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Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-03-25 16:53
by Wicca
Ill do a private test with you and some Nor members rudd.
Oh yeah now that you mention it, i cant fully remember why. But i think when you use binocs, it renders more, aswell as overgrowth on a longer distance, and players and veichles are like the same render distance.
Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-03-28 08:39
by Wicca
Im confused about this, lightmap thing.
Oh also rudd. At 950 m, things are quite small in PR. Like a dot.
Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-03-28 09:32
by VapoMan
*edit* nevermind
Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-03-28 10:50
by Wicca
Rudd im going to kill my map. Why wont it make my water transparrenT?!
Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-03-28 11:21
by Rhino
If its sea water, terrain lightmaps are required. If its a waterplane, you need to lightmap the waterplane itself and then pack the LM atlas and zip it up.
Posted: 2011-03-28 11:58
by Wicca
in the lm folder then? ill try that. L
Im so confused >':
Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-03-29 23:51
by Wicca
deleted all water. cause i hate water now. Also im considering putting the viewdistance to 1400 m. Cause it might solve some of the rendering issues.
However i belive the performance is like korengal or the other one fallujah yeah.
Will be interesting.
Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-04-24 22:28
by Agemman
Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-04-24 22:41
by Wicca
Ah thanks agemman. I hate posting pics. Cause i just hate.... Imageshack..
Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-04-24 23:00
by Adriaan
Wicca wrote:Ah thanks agemman. I hate posting pics. Cause i just hate.... Imageshack..
Use
imgur, it's really easy!

Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-04-24 23:08
by BroCop
It actually looks like Afghanistan now (compared to the old Nevada style area

)
But that doesnt mean I dont want pics of the water areas

Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-04-24 23:11
by Agemman
No water in my version

Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-04-24 23:17
by BroCop
Hmmm Wicca you decided to ditch the water?
Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-04-25 00:03
by Wicca
Crocop, i said so in the thread a few posts back
Cause i just couldnt figure out the water tuts. I tried everything. Like i do. I Googled, redid. Did and moved stuff edited shit. Derrrp. And then nothing. So i gave up and decided to ditch them.
If someone wanted to do it for me. Go ahead, im too stupid

Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-04-25 00:16
by Tim270
What about making it a dry riverbed? It honestly looks like one from the pics just missing a dried mud texture. But then again, there would not be loads of trees lining a dry river bed.
Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-04-25 00:19
by Wicca
Well it will be a dried up riverbed.
But i dunno about putting logs in them?
Anywa, ill make a gameplay test very soon. Stand by.
Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-04-25 06:51
by Amok@ndy
Wicca wrote:Anywa, ill make a gameplay test very soon. Stand by.
dont do this mistake again, like i know you, you still havent enough places of interest (PoI) and having flags in the middle of knowhere isnt a good decision
wait with your next test until the maps progress is much further,
its just a tipp and like i know you, you dont listen to tipps...
Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-04-25 09:23
by BroCop
Well Andy you look like a regular on PRTA TS3. Just drop him 10 minutes to figure out how to get water properly

Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-04-25 10:36
by Wicca
Who said anything about flags?
Re: [Map] Karez Offensive (4km) [WIP]
Posted: 2011-04-27 09:18
by lucky.BOY
Hello, ive just messed around and found out few things:
The sun effect is mispositioned, as can be seen in the video. Tested it all around the map:
The sun effect is also somehow flicking through various surfaces:
The flag in MEC main is not sunk porperly:
A magical flying rock:

Some flying bushes on the edge of map, on the western end of river creek:
There is also a very wierdly placed bridge in J 6 kpd8 - video:
Vehicles seem to slide sidewards on slightest slopes, reminds me of Op. Snowstorm. I thought they should stay or roll over...
I dont like this mix of statics, too wierd:
On a positive note, i really love the view distance and general map layout. Would be interesting to see how it works out without flags
-lucky