256 player servers.. or not

General discussion of the Project Reality: BF2 modification.
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Potilas
Posts: 104
Joined: 2009-04-28 22:04

Re: 256 player servers.. or not

Post by Potilas »

I would love to try ~200ppl server, but its not open for common people :-( Will we have open server, if we do please tell me when! Stories and videos about the server look super cool. Cant we have another server which is not protected by password?
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 256 player servers.. or not

Post by Wicca »

Tartan is mad! Run away!

Well its easier said than done. We kick people come back. And banning always turns into OMG ADMIN ABUSE! Which is always amusing.

But yeah, it usually ends up with me doing nothing but adminning.
Xact Wicca is The Joker. That is all.
Soppa
Posts: 360
Joined: 2009-02-23 14:24

Re: 256 player servers.. or not

Post by Soppa »

Potilas wrote:I would love to try ~200ppl server, but its not open for common people :-( Will we have open server, if we do please tell me when! Stories and videos about the server look super cool. Cant we have another server which is not protected by password?
Password is: prftw
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: 256 player servers.. or not

Post by goguapsy »

Potilas wrote:I would love to try ~200ppl server, but its not open for common people :-( Will we have open server, if we do please tell me when! Stories and videos about the server look super cool. Cant we have another server which is not protected by password?
All you gotta do is hop in mumble...
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 256 player servers.. or not

Post by KingKong.CCCP »

12 players per squad doesn't fit me. :(

I can work with 16 (my favorite noob blob), but 12 is a problem. It's too big to run like a squad, and too small for a platoon. I felt the lack in shovels, in ammo, in manpower, in everything.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: 256 player servers.. or not

Post by Brainlaag »

TBH the best number is 10-12, anything above is too vanillaish and not playable. Plz shut up KingKong as I proved today more than often enough, that squads above 12 men are just a mess. My 2 cents ftw.
zenarion
Posts: 56
Joined: 2010-02-15 12:47

Re: 256 player servers.. or not

Post by zenarion »

Played the test today. It was awesome.
Squads are too big. Every SL has responsibilities of a platoon leader with 15 dudes that listen to him.
10-12 guys per squad would be alright.
Rebalancing the special/heavy weapons will happen too I am sure.
You could shoot and hit people. And cooperation worked fine during moderation.
In-game: molcandr
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 256 player servers.. or not

Post by KingKong.CCCP »

But Brainlag, if you get a guy to lead big noob blob of 21 guys... then you can have your 8ppl squad.
If the limit is on 12, you will be stuck leading oversized squad.

I would prefer to see 2-3 dumb platoons, and few specialized squads (up to 8 guys in squad).
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: 256 player servers.. or not

Post by Oskar »

I don't want big noob blobs. It is not what I play PR to get.
The word "platoon" implies organization. Near to 20 players all walking in the same direction (if you're lucky) isn't coordination or organization.

There needs to be an in-game system, a hierarchy of fire team-leaders or the like for this many players in a squad to function properly.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: 256 player servers.. or not

Post by rushn »

Oskar wrote:I don't want big noob blobs. It is not what I play PR to get.
The word "platoon" implies organization. Near to 20 players all walking in the same direction (if you're lucky) isn't coordination or organization.

There needs to be an in-game system, a hierarchy of fire team-leaders or the like for this many players in a squad to function properly.
just make fire teams and problem solved :mrgreen:
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: 256 player servers.. or not

Post by Brainlaag »

rushn wrote:just make fire teams and problem solved :mrgreen:
As stated many times before fireteams do NOT solve the problems as its hard to organize properly and comms end up in a huge mess. We need a 3rd party tool next to mumble to solve this issue like TS, or ventrillo.
zenarion
Posts: 56
Joined: 2010-02-15 12:47

Re: 256 player servers.. or not

Post by zenarion »

Fireteams did not work too well when I played, but that's just a matter of mindset.
I think we can solve the organisation problems with the current tools: ingame VOIP and Mumble, without enforcing a third system for players to use.
It's not like all players use mumble either. What makes you think they will log on to PR, start Mumble, and also start TS3, when they just want to have a quick round?
In-game: molcandr
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 256 player servers.. or not

Post by Wicca »

We need mumble to replace voip entirely.
Xact Wicca is The Joker. That is all.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: 256 player servers.. or not

Post by Psyrus »

I have a solution that would theoretically work but in practice both on the server side and player usage would probably not work. My solution lies in the ability to create sub channels in mumble server "server" channels (like sisu's). Assuming the permissions can be set up as such, regular players would be able to make sub channels in their team's channel for fireteams. This would mean force center would be used as sub squad voip. Bf2 voip would be for inter fireteam comms and then everyone can kind of communicate independently, while having the ability to chat to any squad member using bf2 voip. There are several major downfalls to this stopgap solution though.

