engine ?
It's still one of the most stable engines for multiple player with combined arms if I'm not mistaken, I'm sure with a decent enough server it should cope ok.
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: would this work for 128 player server?

Post by Zrix »

DICE Bazajaytee wrote:Won't happen. End of story.
Please, remove the hardcoded 64 player limit (for modders) - Electronic Arts UK Community



There you have it.
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wookimonsta
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Re: would this work for 128 player server?

Post by wookimonsta »

what exactly constitutes as reliable sources?
Rudd
Retired PR Developer
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Re: would this work for 128 player server?

Post by Rudd »

Bazajaytee
DICE

Won't happen. End of story.
what a bugger...let us worry about if our servers can handle it. 80 players at least would be fine surely.
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Zrix
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Re: would this work for 128 player server?

Post by Zrix »

wookimonsta wrote:what exactly constitutes as reliable sources?
The DICE employee thats making the new BF2 patch? It's good enough for me anyway.
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Robbi
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Re: would this work for 128 player server?

Post by Robbi »

They have got a point with server stress, as you can only technically run a BF2 server on one core you loose a lot of power by doing this, and at map changes etc you would get a lot of maxed out CPUs leading to ALOT of crashes.

But, 80 man PR would be pretty cool, and maybe 80-90 would be the max push id like to see for a bit, as I think 100 odd on most PR maps would be ludicrous
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Ironfist7997
Posts: 176
Joined: 2009-03-27 20:40

Re: would this work for 128 player server?

Post by Ironfist7997 »

heck servers have come on leaps and bounds since bf2 came out - its a pity they won't just up the player limit to say 75 - 80 or at least allow the modders the chance to test it out. :(

sorry just read about the single core running - ah well
"Just point me in the right direction, I'm bound to find the enemy eventually!!"
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