Page 18 of 39
Posted: 2008-04-30 23:15
by MirindoR
oh and longer rounds, like they were in 0.7. theyre too short now, and given the slower gameplay and the fact that the map has to be loaded once every round its hardly worth it.
Posted: 2008-04-30 23:51
by GSG9SpecOps
Since the zoom on tanks are so powerfull, how about making the Sniper invisible to the tanks untill they have been spotted by troops?
Posted: 2008-05-01 00:06
by Alex6714
Lower spawn times on assets.
Balanced AA vs air ratio.
More helicopter maps.
Much less infantry deviation.
Oh I can dream.... There are a lot more as well, but these are most important for me.
Posted: 2008-05-01 00:39
by OkitaMakoto
GSG9SpecOps wrote:Since the zoom on tanks are so powerfull, how about making the Sniper invisible to the tanks untill they have been spotted by troops?

lolwut?
please, please tell me that was a joke. Are you serious?
Posted: 2008-05-01 01:26
by google
SAW with optics
Posted: 2008-05-02 16:37
by mazur mikola
KP sorry not l85
l82 barret
Posted: 2008-05-02 16:53
by bosco_
Posted: 2008-05-03 02:49
by Psyko
1. 4 crewmen positions on interior or tanks (commander/loader/driver/gunner)
2. Command posts dont partially rebuild bunkers but do repair and rearm tanks and APCs
3. gun ports and through cover shooting positions in sandbags and random walls
4. Sniper kits dont require three man squad but retain same value
5. Gunships respawn after 10 minutes
6. 2/3 of infantry spawn outside of base at beginning of round
7. Heavy Anti tank weapons recycle faster and have scope on rifle
8. wrench and more field dressings for crewmen
9. infantry Reverse prone crawl and pan speed increased
10.Better sniper scope and zoom for insurgents
Posted: 2008-05-05 11:09
by 101 bassdrive
- remove the heat signature from the LB and any other small helo that may come. it horribly unevens maps like qwai or zatar if placed well ( I wont go into detail)
- gunships and smallCAS helos on 10min respawn. since its very rare they ever get used to their full capacity
- better handling for most vehicles, meaning that they dont slide over the frontwheels like terrible FD. they all could use the boost, also the support truck.
- scoped 50cal. would finally give light cars an advantage against INF
- a sort of preview system for CO assett placement? where the CO can test a placement and undo it if it doesnt fit right. also, if all assetts could spawn without hitboxes in this preview state, meaning that people wouldnt get killed because of bunkers spawning at a totally different place then expected.
- TOW emplacements with infinite ammo instead of SAM. thisd mean a good countermeasure against bunkerraping vehicles. itd be ineffective to attacking INF because of the long reloadtime.
- lengthen the death symbols visibility over critically wounded soldiers. sometimes it can be hard to find youre patient because all models look the same and slowly fade, whilst in reality you could differentiate your mate by facial features.
- give the sniper the horribly annoying deadlyness it should have by giving it no deviation at all after 4sec resting. I dont exactly like snipers. but Id rather dont like them because they can be a effective pain that kills me from nowhere than dont like them because theyre more or less useless.
Posted: 2008-05-05 11:23
by =(DK)=stoffen_tacticalsup
-For the love of god, please fix issues with sniper kits as said before. They are usesless for anything else than recon and since the camoflage system in PR is good for nothing, they are just kits for the noob who thinks the rifle looks cool. Maybe increase resting to 5 or 6 secs, for no deviation shots, to decrease rate of fire. A solution could be to actually make the scope move around, as seen in many other games (and reality!), to prevent that Counter-Strike AWP -thing without any accuracy!
Posted: 2008-05-05 14:02
by Alex6714
101 bassdrive wrote:- remove the heat signature from the LB and any other small helo that may come. it horribly unevens maps like qwai or zatar if placed well ( I wont go into detail)
- gunships and smallCAS helos on 10min respawn. since its very rare they ever get used to their full capacity
-
I agree completely. Especially with the LB. It is absolutely useless on qwai with a reasonable chinese team.
Posted: 2008-05-05 14:05
by teufelhund1985
101 bassdrive wrote:- remove the heat signature from the LB and any other small helo that may come. it horribly unevens maps like qwai or zatar if placed well ( I wont go into detail)
- gunships and smallCAS helos on 10min respawn. since its very rare they ever get used to their full capacity
Amen

