Page 18 of 21
Re: How to mod PR coop mode (unsupported)
Posted: 2010-03-04 03:27
by 666planer
Is their a a tutorial somewhere that can tell me how to change the factions or make new ones more preferebly? Of what I know from this thread when I attempt it, it only crashes.
Re: How to mod PR coop mode (unsupported)
Posted: 2010-03-27 19:59
by Sniper77shot
Winrar is free, it says it's a 40 day trial but you just exit the pop up, lol my friend had it for 3 years for free.
(Responding to comments on page 4)
Re: How to mod PR coop mode (unsupported)
Posted: 2010-05-09 16:33
by myles
this really helped thanks man!
Re: How to mod PR coop mode (unsupported)
Posted: 2010-05-26 03:08
by GeorgRavioli
Is the Bizon submachinegun functional in PR? If it is, I'd like to add it to some Russian and Militia classes. If not, I'll probably just give the Russian Pilot an AKS-74U. Also, for example, if you give an American Pilot an MP5, do you have to modify how much ammo it has too?
Please PM me the answers. Thanks!
Re: How to mod PR coop mode (unsupported)
Posted: 2010-07-12 07:21
by clondicke
I just want to point out to the weapon cloning tutorial that is explained, I have been working on the cloning of weapons my self and found out if you do exactly what he says for cloning when you use the weapon it may have sounds a bit off. So to fix that problem its easy
For example, I am going to use usrif_m4aimpoint to show you how to fix the problem.
I cloned that weapon to give it item index of 2, and named the weapon usrif_m4aimpoint
_2
when you open your tweak file, look for these lines, be aware there are multiple lines that have this part of the string. S_usrif_m4aimpoint, which points to the sound files to create sound for that weapon alone, you must change all strings that are S_usrif_m4aimpoint to S_usrif_m4aimpoint
_2, those strings are actually more complete than that, which is S_usrif_m4aimpoint_Fire1P, and so on, but make sure you add your string variable into it like i did with mine "S_usrif_m4aimpoint
_2_Fire1P"
I hope that wasn't to confusing for anyone.

Re: How to mod PR coop mode (unsupported)
Posted: 2010-09-06 03:21
by Sgt.Heine
I cant cant get past the first part.
Re: How to mod PR coop mode (unsupported)
Posted: 2010-10-20 10:10
by VICTOR-FIVE-ONE
How increase number of bots in coop-mode 0.957? From 32 to 64 or more.
Re: How to mod PR coop mode (unsupported)
Posted: 2010-12-09 03:24
by ubermensche
Cool thing, hey is it possible to have many versions of 1 map the same time? For example: have OP archer inf with the default factions CF vs Talib and than have a custom made USMC vs Talib map?
Although I haven't tried it yet, I just wanna when you completely change a faction for a map, how do you know if you're putting the right camo?
Re: How to mod PR coop mode (unsupported)
Posted: 2010-12-10 17:54
by hobbnob
Mensche, I believe that is possible but you'd have to change every vehicle in the canadian half of the map to something that was made for the USMC
Re: How to mod PR coop mode (unsupported)
Posted: 2010-12-12 22:39
by ubermensche
yep, it'll be a lotta work but possible

Re: How to mod PR coop mode (unsupported)
Posted: 2010-12-12 23:54
by Spyker2041
ubermensche wrote:Cool thing, hey is it possible to have many versions of 1 map the same time? For example: have OP archer inf with the default factions CF vs Talib and than have a custom made USMC vs Talib map?
Although I haven't tried it yet, I just wanna when you completely change a faction for a map, how do you know if you're putting the right camo?
Thanks to the new init system this is possible, all you need to do is create a new init for the map and make the desired gpo run it in the same way the init_sp works.
Re: How to mod PR coop mode (unsupported)
Posted: 2010-12-17 21:46
by ubermensche
When I wanna change some, why do they deny me access???
Re: How to mod PR coop mode (unsupported)
Posted: 2010-12-21 03:46
by ubermensche
^nvm about that lol. I managed to turn qinlin and fools road from UK to CF (don't ask why). Quite cool. One last thing before it's perfect: how do I change the languages? I mean a bunch of Canadians talking in British just feels awkward.
Re: How to mod PR coop mode (unsupported)
Posted: 2010-12-21 06:28
by Amok@ndy
you need to change the language in the init.con (be careful this will get you kicked on online servers -> backup the map files first)
Re: How to mod PR coop mode (unsupported)
Posted: 2011-01-05 19:48
by nater
I read the first 10 or so pages and have quite a bit of searching, but I just can't find the answer to my problem...Whenever I edit a vehicle spawn on Kashan and we'll say the apache (us_ahe_apache) and changing that to the havoc (mec_ahe_havoc). This causes my friend's game to crash every time he gets to 100% loaded. Is this just something that happens if I mod the co-op version of Kashan?
Re: How to mod PR coop mode (unsupported)
Posted: 2011-01-05 20:46
by Wakain
perhaps a silly question but did you and that friend both had the same version of that modded kashan?
I don't know about the crash but at 100% the server's checking sources, normally if anyone's data doesn't match completely he is kicked.
in that case you would've set up the server and he joined it without the correct version.
don't know if I've explained it right, might not be your problem, but worth checking.
Re: How to mod PR coop mode (unsupported)
Posted: 2011-01-06 03:36
by nater
Wakain wrote:perhaps a silly question but did you and that friend both had the same version of that modded kashan?
I don't know about the crash but at 100% the server's checking sources, normally if anyone's data doesn't match completely he is kicked.
in that case you would've set up the server and he joined it without the correct version.
don't know if I've explained it right, might not be your problem, but worth checking.
I have not tried giving him the files, they are only under the 'server.zip' so I didn't see why him (the client) would need them. I will try it the next time I can. (Probably tonight sometime.)
Re: How to mod PR coop mode (unsupported)
Posted: 2011-01-06 12:36
by Wakain
I guess there lies your problem, if there were only client folders you'd only had textures and sounds

Re: How to mod PR coop mode (unsupported)
Posted: 2011-01-08 07:40
by nater
That did fix it, thank you.
Re: How to mod PR coop mode (unsupported)
Posted: 2011-03-22 18:06
by Acemantura
Did anyone else get a slight hard-on from reading the Original Post?