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Re: 1000+ Things you've learned in PR

Posted: 2010-08-03 15:16
by Chaosfox_[434th]
542. a well trained squad of 6 grenadiers can function as a highly mobile mortar battery.

Re: 1000+ Things you've learned in PR

Posted: 2010-08-04 01:58
by Infty
544. If you think there is enemies in that house, it is.

Re: 1000+ Things you've learned in PR

Posted: 2010-08-04 11:37
by SlingBlade357
545. Sneaking up to an LAV is easy, sneaking away is not...

Re: 1000+ Things you've learned in PR

Posted: 2010-08-04 13:51
by Pronck
546. When a sapper sneaked up to your APC, and he exploded his IEDs, don't drive away! Otherwise you'll probably hit a mine.

547. If you mark your own position with smoke, do not use grey smoke.

548. Tell via Mumble to the CAS squad from which direction they need to come from, before they blame you with marking the "wrong target", or the known excuse: "There was no laze".

549. Never never trust your pilot, otherwise you expect too much from him.

550. Drunkenpilots on Mutrah City are awesome!

Re: 1000+ Things you've learned in PR

Posted: 2010-08-04 20:05
by ShifteR17
551. At beginning of Muttrah someone is gonna take sniper and ask pilot to fly at a8kp5. 10 seconds later they're dead.
552. HAT at insg. is game over. Only hope is that insg. who got a HAT kit is noob.
553. Don't TYPE and FLY. you gonna type " wwwwwwwwwwwwww" or you gonna crash.
554. While driving Humvee on Insurgency maps you will always drive over a mine.
555. There will be at least one guy who is gonna say that Sniper/HAT kits are assets.

Re: 1000+ Things you've learned in PR

Posted: 2010-08-17 14:49
by Ghost Wolfe
556. Never follow the civies around a corner
557. PPSH is better than the PKM (for me at least)
558. When your the medic, the squadie that dies is usually far away and out in the open

Re: 1000+ Things you've learned in PR

Posted: 2010-08-17 14:57
by Qaiex
559. Attack helicopters do NOT do close air support, they're specialized in orbital bombardment.
560. A well placed rock is about twice as lethal as a 5.56mm round.
561. Armoured Personnel Carriers are not made to transport troops, they're light tanks.
562. It's always the helicopter-pilot's fault.
563. TOW launchers have no natural enemies, they're pretty much at the top of the food chain and there is no real reason to build anything else, ever.

Re: 1000+ Things you've learned in PR

Posted: 2010-08-17 15:20
by NyteMyre
564. When in the squad screen (Caps Lock), you can quickly open/close squads by pressing the squadnumber on your keyboard.

(yeah, not really a PR thing, but i figured it out yesterday, usually i just clicked the [V] button)

Re: 1000+ Things you've learned in PR

Posted: 2010-08-18 18:27
by Wh33lman
565: Nobody belives you when you say the epipen needs a faster draw time. Even if they watch you spend 10 minutes pushing a guy down the mountain on kashan and waste 5 of them in the process.
566: The TG server is always full, no matter how many people are actually in it.
567: It is extremely satifying getting the drop on Rebiv and wipeing out half his armor with a single tank.
568: Sir Oddsods does not know the meaning of the word "overkill".(may have already done this one)

Re: 1000+ Things you've learned in PR

Posted: 2010-08-19 20:06
by Ghost Wolfe
569. Tanks are every bit as scary as they seem
570. Cover doesn't last forever

Re: 1000+ Things you've learned in PR

Posted: 2010-08-19 20:51
by Warno000
569: People use stupid excuses to not change all commo rose voices to English in the audio settings (or whatever your native language is), such as: "It helps me know when enemies are around"

570: Stick to your Squad Leader like white on rice....even if your SL is stupid as hell

571: Best weapon ever = medic's 4 smoke grenades

572: FFS, right click on the give up button to call out for a medic....you are not limited to two calls for help!

573: When exiting a helicopter, hit the deck; lest you be decapitated. They always land on sloped surfaces.

574: Defense is essential, but nobody does it, because its "boring"....but its really not

575: The default key to deploy fastropes is Alt + F4

576: The G3 on full auto is completely useless, no matter the range

577: Recon / Sniper squads only work when there is a VOIP commander....other than that, forget about it

578: Making dedicated supply squads never work on maps that have transport helicopters....MEC on Muttrah, forget about it....nobody ever calls.

579: "I don't care if you can't see anything....get behind the damn dumpster and I'll heal you. I'm not healing you in the middle of the damn street!"

Re: 1000+ Things you've learned in PR

Posted: 2010-08-20 17:20
by jph701
Munch wrote:163. When L4gi's driving all but him will not survive
Lol thats what happens to my squad if i drivexD lol my username in PR is AchmedDaDedTerrorist and when i ask my squad if i can drive they sey no lolxD if they dont know that name then their deadxD

Re: 1000+ Things you've learned in PR

Posted: 2010-08-21 03:13
by Warno000
585: people will call for helicopter transport on the carrier....even though the helis are going to come back anyways

Re: 1000+ Things you've learned in PR

Posted: 2010-08-21 05:08
by mangeface
586. Don't scream at the squad members if you're the SL, even if they don't do what they tell you.

Re: 1000+ Things you've learned in PR

Posted: 2010-08-21 05:49
by dtacs
Warno000 wrote: 577: Recon / Sniper squads only work when there is a VOIP commander....other than that, forget about it
Teamchat and a spotter with an officer kit brah.

Re: 1000+ Things you've learned in PR

Posted: 2010-08-21 07:10
by Urbanxfx
578. Don't engage a full squad on you own, expecially when your wounded.

Re: 1000+ Things you've learned in PR

Posted: 2010-08-21 08:05
by -=TB=-Tobakfromcuba
579. when engaging a full squad on your own, kill 5 of them but dont forget to kill the medic.

Re: 1000+ Things you've learned in PR

Posted: 2010-08-21 09:15
by K4on
580. ...and hide the medic kit than.