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Re: [Map] Sangin - Update
Posted: 2009-06-11 08:29
by PLODDITHANLEY
Yes looks lovely much better than present graphics
Re: [Map] Sangin - Update
Posted: 2009-06-11 12:14
by airkn0cker
Wow- We're getting there- good work

Re: [Map] Sangin - Update
Posted: 2009-06-11 14:01
by SpungE
Please make sure all the ladders and stairs work without having to jump.
Re: [Map] Sangin - Update
Posted: 2009-06-11 19:02
by M_Striker
looks very good!
Re: [Map] Sangin - Update
Posted: 2009-06-11 19:43
by UKrealplayER666
Very nice indeed, Looks like the south side of asad khal but much bigger... lol
Re: [Map] Sangin - Update
Posted: 2009-06-14 00:01
by Meza82
i look forward to ambushing the Chinooks and coalition troops with my heavy weapons cell -1 RPG, 1 PKM, 1 RPK, 1 Al quds (that RPKish weapon), maybe a stinger and G3, and alot of AKs. i bet the blufor will always have more players on this map
Re: [Map] Sangin - Update
Posted: 2009-06-14 00:45
by Dr Rank
Meza82 wrote:i bet the blufor will always have more players on this map
Hmmm, possibly, although I had a hell of a lot of fun playing as the Taliban during some playtesting sessions a while back. Because of the amount of cover/concealment you have so much freedom to move around, organise ambushes etc, and dissapear pretty quickly at the first signs of trouble. You hear accounts from rl about how hard the Taliban are to spot/pin down, well so far that seems to have transfered into the gameplay. The action is going to be very focused too with less caches now visable, and depending how playtesting goes it may or may not be reduced to 1 cache at a time on this map. The Taliban will always be able to regroup fairly quickly, even if/when their rally points go down, as they will most likely going to have a number of permenent spawns in some of the compounds around the edges of the map that are out of bounds to the Brits.
At the moment I've just finished redoing some older areas I wasn't happy with and am roughly laying out some new fields. I still have a lot of work to do on this, but I'm taking 2 weeks off work in a couple of weeks and will be spending my 'summer holiday' working flat out on the map. Such are the sacrifices we make for you guys

I'll most probably post a few more updated screenshots/updated minimap after those 2 weeks off.
Re: [Map] Sangin - Update
Posted: 2009-06-14 01:00
by =Romagnolo=
Dr. Rank, we all love you for what you've done so far. Use yor free time to rest a little too, working all the time may not help much.
Re: [Map] Sangin - Update
Posted: 2009-06-14 10:25
by SWIZZ=kettcar=
its time to give it the people
Re: [Map] Sangin - Update
Posted: 2009-06-15 00:15
by Ironfist7997
Dr Rank - Allah/God/Buddah/ChuckNorris be praised for your fine fine work.
can we dhl you a slab of beer

Re: [Map] Sangin - Update
Posted: 2009-06-15 09:39
by cyberzomby
<3 <3 <3 <3 <3
Thanks for working on the map! Its a beauty
Re: [Map] Sangin - Update
Posted: 2009-06-15 11:55
by marcelofontenele
Congratulations on the map building. It's awesome!
Re: [Map] Sangin - Update
Posted: 2009-06-16 14:43
by SGT_Griggs
One word: AWESOME!!! can't wait 'til it comes out i wanna try the chinook out

Re: [Map] Sangin - Update
Posted: 2009-06-17 11:58
by UncleSmek
How many % is the map currently done?
Re: [Map] Sangin - Update
Posted: 2009-06-17 12:43
by Hans Martin Slayer
i'd say it's around 1337 %
Re: [Map] Sangin - Update
Posted: 2009-06-17 13:44
by AquaticPenguin
[R-DEV]Hans Martin Slayer wrote:i'd say it's around 1337 %
OVER 9000%
Re: [Map] Sangin - Update
Posted: 2009-06-17 14:48
by Zrix
WHAT 9000?!
Re: [Map] Sangin - Update
Posted: 2009-06-17 23:07
by Dr Rank
P2KK wrote:How many % is the map currently done?
I'm not really able to tell, I still have a lot of ground work to do, and that's before I start making up all of the compounds, doing all of the detail work, surrounding terrain and then all the other jazz that goes into making a map. Like I said, I'll put another more detailed update including minimap up, in what will probably be around 3-5 weeks time. In the mean time, here's another WIP screenshot of a new area I've been working on:

Re: [Map] Sangin - Update
Posted: 2009-06-17 23:17
by JackAttack91
Wow the foliage looks great. And is that an A10 I see flying overhead?

Re: [Map] Sangin - Update
Posted: 2009-06-18 13:53
by Noobofthenight
VERY nice, is the FPS still ok, even with that much foliage?