I was thinking about it and have make desicion to not do that this way,Heli would be to cheaty.
[Vehicle] Ka-50
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=USOR=Oleg-Russia
- Posts: 207
- Joined: 2007-10-07 17:55
Re: [Vehicle] Ka-50
In reality this heli can care 4 AA missiles at the same time with weapons that i have added already.
I was thinking about it and have make desicion to not do that this way,Heli would be to cheaty.
I was thinking about it and have make desicion to not do that this way,Heli would be to cheaty.
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: [Vehicle] Ka-50
Can it really carry all that ammo at once and still retain its agility though
I like that hud alot, I will have to give it a try. Will you still make a ka-52 as well, I think two people would be of benefit to PR because there is alot to do at once and the game makes it so hard to keep a heli alive
I like that hud alot, I will have to give it a try. Will you still make a ka-52 as well, I think two people would be of benefit to PR because there is alot to do at once and the game makes it so hard to keep a heli alive
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Taliban-IED
- Posts: 190
- Joined: 2008-03-17 18:54
Re: [Vehicle] Ka-50
Molodez pisulok ! it looks awsome how did u do that ? beatiful! why is oleg not a modder ?
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red.murder1
- Posts: 126
- Joined: 2008-07-25 16:00
Re: [Vehicle] Ka-50
Hey oleg are you thinking about doing a ka-25 anytime?
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: [Vehicle] Ka-50
Man, you have to show me how to do those huds!
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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=USOR=Oleg-Russia
- Posts: 207
- Joined: 2007-10-07 17:55
Re: [Vehicle] Ka-50
Alternative installation files v0.5 ,if you have got problem with the first install way ,v0.5:
Install it same as v0.4
Ka-50_Test_v0.5alternativn.rar - FileFront.com
RapidShare: Easy Filehosting
P.S. it was really hard to create and get this huds working, i think i have runned the game about 300 times a day or even more.It was realy editing code in few seconds,minutes and run game to test it .I was really tired in this 4 days , there was 1 thing i couldn`t get to work.I have spended about 8 hours on it straight.After i have make desicion to leave it as it is and keep it out of code.
I was trying to create angel of attack.In hud.
But i couldn`t find solution for it.
This image should move in angel of attack and be visible inside (coordinates box)Outside this boxarea image should disappear.
Image was moving along Y axis,but i couldn`t get this visible box area to work.
And Compass node don`t work with AngleOfAtack node for me.
This image is still in archive with textures maybe if some one can find problem ,fix it please then.Only edit CanvansSize to X=160 Y=400 in Photoshop as on picture:
If i will have time to make some vehicles more i will do it
Install it same as v0.4
Ka-50_Test_v0.5alternativn.rar - FileFront.com
RapidShare: Easy Filehosting
P.S. it was really hard to create and get this huds working, i think i have runned the game about 300 times a day or even more.It was realy editing code in few seconds,minutes and run game to test it .I was really tired in this 4 days , there was 1 thing i couldn`t get to work.I have spended about 8 hours on it straight.After i have make desicion to leave it as it is and keep it out of code.
I was trying to create angel of attack.In hud.
But i couldn`t find solution for it.
This image should move in angel of attack and be visible inside (coordinates box)Outside this boxarea image should disappear.
Image was moving along Y axis,but i couldn`t get this visible box area to work.
And Compass node don`t work with AngleOfAtack node for me.
This image is still in archive with textures maybe if some one can find problem ,fix it please then.Only edit CanvansSize to X=160 Y=400 in Photoshop as on picture:
If i will have time to make some vehicles more i will do it
Last edited by =USOR=Oleg-Russia on 2008-08-15 22:48, edited 5 times in total.
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Phoenix.86
- Posts: 424
- Joined: 2007-07-23 20:22
Re: [Vehicle] Ka-50
Oleg better hide somewhere, Alex the pilot-whore is here 
Nice job there, looks beautiful.
j/k about Alex
Nice job there, looks beautiful.
j/k about Alex

ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap.
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: [Vehicle] Ka-50
Would be great if this heli loaded on training mode kashan, I think this is the right thread for them - https://www.realitymod.com/forum/f66-pr ... post770013
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=USOR=Oleg-Russia
- Posts: 207
- Joined: 2007-10-07 17:55
Re: [Vehicle] Ka-50
Does game crashing when you are trying to fly on the heli or start the game?
Some people got problems like that.
They told me later that have tryed to install heli in complitely different mod.
Some people got problems like that.
They told me later that have tryed to install heli in complitely different mod.
Last edited by =USOR=Oleg-Russia on 2008-08-20 01:49, edited 1 time in total.
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: [Vehicle] Ka-50
Ive not tested it since I made the video with you thats why I was hoping it could be included in that training mode thing. But no crash or ctd afaik, if you copy the files wrong it'll ctd sure
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SocketMan
- Posts: 1687
- Joined: 2007-03-09 22:03
Re: [Vehicle] Ka-50
Unfackingreal !
Always loved Kamovs machines
KA-52 next?

