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Re: [Map] Sangin - Update

Posted: 2009-06-11 08:29
by PLODDITHANLEY
Yes looks lovely much better than present graphics

Re: [Map] Sangin - Update

Posted: 2009-06-11 12:14
by airkn0cker
Wow- We're getting there- good work :D

Re: [Map] Sangin - Update

Posted: 2009-06-11 14:01
by SpungE
Please make sure all the ladders and stairs work without having to jump.

Re: [Map] Sangin - Update

Posted: 2009-06-11 19:02
by M_Striker
looks very good!

Re: [Map] Sangin - Update

Posted: 2009-06-11 19:43
by UKrealplayER666
Very nice indeed, Looks like the south side of asad khal but much bigger... lol

Re: [Map] Sangin - Update

Posted: 2009-06-14 00:01
by Meza82
i look forward to ambushing the Chinooks and coalition troops with my heavy weapons cell -1 RPG, 1 PKM, 1 RPK, 1 Al quds (that RPKish weapon), maybe a stinger and G3, and alot of AKs. i bet the blufor will always have more players on this map

Re: [Map] Sangin - Update

Posted: 2009-06-14 00:45
by Dr Rank
Meza82 wrote:i bet the blufor will always have more players on this map
Hmmm, possibly, although I had a hell of a lot of fun playing as the Taliban during some playtesting sessions a while back. Because of the amount of cover/concealment you have so much freedom to move around, organise ambushes etc, and dissapear pretty quickly at the first signs of trouble. You hear accounts from rl about how hard the Taliban are to spot/pin down, well so far that seems to have transfered into the gameplay. The action is going to be very focused too with less caches now visable, and depending how playtesting goes it may or may not be reduced to 1 cache at a time on this map. The Taliban will always be able to regroup fairly quickly, even if/when their rally points go down, as they will most likely going to have a number of permenent spawns in some of the compounds around the edges of the map that are out of bounds to the Brits.

At the moment I've just finished redoing some older areas I wasn't happy with and am roughly laying out some new fields. I still have a lot of work to do on this, but I'm taking 2 weeks off work in a couple of weeks and will be spending my 'summer holiday' working flat out on the map. Such are the sacrifices we make for you guys ;) I'll most probably post a few more updated screenshots/updated minimap after those 2 weeks off.

Re: [Map] Sangin - Update

Posted: 2009-06-14 01:00
by =Romagnolo=
Dr. Rank, we all love you for what you've done so far. Use yor free time to rest a little too, working all the time may not help much.

Re: [Map] Sangin - Update

Posted: 2009-06-14 10:25
by SWIZZ=kettcar=
its time to give it the people

Re: [Map] Sangin - Update

Posted: 2009-06-15 00:15
by Ironfist7997
Dr Rank - Allah/God/Buddah/ChuckNorris be praised for your fine fine work.

can we dhl you a slab of beer :D :40_swig:

Re: [Map] Sangin - Update

Posted: 2009-06-15 09:39
by cyberzomby
<3 <3 <3 <3 <3

Thanks for working on the map! Its a beauty

Re: [Map] Sangin - Update

Posted: 2009-06-15 11:55
by marcelofontenele
Congratulations on the map building. It's awesome!

Re: [Map] Sangin - Update

Posted: 2009-06-16 14:43
by SGT_Griggs
One word: AWESOME!!! can't wait 'til it comes out i wanna try the chinook out :)

Re: [Map] Sangin - Update

Posted: 2009-06-17 11:58
by UncleSmek
How many % is the map currently done?

Re: [Map] Sangin - Update

Posted: 2009-06-17 12:43
by Hans Martin Slayer
i'd say it's around 1337 %

Re: [Map] Sangin - Update

Posted: 2009-06-17 13:44
by AquaticPenguin
[R-DEV]Hans Martin Slayer wrote:i'd say it's around 1337 %
OVER 9000%

Re: [Map] Sangin - Update

Posted: 2009-06-17 14:48
by Zrix
WHAT 9000?!

Re: [Map] Sangin - Update

Posted: 2009-06-17 23:07
by Dr Rank
P2KK wrote:How many % is the map currently done?
I'm not really able to tell, I still have a lot of ground work to do, and that's before I start making up all of the compounds, doing all of the detail work, surrounding terrain and then all the other jazz that goes into making a map. Like I said, I'll put another more detailed update including minimap up, in what will probably be around 3-5 weeks time. In the mean time, here's another WIP screenshot of a new area I've been working on:

Image

Re: [Map] Sangin - Update

Posted: 2009-06-17 23:17
by JackAttack91
Wow the foliage looks great. And is that an A10 I see flying overhead? :)

Re: [Map] Sangin - Update

Posted: 2009-06-18 13:53
by Noobofthenight
VERY nice, is the FPS still ok, even with that much foliage?