SL not in mumble SL channel.. intersquad comms would be text chat or third party voip. Of course the sl could simply not lead a fireteam and rather just pass info from the SL channel to fireteam leaders and just trail one of the fireteams.

Requires heaps of set up by squads at the start of each game unless each team had 27 to 36 premade fireteam channels and just use those. Again lots of work to organize at start of round.

Also not sure on how the mumble channel permissions work, if the flexible way would even be possible. Perhaps the fixed fireteam channels would be more practical.

As I said in terms of practicality it is quite low on the usefulness scale, but working in the bounds of mumble and bf2 voip, it is the only workable solution I can come up with.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: 256 player servers.. or not

Post by killonsight95 »

Damn pyrus we had the same idea, i've put a visual up. However doing so with fireteams wouldn't work as they change to often in-game.

getting mumble to replace Voip will be hard,however would it be possible to do it like this:

Code: Select all

- Team one
-  Commander
    - SQ1
       - SL/NCO
           - Members
    - SQ2
       - SL/NCO
           - Members
    - SQ3
       - SL/NCO
           - Members
    - SQ4
       - SL/NCO
           - Members
    - SQ5
       - SL/NCO
           - Members
    - SQ6
       - SL/NCO
           - Members
    - SQ7
       - SL/NCO
           - Members
    - SQ8
       - SL/NCO
           - Members
    - SQ9
       - SL/NCO
           - Members
All the SL/NCO channels are linked together so they can hear the force center (possible? if not can it be implemented into the new mumble?)
Members can force center and be heard by both their member channel and SL/NCO channel. The commander can force center and be heard by the SL/NCO channels.

I know that this will be annoying but if we extend the starting time like on the test server ,you will have ample time to get yourself into the correct SQ, if you can't alt tab i'm sure you could kindly ask an admin.
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KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 256 player servers.. or not

Post by KingKong.CCCP »

nice work, killonsight.

But, I don't think you can talk FCP to other linked channels.
The most simple solution that I can think of now (before it's all implemented in PR Mumble 0.6) is that we have Platoon leaders (officers) in charge of multiple squads - on TeamSpeak, with proper whisper configuration.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: 256 player servers.. or not

Post by killonsight95 »

or maybe, just log on with two accounts on mumble?
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KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 256 player servers.. or not

Post by KingKong.CCCP »

yeah, that was my first thought... but then, if you think about it, you still could use whispers... and you have to add new keyboard shortcuts for muting yourself in both accounts (or you'll hear yourself talking all the time - I tried it, and you have to mute each other)... so it's kinda messy, it's way more complicated then just having TS whisper config.

By the way, that TS whisper deal is not that difficult to implement. Let's say we got good old 6ppl squad. That is 6x4+1=25 guys per platoon. We need what - 3-4 Platoons? So it's like IE, Brainlaag, Wicca and Schutze (SLs from yesterday) on TS3. I think that's doable.
Also, mumble need new rooms (SL radio Plt1, SL radio Plt2, SL radio Plt3...)

After all, if it's a too complicated to join TS3 server, configure whispers, or you think that's too much work... maybe you shouldn't be a Platoon leader?
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: 256 player servers.. or not

Post by Wicca »

Hmm interesting.

1 team.

3 platoons?

What about having it like this.


TEAM 1
-Platoon 1
--SL RADIO PL 1
- Platoon 2
--SL RADIO PL2
- platoon 3
--SL RADIO PL3
TEAM 2
- Platoon 1
-- SL RADIO PL 1
- Platoon 2
-- SL RADIO PL2
- platoon 3
-- SL RADIO PL3

3 squads per Platoon.

1 of SLs is PLs.

Less spam. IMO. Not hearing 9 guys. But then you have 4 guys to referr to. SL 1 and 2 and the two other Platoon leaders.

Have all SLs in SL radio. Platoon leaders are in TS. No need for CO.

Another idea:

TEAM 1
-Platoon 1
--Alpha
--Bravo
--Charlie
- Platoon 2
--Delta
--Echo
--Foxtrot
- platoon 3
--Golf
--Hotel
--India

All SLs in their Squad Channel. Idunno. Its hard someone get in mumble with me. im experimenting with Shortcuts.
Last edited by Wicca on 2011-05-02 10:07, edited 1 time in total.
Xact Wicca is The Joker. That is all.
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: 256 player servers.. or not

Post by KingKong.CCCP »

Wicca,
I understand your idea is for squad members to use force center to talk within squad, right?
Then you have a problem with your SL - if he's not in the same room, he will not hear them using FCP.
Major Bummer.

We neeeeeed that new Mumble with whispers and shouts, dammit!
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