[Vehicle] Ka-50

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=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Re: [Vehicle] Ka-50

Post by =USOR=Oleg-Russia »

In reality this heli can care 4 AA missiles at the same time with weapons that i have added already.
I was thinking about it and have make desicion to not do that this way,Heli would be to cheaty. :)
Image= Ka-50 Hokum =Image
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Vehicle] Ka-50

Post by Sabre_tooth_tigger »

Can it really carry all that ammo at once and still retain its agility though


I like that hud alot, I will have to give it a try. Will you still make a ka-52 as well, I think two people would be of benefit to PR because there is alot to do at once and the game makes it so hard to keep a heli alive
Taliban-IED
Posts: 190
Joined: 2008-03-17 18:54

Re: [Vehicle] Ka-50

Post by Taliban-IED »

Molodez pisulok ! it looks awsome how did u do that ? beatiful! why is oleg not a modder ?
red.murder1
Posts: 126
Joined: 2008-07-25 16:00

Re: [Vehicle] Ka-50

Post by red.murder1 »

Hey oleg are you thinking about doing a ka-25 anytime?
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Vehicle] Ka-50

Post by Alex6714 »

Man, you have to show me how to do those huds!
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Re: [Vehicle] Ka-50

Post by =USOR=Oleg-Russia »

Alternative installation files v0.5 ,if you have got problem with the first install way ,v0.5:
Install it same as v0.4
Ka-50_Test_v0.5alternativn.rar - FileFront.com
RapidShare: Easy Filehosting


P.S. it was really hard to create and get this huds working, i think i have runned the game about 300 times a day or even more.It was realy editing code in few seconds,minutes and run game to test it .I was really tired in this 4 days , there was 1 thing i couldn`t get to work.I have spended about 8 hours on it straight.After i have make desicion to leave it as it is and keep it out of code.
I was trying to create angel of attack.In hud.
But i couldn`t find solution for it.
This image should move in angel of attack and be visible inside (coordinates box)Outside this boxarea image should disappear.
Image was moving along Y axis,but i couldn`t get this visible box area to work.
And Compass node don`t work with AngleOfAtack node for me.
This image is still in archive with textures maybe if some one can find problem ,fix it please then.Only edit CanvansSize to X=160 Y=400 in Photoshop as on picture:
Image
If i will have time to make some vehicles more i will do it :)
Last edited by =USOR=Oleg-Russia on 2008-08-15 22:48, edited 5 times in total.
Image= Ka-50 Hokum =Image
Phoenix.86
Posts: 424
Joined: 2007-07-23 20:22

Re: [Vehicle] Ka-50

Post by Phoenix.86 »

Oleg better hide somewhere, Alex the pilot-whore is here :D
Nice job there, looks beautiful.




j/k about Alex
Image

ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. :D "Is that your radio poking me SL? Oh.. Ohgod.. It's not!"
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Vehicle] Ka-50

Post by Sabre_tooth_tigger »

Would be great if this heli loaded on training mode kashan, I think this is the right thread for them - https://www.realitymod.com/forum/f66-pr ... post770013
=USOR=Oleg-Russia
Posts: 207
Joined: 2007-10-07 17:55

Re: [Vehicle] Ka-50

Post by =USOR=Oleg-Russia »

Does game crashing when you are trying to fly on the heli or start the game?
Some people got problems like that.
They told me later that have tryed to install heli in complitely different mod.
Last edited by =USOR=Oleg-Russia on 2008-08-20 01:49, edited 1 time in total.
Image= Ka-50 Hokum =Image
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Vehicle] Ka-50

Post by Sabre_tooth_tigger »

Ive not tested it since I made the video with you thats why I was hoping it could be included in that training mode thing. But no crash or ctd afaik, if you copy the files wrong it'll ctd sure
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: [Vehicle] Ka-50

Post by SocketMan »

Unfackingreal !



Always loved Kamovs machines

KA-52 next?
:grin:
k30dxedle
Posts: 163
Joined: 2007-01-20 18:31

Re: [Vehicle] Ka-50

Post by k30dxedle »

=USOR=Oleg-Russia wrote:Does game crashing when you are trying to fly on the heli or start the game?
Some people got problems like that.
They told me later that have tryed to install heli in complitely different mod.
I've installed it in my own personal mod and it works fine.
Image
Chanvlan
Posts: 262
Joined: 2008-02-02 03:36

Re: [Vehicle] Ka-50

Post by Chanvlan »

how do i import the PR RPK or PKM into a model so i can mount it onto my boat?

Mod DB's Modcast: Guy: So what new things will be in Future PR releases.
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ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: [Vehicle] Ka-50

Post by ballard_44 »

nvm
Last edited by ballard_44 on 2008-08-23 05:15, edited 1 time in total.
Reason: wrong topic
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Vehicle] Ka-50

Post by Sabre_tooth_tigger »

Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Vehicle] Ka-50

Post by Alex6714 »

Sabre_tooth_tigger wrote:They released DCS:Black Shark KA 50 this month, looks fairly awesome.


YouTube - Digital Combat Simulator: Black Shark - Project 50 remix

YouTube - Digital Combat Simulator: Black Shark

YouTube - DCS: Fun with Trains
What?! wer can i haz?
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Vehicle] Ka-50

Post by Rhino »

pretty awesome animations and video editing etc there :D
Image
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: [Vehicle] Ka-50

Post by Solid Knight »

I hate to resurrect an old thread but I know what's causing people to crash both at start up and in-game. It turns out to be the HUD textures.

Textures that cause a crash at start-up:
Ka50Pilot_CircleTarget.dds
Ka50Pilot_CircleLocked.dds


Textures that cause a crash in-game:
Ka50Pilot_Hud.dds
Ka50Pilot_C.dds
Ka50Pilot_CrosshairLocked.dds
Ka50Pilot_LaunchToTarget.dds
Ka50Pilot_identification.dds


I couldn't investigate the images themselves because I don't know anything about image editing nor do I know the criteria for valid BF2 HUD images.

I narrowed it down to those image files by first commenting out every item in each HudElements.con file. Then I'd uncomment each item one by one. When I experienced a crash I'd replace the .dds file with a known valid one. I'd test for a crash with the replaced file and if no crash was experienced I'd continue to the next item.

I later tested the crash rate with the suspect image files. I crashed every single time.

Note: I know you refer to some of the .dds images as .tga in the HUD files.

Video Card: ATI X1900XT -- I am aware that there are issues with some .dds images with ATI cards.
Last edited by Solid Knight on 2009-07-05 11:39, edited 5 times in total.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Vehicle] Ka-50

Post by Maxfragg »

Image

can't confirm problemes with ati cards, worked fine wiht hd3850 and hd4890, but i never tryed it with the current pr version
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Vehicle] Ka-50

Post by arjan »

loved that movie about the train landing when he flew sideways next to it :razz:
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