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Re: [Vehicle] Ka-50
Posted: 2008-08-15 17:05
by =USOR=Oleg-Russia
In reality this heli can care 4 AA missiles at the same time with weapons that i have added already.
I was thinking about it and have make desicion to not do that this way,Heli would be to cheaty.

Re: [Vehicle] Ka-50
Posted: 2008-08-15 21:45
by Sabre_tooth_tigger
Can it really carry all that ammo at once and still retain its agility though
I like that hud alot, I will have to give it a try. Will you still make a ka-52 as well, I think two people would be of benefit to PR because there is alot to do at once and the game makes it so hard to keep a heli alive
Re: [Vehicle] Ka-50
Posted: 2008-08-15 21:52
by Taliban-IED
Molodez pisulok ! it looks awsome how did u do that ? beatiful! why is oleg not a modder ?
Re: [Vehicle] Ka-50
Posted: 2008-08-15 22:00
by red.murder1
Hey oleg are you thinking about doing a ka-25 anytime?
Re: [Vehicle] Ka-50
Posted: 2008-08-15 22:12
by Alex6714
Man, you have to show me how to do those huds!
Re: [Vehicle] Ka-50
Posted: 2008-08-15 22:21
by =USOR=Oleg-Russia
Alternative installation files v0.5 ,if you have got problem with the first install way ,v0.5:
Install it same as v0.4
Ka-50_Test_v0.5alternativn.rar - FileFront.com
RapidShare: Easy Filehosting
P.S. it was really hard to create and get this huds working, i think i have runned the game about 300 times a day or even more.It was realy editing code in few seconds,minutes and run game to test it .I was really tired in this 4 days , there was 1 thing i couldn`t get to work.I have spended about 8 hours on it straight.After i have make desicion to leave it as it is and keep it out of code.
I was trying to create angel of attack.In hud.
But i couldn`t find solution for it.
This image should move in angel of attack and be visible inside (coordinates box)Outside this boxarea image should disappear.
Image was moving along Y axis,but i couldn`t get this visible box area to work.
And Compass node don`t work with AngleOfAtack node for me.
This image is still in archive with textures maybe if some one can find problem ,fix it please then.Only edit CanvansSize to X=160 Y=400 in Photoshop as on picture:
If i will have time to make some vehicles more i will do it

Re: [Vehicle] Ka-50
Posted: 2008-08-15 22:25
by Phoenix.86
Oleg better hide somewhere, Alex the pilot-whore is here

Nice job there, looks beautiful.
j/k about Alex
Re: [Vehicle] Ka-50
Posted: 2008-08-19 18:40
by Sabre_tooth_tigger
Would be great if this heli loaded on training mode kashan, I think this is the right thread for them -
https://www.realitymod.com/forum/f66-pr ... post770013
Re: [Vehicle] Ka-50
Posted: 2008-08-20 01:36
by =USOR=Oleg-Russia
Does game crashing when you are trying to fly on the heli or start the game?
Some people got problems like that.
They told me later that have tryed to install heli in complitely different mod.
Re: [Vehicle] Ka-50
Posted: 2008-08-20 02:19
by Sabre_tooth_tigger
Ive not tested it since I made the video with you thats why I was hoping it could be included in that training mode thing. But no crash or ctd afaik, if you copy the files wrong it'll ctd sure
Re: [Vehicle] Ka-50
Posted: 2008-08-22 19:21
by SocketMan
Unfackingreal !
Always loved Kamovs machines
KA-52 next?

Re: [Vehicle] Ka-50
Posted: 2008-08-23 01:15
by k30dxedle
=USOR=Oleg-Russia wrote:Does game crashing when you are trying to fly on the heli or start the game?
Some people got problems like that.
They told me later that have tryed to install heli in complitely different mod.
I've installed it in my own personal mod and it works fine.
Re: [Vehicle] Ka-50
Posted: 2008-08-23 01:28
by Chanvlan
how do i import the PR RPK or PKM into a model so i can mount it onto my boat?
Re: [Vehicle] Ka-50
Posted: 2008-08-23 05:12
by ballard_44
nvm
Re: [Vehicle] Ka-50
Posted: 2008-11-01 00:26
by Sabre_tooth_tigger
Re: [Vehicle] Ka-50
Posted: 2008-11-01 00:44
by Alex6714
Re: [Vehicle] Ka-50
Posted: 2008-11-01 01:42
by Rhino
pretty awesome animations and video editing etc there

Re: [Vehicle] Ka-50
Posted: 2009-07-05 11:18
by Solid Knight
I hate to resurrect an old thread but I know what's causing people to crash both at start up and in-game. It turns out to be the HUD textures.
Textures that cause a crash at start-up:
Ka50Pilot_CircleTarget.dds
Ka50Pilot_CircleLocked.dds
Textures that cause a crash in-game:
Ka50Pilot_Hud.dds
Ka50Pilot_C.dds
Ka50Pilot_CrosshairLocked.dds
Ka50Pilot_LaunchToTarget.dds
Ka50Pilot_identification.dds
I couldn't investigate the images themselves because I don't know anything about image editing nor do I know the criteria for valid BF2 HUD images.
I narrowed it down to those image files by first commenting out every item in each HudElements.con file. Then I'd uncomment each item one by one. When I experienced a crash I'd replace the .dds file with a known valid one. I'd test for a crash with the replaced file and if no crash was experienced I'd continue to the next item.
I later tested the crash rate with the suspect image files. I crashed every single time.
Note: I know you refer to some of the .dds images as .tga in the HUD files.
Video Card: ATI X1900XT -- I am aware that there are issues with some .dds images with ATI cards.
Re: [Vehicle] Ka-50
Posted: 2009-07-05 12:35
by Maxfragg
can't confirm problemes with ati cards, worked fine wiht hd3850 and hd4890, but i never tryed it with the current pr version
Re: [Vehicle] Ka-50
Posted: 2009-07-05 13:55
by arjan
loved that movie about the train landing when he flew sideways next to it
