Re: PR 128 Player Server Test - Official
Posted: 2011-01-27 03:08
Personally I would have loved to join mumble, but I could tell everyone was super excited, so i didn't feel the need to be ear raped at main.
Yes, our official implementation of this is completely legal (does not touch or even modify any compiled code from EA) and uses the same kind of system memory writing technique used for 2d markers with tr.exe.ma21212 wrote:Is this "legal" as in would EA let you guys do this to bf2?


SGT.MARCO wrote:
I have no problem with it now, just add more tickets and use 4km only maps. Because 2km would be chaos.
Some 2K maps could be epic, Like, whats it called, Op archer might be cool, But im thinking of the other one with the giant mountians, taliban Vs US and their is the base in the middle of the map that either team can cap
Q2: Is it possible to add more heavy assets to severs such as (choppers, tanks, Apcs, humvees, etc.)
I think its the mapper but the would just add another car here and their, Might remove a boat and add a chopper or something if nothing else.
Q3: Is it possible to increase the amount squads possibly to say 12, also change squad numbers to letters because Alpha/bravo/Charlie squad sounds better than squad 1/2/3/4
Or, as they have allready done, Increase the squad size![]()
To add, they tried 12 man squads, crashed all the time irrc. Plus if you read the whole thread SGT.Marco, mostly all of your Questions would be answered.bloodthirsty_viking wrote:I put replys in your quote so i feel cool(and edited out long parts im not commenting on =)
Look at [R-DEV]Sniperdog post, its only 2 posts above yours.SGT.MARCO wrote:Question 1: Is it against EA, DICE to exploit it like this, or is it legit because i see no harm, its attracting more players to Battlefield 2.
I wonder if anybody has ever looked into an effective way of managing a fireteam system.dtacs wrote:Needless to say trying to run an 8 man squad is total bedlam, fireteams will be much easier once tag and kits are organized
thats good cuz I was concerned that DICE or EA might try to destory this idea...any way one last question, why do some pics have squads that say they have 12 ppl, I thought the max number of ppl in a squad was 8.'[R-DEV wrote:Sniperdog;1537988']Yes, our official implementation of this is completely legal (does not touch or even modify any compiled code from EA) and uses the same kind of system memory writing technique used for 2d markers with tr.exe.
PR would never endorse anything illegal.
It can go to a max of 12, the devs just advise against it for anti-crash reasons.ma21212 wrote:I thought the max number of ppl in a squad was 8.
idk, but I had a pretty pro squad just now on kashan and iron eagle maps, we even walked in formationdtacs wrote:Its still going, but the lack of English speaking players and people uninterested in following orders makes for some pretty crappy teamwork.