KA-52 next?
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k30dxedle
- Posts: 163
- Joined: 2007-01-20 18:31
Re: [Vehicle] Ka-50
I've installed it in my own personal mod and it works fine.=USOR=Oleg-Russia wrote:Does game crashing when you are trying to fly on the heli or start the game?
Some people got problems like that.
They told me later that have tryed to install heli in complitely different mod.

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Chanvlan
- Posts: 262
- Joined: 2008-02-02 03:36
Re: [Vehicle] Ka-50
how do i import the PR RPK or PKM into a model so i can mount it onto my boat?
Mod DB's Modcast: Guy: So what new things will be in Future PR releases.
Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes.
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ballard_44
- Retired PR Developer
- Posts: 1204
- Joined: 2007-05-30 22:47
Re: [Vehicle] Ka-50
nvm
Last edited by ballard_44 on 2008-08-23 05:15, edited 1 time in total.
Reason: wrong topic
Reason: wrong topic
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: [Vehicle] Ka-50
They released DCS:Black Shark KA 50 this month, looks fairly awesome.
http://ca.youtube.com/watch?v=3CHQO67FqHM
YouTube - Digital Combat Simulator: Black Shark
http://ca.youtube.com/watch?v=6WXDh4F0gdc
http://ca.youtube.com/watch?v=3CHQO67FqHM
YouTube - Digital Combat Simulator: Black Shark
http://ca.youtube.com/watch?v=6WXDh4F0gdc
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: [Vehicle] Ka-50
What?! wer can i haz?Sabre_tooth_tigger wrote:They released DCS:Black Shark KA 50 this month, looks fairly awesome.
YouTube - Digital Combat Simulator: Black Shark - Project 50 remix
YouTube - Digital Combat Simulator: Black Shark
YouTube - DCS: Fun with Trains
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: [Vehicle] Ka-50
I hate to resurrect an old thread but I know what's causing people to crash both at start up and in-game. It turns out to be the HUD textures.
Textures that cause a crash at start-up:
Ka50Pilot_CircleTarget.dds
Ka50Pilot_CircleLocked.dds
Textures that cause a crash in-game:
Ka50Pilot_Hud.dds
Ka50Pilot_C.dds
Ka50Pilot_CrosshairLocked.dds
Ka50Pilot_LaunchToTarget.dds
Ka50Pilot_identification.dds
I couldn't investigate the images themselves because I don't know anything about image editing nor do I know the criteria for valid BF2 HUD images.
I narrowed it down to those image files by first commenting out every item in each HudElements.con file. Then I'd uncomment each item one by one. When I experienced a crash I'd replace the .dds file with a known valid one. I'd test for a crash with the replaced file and if no crash was experienced I'd continue to the next item.
I later tested the crash rate with the suspect image files. I crashed every single time.
Note: I know you refer to some of the .dds images as .tga in the HUD files.
Video Card: ATI X1900XT -- I am aware that there are issues with some .dds images with ATI cards.
Textures that cause a crash at start-up:
Ka50Pilot_CircleTarget.dds
Ka50Pilot_CircleLocked.dds
Textures that cause a crash in-game:
Ka50Pilot_Hud.dds
Ka50Pilot_C.dds
Ka50Pilot_CrosshairLocked.dds
Ka50Pilot_LaunchToTarget.dds
Ka50Pilot_identification.dds
I couldn't investigate the images themselves because I don't know anything about image editing nor do I know the criteria for valid BF2 HUD images.
I narrowed it down to those image files by first commenting out every item in each HudElements.con file. Then I'd uncomment each item one by one. When I experienced a crash I'd replace the .dds file with a known valid one. I'd test for a crash with the replaced file and if no crash was experienced I'd continue to the next item.
I later tested the crash rate with the suspect image files. I crashed every single time.
Note: I know you refer to some of the .dds images as .tga in the HUD files.
Video Card: ATI X1900XT -- I am aware that there are issues with some .dds images with ATI cards.
Last edited by Solid Knight on 2009-07-05 11:39, edited 5 times in total.
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: [Vehicle] Ka-50

can't confirm problemes with ati cards, worked fine wiht hd3850 and hd4890, but i never tryed it with the current pr version
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arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: [Vehicle] Ka-50
loved that movie about the train landing when he flew sideways next to it 



