Page 18 of 102
Posted: 2008-02-03 21:40
by Vaiski
Got a new tablet few weeks ago but I haven't had too much time to try it until now
Here are couple of paintings I made:

Posted: 2008-02-03 21:41
by G.Drew
nice
Posted: 2008-02-03 22:20
by Z-trooper
I think I'm becomming your fan

I dont like all your stuff - I love it. I like your style, design and feel for most stuff, so keep sharing

Posted: 2008-02-04 00:01
by Dylan
Those are beautiful paintings, your a very good artist.
Posted: 2008-02-04 18:49
by Brummy
I recognize that girl.. Hmm.
Nice work anyway

Posted: 2008-02-04 18:59
by Vaiski
Heh thanks.
I hate to see these with fresh eyes.
They are not even close to the reference actor. Especially the first one is so off

Posted: 2008-02-04 21:12
by Z-trooper
[R-DEV]Vaiski wrote:Heh thanks.
I hate to see these with fresh eyes.
They are not even close to the reference actor. Especially the first one is so off
Well I dont know the actor, but I do know that they look pretty damn good. I like the style, and you have captured a mood/emotion too, which is more than can be said about the sorry *** stuff I draw

Posted: 2008-02-04 21:23
by KP
Make some PR ones!

Posted: 2008-02-04 22:19
by Vaiski
Nevah!

Posted: 2008-02-09 16:00
by ice_killer
my first organic model in 3ds max
93916 poly
93916 traingles
Posted: 2008-02-09 17:00
by Z-trooper
Cool alien Ice

I like the eye area. A raytrace material on two black eyes when the alien itself is textured would look awesome
Here is my 2nd crack at organic modeling (1st was my Rex)
Its just a standard human character that I wanted so I can make props in the right proportions, test sizes, and last but not least - have a standard model of a human I can change to my liking when I have a new character project.
(its not done at all - but the face will be left more or less blank)
Here is a small project I'm playing around with using the model: Hoplites (no not spartan hoplites from 300, just plain old standard greek ones)

Posted: 2008-02-10 18:21
by Vaiski
Nice models. Proportions are good and it’s in a nicely relaxed pose

Usually first human models tend to look too stiff.
You both might want to check you model’s polyflow. Proper edge loops make animating and controlling complex organic models easy. Basically the idea is to add an edge line (aka edge loop) around each major muscle group. Learning proper polyflow early will be enormous help in the future.
http://www.bunk.cistron.nl/plaatjes/poly_regions.jpg
Cgtalk got some good discussion about this:
CGTalk - Topology research
Some random tut that explains edge loops
http://cube.phlatt.net/home/spiraloid/t ... eling.html
Posted: 2008-02-10 18:26
by Z-trooper
I appreciate the help, I have heard talk about it before, but since this is my first model of that type I didnt think so much about it. But I can begin to play around with it now.
Posted: 2008-02-11 09:53
by Kaijleor
Something I did 2 years ago, its also from an animation MECHWARRIORS... mech models were made by a friend, I did the rest (the city, animations, sp. effects)

Posted: 2008-02-12 11:10
by ice_killer
cool
Posted: 2008-02-13 16:47
by FLOZi
I can't exactly compete with your super sweet multi-thousand tri weapon and vehicle models - I'm a modeller for an RTS project (or two).
So here's a T-54 (Model 1951) in about 1500 tris.

ops:

Posted: 2008-02-13 17:09
by Z-trooper
FLOZi wrote:I can't exactly compete with your super sweet multi-thousand tri weapon and vehicle models - I'm a modeller for an RTS project (or two).
So here's a T-54 (Model 1951) in about 1500 tris.

ops:

That is pretty cool. I have always wanted to try modeling for RTS games. What engine is it for cause 1500 tris sounds like a lot if you have a whole army of them.
Loving the model though

Posted: 2008-02-13 17:37
by FLOZi
It's for the Open Source
Spring Project engine.
It won't be going into a mod anytime soon, mind. I'm mainly a modeller for a
ww2 game on the engine, most tank models are around 1000ish, which isn't too bad as its scaled to have maybe a few tens of tanks at a time at most on regular maps. Still more than you'd get in CoH

. The T-54 might go in as an easter egg.
EDIT: This is around 1000 iirc

Posted: 2008-02-15 17:40
by IDF-Godzilla
Note: this post was posted at the Israeli Defense Forces Mod forum as well.
Hey guys, just wanted to show you some of my stuff I've been making for my time as a civilian when i still had time for this kind of work

.
Now when you are in the army you don't have much time to make 3D models anymore

.
Enjoy.
Merkava 4
Namer APC
Achzarit
Nagmashot
Zelda 2
Merkava 3

Posted: 2008-02-18 09:41
by Dylan
I have been trying to learn to UVmap and texture the best I can, so I used a very simple model I made some time ago. Its not that great, but I am getting there.
