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Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 03:08
by Johncro
Personally I would have loved to join mumble, but I could tell everyone was super excited, so i didn't feel the need to be ear raped at main.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 03:09
by Warpig-
It's just a proof of concept test. There's no adminscript, it'll crash a lot, it's not a freakin' playtest.

Be patient, it's completely barebones stress test / proof of concept work right now, they just need the public to fill a 128 player server.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 03:11
by ma21212
Is this "legal" as in would EA let you guys do this to bf2?

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 03:14
by Warpig-
I don't see why not. Mods are the only thing keeping BF2 alive right now.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 03:17
by Sniperdog
ma21212 wrote:Is this "legal" as in would EA let you guys do this to bf2?
Yes, our official implementation of this is completely legal (does not touch or even modify any compiled code from EA) and uses the same kind of system memory writing technique used for 2d markers with tr.exe.

PR would never endorse anything illegal.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 03:24
by SlLeNceR
You guys shouldn't have used a German server for it, but it was fucking intense! haha I loved it!

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 03:32
by SGT.MARCO
I agree, as soon as the team is able( if ever) to stabilize the server, they should come out with a server side hot fix. Its no use containing it to .97 or 1.0 it should just be elaborated upon to make it better next version

I have no problem with it now, just add more tickets and use 4km only maps. Because 2km would be chaos.

Question 1: Is it against EA, DICE to exploit it like this, or is it legit because i see no harm, its attracting more players to Battlefield 2.

Q2: Is it possible to add more heavy assets to severs such as (choppers, tanks, Apcs, humvees, etc.)

Q3: Is it possible to increase the amount squads possibly to say 12, also change squad numbers to letters because Alpha/bravo/Charlie squad sounds better than squad 1/2/3/4

The little bit of time i spent on the server included a huge 56 player para drop in Silent Eagle. Te main trouble i saw was the player tags not showing up. thus the TK issue, but people shall adjust if not fixable. Being able to play with mumble would be legit, just saying

How long would it be until we will be able to fix up and realease such a innovation

Image
Giant step for PR

Next we shall see, fire teams, more kits, assets, better teamwork, an actual front line. And people not minding large 4 km maps. also room for AA,tow,hat devoted squads.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 03:39
by dtacs
People just need to learn the uniforms of the enemies/friendlies. I had someone in my squad literally kill a friendly 10ft from him when there were about 15 other friendlies around, because he was so used to friendly tags.

Image

Needless to say trying to run an 8 man squad is total bedlam, fireteams will be much easier once tag and kits are organized (1 AR is pretty ****) It was Qinling so infantry combat was bleeurgh but having 5 rifleman with scopes really buffs up the squads' lethality.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 03:42
by bloodthirsty_viking
I put replys in your quote so i feel cool :-P (and edited out long parts im not commenting on =)
SGT.MARCO wrote:
I have no problem with it now, just add more tickets and use 4km only maps. Because 2km would be chaos.
Some 2K maps could be epic, Like, whats it called, Op archer might be cool, But im thinking of the other one with the giant mountians, taliban Vs US and their is the base in the middle of the map that either team can cap


Q2: Is it possible to add more heavy assets to severs such as (choppers, tanks, Apcs, humvees, etc.)

I think its the mapper but the would just add another car here and their, Might remove a boat and add a chopper or something if nothing else.

Q3: Is it possible to increase the amount squads possibly to say 12, also change squad numbers to letters because Alpha/bravo/Charlie squad sounds better than squad 1/2/3/4

Or, as they have allready done, Increase the squad size :-P

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 03:47
by Johncro
bloodthirsty_viking wrote:I put replys in your quote so i feel cool :-P (and edited out long parts im not commenting on =)
To add, they tried 12 man squads, crashed all the time irrc. Plus if you read the whole thread SGT.Marco, mostly all of your Questions would be answered.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 03:54
by VapoMan
SGT.MARCO wrote:Question 1: Is it against EA, DICE to exploit it like this, or is it legit because i see no harm, its attracting more players to Battlefield 2.
Look at [R-DEV]Sniperdog post, its only 2 posts above yours.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 04:01
by ShockUnitBlack
dtacs wrote:Needless to say trying to run an 8 man squad is total bedlam, fireteams will be much easier once tag and kits are organized
I wonder if anybody has ever looked into an effective way of managing a fireteam system.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 04:01
by qsmith
so many nubs on this server right now... firing aa in main tk dicking around...

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 04:06
by ma21212
'[R-DEV wrote:Sniperdog;1537988']Yes, our official implementation of this is completely legal (does not touch or even modify any compiled code from EA) and uses the same kind of system memory writing technique used for 2d markers with tr.exe.

PR would never endorse anything illegal.
thats good cuz I was concerned that DICE or EA might try to destory this idea...any way one last question, why do some pics have squads that say they have 12 ppl, I thought the max number of ppl in a squad was 8.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 04:09
by ShockUnitBlack
ma21212 wrote:I thought the max number of ppl in a squad was 8.
It can go to a max of 12, the devs just advise against it for anti-crash reasons.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 04:46
by Archerchef
........
This is madness

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 04:50
by TomDackery
I would like to learn the outcome of this.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 04:55
by Nebsif
lol at the tags.. Got TKed by a medic yesterday that simply kept walking instead of atleast reviving me.
Is it possible to remove all name tags except squad mate ones?

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 05:05
by Acemantura
Round Ending...

CTD

ATI 4870 @ 1080p x8AA
4GB

That was still fun as hell. I hope you guys rock the hell out of this now Softcoded motherfather.

Peace

Ace

Re: PR 128 Player Server Test - Official

Posted: 2011-01-27 05:05
by crot
dtacs wrote:Its still going, but the lack of English speaking players and people uninterested in following orders makes for some pretty crappy teamwork.
idk, but I had a pretty pro squad just now on kashan and iron eagle maps, we even walked in formation :D