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Re: PR 0.973 Soundmod test

Posted: 2012-02-25 16:52
by spiked_rye
So, is this being combined with Dodeks effect system? https://www.realitymod.com/forum/f388-p ... wip-3.html

Re: PR 0.973 Soundmod test

Posted: 2012-02-25 17:49
by -=anders=-
spiked_rye wrote:So, is this being combined with Dodeks effect system? https://www.realitymod.com/forum/f388-p ... wip-3.html
Nope, it hasnt beeing released yet, and to me it wouldnt sound right, very hard since you have to make all new muzzleflashes. It all depends on new muzzleflashes wich are connected to visual effects.

Maybe I'll try that when I release the visuals, because there're so many crashes to deal with when youre touching the visuals (including the extra distantsounds connected to the muzzleflashes). Thats not happening when you're touching the sounds.

Dodek probably wanna make his own version with my sounds in the next release. So I'll leave it to him. ;) I got my own problems, and this has been a long ride since 0.3 release. i tell you. Youll get proof once this is out.

Re: PR 0.973 Soundmod test

Posted: 2012-02-25 23:58
by SamEEE
I especially like the M16 and M249 sound. They are on initial observation hard to distinguish (other than rate of fire). Played a couple of nights ago on Tad Sae and it was great. A few sounds might need balancing - but would commend the changes to do with the sound of the M16 and M249.

Would love to see tracers removed next and realistic flashes (small) added next. :D

Re: PR 0.973 Soundmod test

Posted: 2012-02-26 01:07
by Brainlaag
I have to say you did some impressive work there anders, some of the weapon sounds are off (I'll try to make a list asap) but other then that, it adds A LOT of immersion to PR gameplay.

Re: PR 0.973 Soundmod test

Posted: 2012-02-26 09:51
by qs-racer
the sound of bullect impact where we are suppressed is awesome.
The over sounds are "too much" for me, it makes diffcult to distinguished where it comes from and it is.

Re: PR 0.973 Soundmod test

Posted: 2012-02-26 11:40
by pr|Zer0
qs-racer wrote:the sound of bullect impact where we are suppressed is awesome.
The over sounds are "too much" for me, it makes diffcult to distinguished where it comes from and it is.
think thats the idea of being suppressed mate

Re: PR 0.973 Soundmod test

Posted: 2012-02-26 12:38
by Wicca
Good job anders!

Re: PR 0.973 Soundmod test

Posted: 2012-02-26 13:26
by -=anders=-
Brainlaag wrote:I have to say you did some impressive work there anders, some of the weapon sounds are off (I'll try to make a list asap) but other then that, it adds A LOT of immersion to PR gameplay.
No need to do that now, its too late... Were a bunch of people that have tested like 6 different shootsounds for every damn gun... So if you're referring to 0.3 sounds you will be surprised of next release.

So don't bother critize these old sounds, cause pretty much every sound has been changed. And I'de added alot of new sounds, not just replaced. And it has taken quite some time to go through every damn tweak file for every thing in the game to make new soundpaths and tweaking sounds settings.
Take the vehicles for an example. In original PR, alot of the vehicles uses the same file for like 3 or more vehicles. Wich is lame. That took some serious amount of time to redo and make every object in game to have its own unique sound.

So as I said, start give feedback once the next release is out instead. :)

I've been working on these for a long time now, and many things IRL has slowed down the process, but I've literally worked on this mod every day the past 2 months.

Cheers

Re: PR 0.973 Soundmod test

Posted: 2012-02-26 13:40
by Rudd
You're such a tease Anders :P can't wait for the new sounds :)

Re: PR 0.973 Soundmod test

Posted: 2012-02-26 13:43
by -=anders=-
Rudd wrote:You're such a tease Anders :P can't wait for the new sounds :)
mohahaha

Re: PR 0.973 Soundmod test

Posted: 2012-02-26 14:53
by doop-de-doo
Can't...believe...my...ears...!

Re: PR 0.973 Soundmod test

Posted: 2012-02-26 17:37
by Maverick
Just read the post. XD I fail miserably, oh quick question, is there by any chance we can see the visual fx implemented in the sound mod also? Or can it only be in a PR release?

Re: PR 0.973 Soundmod test

Posted: 2012-02-26 20:43
by Kain888
[R-CON]-=anders=- wrote:No need to do that now, its too late... Were a bunch of people that have tested like 6 different shootsounds for every damn gun... So if you're referring to 0.3 sounds you will be surprised of next release.

So don't bother critize these old sounds, cause pretty much every sound has been changed. And I'de added alot of new sounds, not just replaced. And it has taken quite some time to go through every damn tweak file for every thing in the game to make new soundpaths and tweaking sounds settings.
Take the vehicles for an example. In original PR, alot of the vehicles uses the same file for like 3 or more vehicles. Wich is lame. That took some serious amount of time to redo and make every object in game to have its own unique sound.

So as I said, start give feedback once the next release is out instead. :)

I've been working on these for a long time now, and many things IRL has slowed down the process, but I've literally worked on this mod every day the past 2 months.

Cheers
Incredible. :O

I must admit I adore your sacrifice and aiming for perfection. Keep up with good job! :)

Re: PR 0.973 Soundmod test

Posted: 2012-02-29 00:48
by avskum
Nice going Anders! Can't wait for the new sounds!

Re: PR 0.973 Soundmod test

Posted: 2012-02-29 01:08
by -=anders=-
Tackar! ;) I think we have a date tomorrow. :)

Re: PR 0.973 Soundmod test

Posted: 2012-02-29 12:36
by avskum
[R-CON]-=anders=- wrote:Tackar! ;) I think we have a date tomorrow. :)
Oooh, better bring some flowers then ;)

Re: PR 0.973 Soundmod test

Posted: 2012-03-01 10:36
by Phoenixo_Idaho
Love your mod Anders !

Any news about the 4.0 ? can't wait ;-)

Re: PR 0.973 Soundmod test

Posted: 2012-03-02 10:03
by -=anders=-
Yeah, guys, we will aim at 1st of april.

Re: PR 0.973 Soundmod test

Posted: 2012-03-02 10:36
by sweedensniiperr
[R-CON]-=anders=- wrote:Yeah, guys, we will aim at 1st of april.
oh i see..

Re: PR 0.973 Soundmod test

Posted: 2012-03-02 11:38
by =]H[= EasyAlpha
hope this is out by the 10th !! cause i go on leave for a week and want to play up PR !