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Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-16 23:29
by ChiefRyza
Yeah I say replace it with a cargo ship, no Carrier would ever come that close to shore. Maybe wait for CodeRedFox's big, enterable one?

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-17 00:56
by Amok@ndy
not even a cargo ship would be able to to so close to the shore cause its too deep in the water

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-17 01:11
by Rudd
Zeno wrote:Image

Sir we seem to have run into something :lol:
I'm gonna assume you've put that up as a joke :)

hope so anyway

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-17 02:10
by Hitman.2.5
This is inspiring me to make a do_Xmas map now :) , how to make map :P

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-17 05:47
by Zeno
im thinking about sinking it at this location where the Russian Cruiser "Murmansk" is in real life:

Image

Image

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-17 07:07
by VapoMan
Zeno wrote:im thinking about sinking it at this location where the Russian Cruiser "Murmansk" is in real life:

Image

Image
OMG buts so unreastic bla bla bla... :roll:

I reakon its a good idea, it makes the map stand out, and there could be some really interersting battles there. As I suggested before, if you use the iron gator static (from special forces) it will make much more interesting, but a proper rusty ship wreck would look better.

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-17 07:12
by TH3_BL4CK
VapoMan wrote:OMG buts so unreastic bla bla bla... :roll:
.
+10 roflcopter crashes

Btw nice map mate very good looking :) ))

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-20 13:19
by Zeno
where can i get the iron gator static then? :-P

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-20 13:22
by Rudd
don't do it zeno, its in teh xpack folder, but don't do it...seriously.

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-20 13:27
by Amok@ndy
having a half sunken carrier on the map makes it vanilla stylish

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-20 14:01
by Zeno
HEY! the only thing the village im making my map around is know for is the Russian cruiser: "Murmansk"

you can see it here:

70.636024, 21.956681

70.636024, 21.956681 - Google Maps

since i dont got any other military ship i need to use either the carrier or the cargoshit :roll:

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-20 14:07
by Amok@ndy
or just leave it out cuz it will look silly

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-21 07:02
by TH3_BL4CK
Or just let him do it and judge it when its done...
:mad:

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-21 07:19
by motherdear
TH3_BL4CK wrote:Or just let him do it and judge it when its done...
:mad:
Do you have any idea what kind of performance drain this brings on the map in comparison to it not being there ?

it won't ever get used to play on either.

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-21 07:25
by H.sta
look this was just something funny me and Zeno did while on skype :D , if there is going to be a ship there it will be a tanker.

and who says its not going to be played on? it is a good spot to put down a FOB with the norwegian CB90s and creating a TOW and AA base near a flag but still inaccesible by foot. it might be a fun gameplay element

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-21 08:58
by TH3_BL4CK
[R-DEV]motherdear wrote:Do you have any idea what kind of performance drain this brings on the map in comparison to it not being there ?

it won't ever get used to play on either.
Thats a bit silly to say since I don't Zeno said anywhere that it wasn't going to be played on...
Even with you talking about 'Performance Drains' have you even thought about other maps where there are ships/boats in oceans or docked that never get played on.

All i'm basically saying is let Zeno work his magic instead of communizing him into the design of his map...

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-21 09:03
by Amok@ndy
its hard enough to build a fob on a hillslope ... you wont be able to build it on a rotated carrier that will also look silly

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-21 09:03
by Rhino
TH3_BL4CK wrote:Thats a bit silly to say since I don't Zeno said anywhere that it wasn't going to be played on...
Even with you talking about 'Performance Drains' have you even thought about other maps where there are ships/boats in oceans or docked that never get played on.
You have to weigh up the pros and cons for putting a static in the map performance wise.

The USS Essex has a load of unique textures that are used on it (and the cargo ship as well uses them) and to put it there because it looks cool is pretty crappy performance wise, its quite a big hog and its not worth it.... You could put the fishing boat there or if you really want to, make a new ship model based off the one that's that if your really going to go for realism, since its a wreck model that wont really come into play it dosen't need to be that detailed and nor dose it need any new textures, can use normal textures from normal pallets. There's a bunch of good rusty metal textures to pick from.

TH3_BL4CK wrote:All i'm basically saying is let Zeno work his magic instead of communizing him into the design of his map...
If he wants his map to be used in PR he should listen to us, epically when it comes to performance issues and things that look ****/unrealistic which this ticks both thous boxes.

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-21 10:26
by sylent/shooter
I just want to point out, the Murmansk is being scrapped as we speak and will be completely by "2011"

Re: [Map] Cold Response (4km) [WIP]

Posted: 2010-09-21 10:29
by Zeno
[R-DEV]Rhino wrote:You have to weigh up the pros and cons for putting a static in the map performance wise.

The USS Essex has a load of unique textures that are used on it (and the cargo ship as well uses them) and to put it there because it looks cool is pretty crappy performance wise, its quite a big hog and its not worth it.... You could put the fishing boat there or if you really want to, make a new ship model based off the one that's that if your really going to go for realism, since its a wreck model that wont really come into play it dosen't need to be that detailed and nor dose it need any new textures, can use normal textures from normal pallets. There's a bunch of good rusty metal textures to pick from.




If he wants his map to be used in PR he should listen to us, epically when it comes to performance issues and things that look ****/unrealistic which this ticks both thous boxes.
do you realy think i would put it in? i need a rusty ship or im going to use the cargoship. the essex was just something me and h.sta was fooling around with. i have allready the cargoship with lots of containers floating around it.

(ps. DONT go and say this is unrealistic bla.bla.bla:

Image