Posted: 2008-05-05 20:22
by Sabre_tooth_tigger
101 bassdrive wrote:- remove the heat signature from the LB and any other small helo that may come. it horribly unevens maps like qwai or zatar if placed well ( I wont go into detail)
- gunships and smallCAS helos on 10min respawn. since its very rare they ever get used to their full capacity
Scout helis shouldnt be used to assault with, maybe thats the reason they have been made so weak. 'Default Vehicle Respawn Times Scout Helicopters - 10 minutes' I know its 20 on qwai, kashan & zatar. I guess that part of the guide needs changing. No one ever uses the laser on there so I guess they are basically attack helis at present
http://guide.realitymod.com/index.php?t ... s_menu.gif
- better handling for most vehicles, meaning that they dont slide over the frontwheels like terrible FD. they all could use the boost, also the support truck.
Agreed but I think its the bf2 engine that is lacking in details for vehicle torque and terrain
- scoped 50cal. would finally give light cars an advantage against INF
The vehicle 50 cal has no delay to its accuracy, its allready very powerful. You get 3 free with each bunker, cant make them too good can they. New vodnik is somewhere in the works with a closed back end?
- a sort of preview system for CO assett placement? where the CO can test a placement and undo it if it doesnt fit right. also, if all assetts could spawn without hitboxes in this preview state, meaning that people wouldnt get killed because of bunkers spawning at a totally different place then expected.
I heard this discussed somewhere
- TOW emplacements with infinite ammo instead of SAM. thisd mean a good countermeasure against bunkerraping vehicles. itd be ineffective to attacking INF because of the long reloadtime.
Sounds good, bunkers refuel tow anyway
- give the sniper the horribly annoying deadlyness it should have by giving it no deviation at all after 4sec resting. I dont exactly like snipers. but Id rather dont like them because they can be a effective pain that kills me from nowhere than dont like them because theyre more or less useless.
I think marksman works better most of the time for good reason but sniper is still amazing for untouchable distance shots but most flags are closer together then that.
Whenever I pick up the uk sniper kit, I always go wow this gun is great just because people seem to die in 1 hit so much. Are the others not so good maybe

Posted: 2008-05-05 21:37
by 101 bassdrive
dont want to start a discussion in this thread but Id have to strongly disagree as the A in AH-6 stands for attack. only 1 of the light helos ingame would be restricted to scouting, as the eurocopter 635 could theoretically carry 2 pylons fitted with:
2x 12 unguided 70mm rockets
2x 12,7mm mg 400rounds each
2x 20mm mg 180rounds each
7.62mm doorgunner post
its fueltank and all other parts are tested to withstand smallarms fire up to 5.56mm calibre. I wouldnt call that a "scout" helo either
Eurocopter EC 635 - Wikipedia, the free encyclopedia
the z-11 on the other hand is a copycat of the eurocopter as350, cant be armed decently and is mainly used for pilot training. meaning more than scouting cant be done. though chinese manufacturers work together with eurocopter and a few others to develop the EC 120
Chinese Helicopters
I love helos
Posted: 2008-05-05 23:54
by Sabre_tooth_tigger
Some good info

I just presume less influence was wanted from that class of helis.
Qwai is all about usmc mobility so yea being shot down kinda sucks that idea in. Ideally the heat signature on them would be weaker or something, anyhow nape of the earth flying is alot more attractive now. I still find chinese dont use the manpad so much as they could, they are the most interesting heli class so I like the challenge tbh

Re: Your .8 Wish List
Posted: 2008-05-11 18:04
by mazur mikola
new textures or skin for britan sniper rifle l95, maybe from australian forses
and skin for milita and insurgency with hair on face and towelie on head
and scream of dead
and if you have time do the blood on the walls and graund
and very cool be hand fight
and skin latino american for us army
and iraqy police forces with police cars
and urban map like bagdad and falujah and kirkuk
and afghanistan map with american not just with britan forses, with many mountin and rivers near mountin
and new hammwe m1114
and american acu skin with airborne 101, 82 and 173 division and marine corpus
http://battlefield2.filefront.com/file/ ... _BF2;78319
and royal marine skin and britan airborne division
Re: Your .8 Wish List
Posted: 2008-05-12 00:18
by Tirak
Harrier
More close quarters maps
All city insurgency map
More Gappling Hook Options
Airborne Unit
A (Singular) doorgun for the Huey
More rockets for Light AT
Re: Your .8 Wish List
Posted: 2008-05-12 07:50
by mazur mikola
many new bildings with exit on the roof and we can destroy it c4 and antitank rocket
Re: Your .8 Wish List
Posted: 2008-05-12 09:03
by mazur mikola
black-wolf wrote:Called Archer?
not just archer more maps about afghanistan with american
and sangin or khara with britan